Fylkir, Uniter of Faiths
Military action
May 28th, 1400 AV
The morning after the death of Richard Anglohr, Lord Paramount Belobog Ziemniak the Storm Cloaks of Storm Haven, as well as his son Velimir Ziemniak and his group, to the throne room, to find Calis CuiviƩnen, and the heir of Richard Anglohr, Geoffrey Anglohr sitting on the Storm Throne. At their sides are Chernobog Szron-Ziemniak, Triglav Szron-Ziemniak, Svetovid Szron-Ziemniak, and Maester of Storm Haven.
When Lord Paramount Belobog informs the room that he has been given a writ dictating himself to be regent over Geoffrey until he is of 18 years of age, Duke Chernobog asks to see the writ, as he has been anointed hand of the boy-king Geoffrey. Lord Paramount Belobog will refuse to walk up to the throne to give it to him, but a servant will bring the writ to Hand of the King Chernobog. Chernobog will then read the writ, and proclaim the words that will change the world.
"Hmm... Very well then. In the words of my forefather, Old Wodz Veles,
'Weaning horses run the fields. Wee crows do perch on shields.
Bleeding wolves are at bay. Bleak must the sky stay.
The dragon rots now, a thought gone. Thorns lett the Ox and Stag, their cry forlorn.
Who roams the realm of Stribog? Hinter the sons of Svarog?
A black crow, banished. Asturica plunged into chaos from the shunned'.
[While tearing the writ up] Hearken to me brother! My time has come, long have I waited for this moment, this [gesturing to the Storm Throne] will be my throne if you will not relent my birthright!
I am the Fylkir of the Old Faith, The Uniter of the Faiths and Realms!
This unification of paramounts under the seat of the storm shall be destroyed, and in its place, an empire, solidly under the gods of all ancestors shall takes its place!
Join me or the gods of both the Stormborn and the Northern Dragon, the Unchained Wolf, the Lord of Ravens, the Thunderer and Stoker of Flames, shall guide me to your destruction!
Believed to have the allegiance of the Storm Haven Guard, Belobog will rebuke his brother and order the guards to arrest the traitor and rebel. Only, the guard are under the pay of Fylkir Chernobog, and they owe their allegiance to him... Lord Paramount Belobog's Retinue and his group are ambushed! The Storm Cloaks quickly form a ring around the group, blocking any retreat.
As the fighting starts, Fylkir Chernobog removes Calis and Geoffrey from the throne, and has 4 of his guards escort them out of the room.
Rounds
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Storm Cloaks: 30, each given an
Athelas Elixir by Fylkir Chernobog.
Belobog's Side: 8 Retinue + 5-7 PCs = 13-15.
Round 1:
6 Retinue killed (18/30 Storm Cloaks),
3 attack Belobog (21/30),
1 against Nehyr (22/30),
1 Velimir (23/30),
2 Ghaznaziik (25/30),
2 Ben (27/30),
1 Anastasia (29/30),
2 Valerie (30/30).
2nd Round:
2 Retinue killed (6/30),
6 Belobog (12/30),
2 against Nehyr (14/30),
3 Velimir (17/30),
3 Ghaznaziik (20/30),
2 Ben (22/30),
2 Anastasia (24/30),
3 Valerie (27/30),
1 on Lucia (28/30),
2 guard exit door (30).
Remaining Rounds:
6 most injured swap out with strongest.
6 Belobog (12/30),
2 against Nehyr (14/30),
3 Velimir (17/30),
3 Ghaznaziik (20/30),
2 Ben (22/30),
2 Anastasia (24/30),
3 Valerie (27/30),
1 on Lucia (28/30),
2 guard exit door (30).
If this/then
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When/If 2 PCs down, Belobog will order a strategic retreat, ordering an attack on the part of the ring towards the throne-room door, the weakest flee first, order of flee, Lucia, Anastasia, Nehyr, Ben/Velimir, Valerie, Ghaznaziik, Belobog.
If Velimir refuses, Belobog will order him to obey him as his Lord Paramount, telling him to inform his brother, Wyraz Jarilo to raise the banners and call the banner-men.
If 15/20 of 30 Storm Cloaks are downed = Morale checks. On fail, Fylkir Chernobog orders Triglav and Svetovid to finish the fight, (add their initiatives at start, incase).
Stats
Storm Cloaks:
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Stoirm Cloak (Rival)
3
2
2
2
2
2
5
13
0
1
0
- Skills:
Brawl 2 (ccd),
Coercion 1 (cd),
Melee (Heavy) 2 (ccd),
Discipline 2 (cc),
Vigilance 2 (cc),
Cool 2 (cc),
Negotiation 1 (cd)
- Talents: MOV: 8
- Abilities:
Formation: When engaged with an ally, each participant gains 1 b, up to a maximum of 2 b b
- Equipment:
Halberd (Steel): Melee (Heavy) ; Damage 6; Critical 3; Range (Engaged) ; Defensive 1, Pierce 3
Chainmaille (Steel): Soak +2, +1 b on Stealth/+1 b Perception to hear movement.
Belobog:
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Belobog
4
2
3
3
4
4
5
24
19
0
0
- Skills:
Charm 2 (ccdd)
Coercion 2 (ccdd)
Cool 2 (ccdd)
Deception 1 (cddd)
Discipline 2 (ccdd)
Divine 2 (ccdd)
Leadership 3 (cccd)
Knowledge (Geography) 2 (ccd)
Riding 3 (ccd)
Melee (Light) 2 (ccdd)
Negotiation 2 (ccdd)
Vigilance 1 (cddd)
- Talents: Adversary 2
- Abilities:
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For the King: When targeted by a combat check, this adversary may spend a out-of-turn incidental to have the combat check target an engaged ally instead of themselves.
Tactical Direction: May perform a maneuver to direct one allied medium range; they may perform an immediate free maneuver or add 1 b to its next check.
Let's Ride:Mount/Dismount as incidental. No fall dmg from falling off mount.
Command 1: +1 b/rank to Leadership checks. Effected people get +1 b to discipline checks for 24hrs.
Parry Improved: hhh or d on attacker's roll when parrying, auto hit with weapon, dealing base damage.
Defensive Stance 4: Suffer strain up to ranks, until end of next turn, attacks against self, difficulty upgraded by amount of strain suffered.
Second Wind 5:
- Equipment:
-1-H Axe (Ancient 'Axe of Perun') Melee (Light) ; Damage 8; Critical 2; Range [Engaged] ; Reinforced, Silver Anathema, Superior, Vicious 1
-Perun's Wrath: Bright flare of light from the Axe of Perun, causing a bolt of lightning to crash down from the sky at a target within long range. Only works if Perun wants it to, he won't harm people who aren't against him without convincing. Formidable Divine check. 8 damage + 2/un-cancelled success. Sunder, and Pierce = to knowledge lore.
-Perun's Blessing: The smell of ozone fills the area, as the axe head glows gently, and heals the target for 2 + 2/uncancelled success. Only works with a storm over head, and unobstructed view of the sky.
-Chain Shirt: +1 Soak
Svetovid:
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Svetovid 'Shield of Fylk' Szron-Ziemniak (Nemesis)
4
2
3
3
4
4
5
18
16
2
3
- Skills:
Brawl 2 (ccdd)
Melee (Heavy) 2 (ccdd)
Melee (Light) 2 (ccdd)
Operating 1 (cdd)
Resilience 3 (cccd)
- Talents: Adversary 1
- Abilities:
Parry:
Second Wind:
Grit 2:
Toughened 2:
Block:
Bulwark:
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If next to ally that is attacked, suffer 3 strain, +3 soak to attack's target.
Bodyguard:
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Suffer 1 strain and protect an engaged target, upgrading all attacks' difficulty against them by 1. Lasts until end of my next turn. Maneuver.
Bodyguard Improved:
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Once per session, protected target suffers hit, can take the hit instead of original target.
Comrades in Arms:
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Once per encounter, Action, Hard Discipline check, Self and 1 ally/s within Medium Range gain +1 Defense. Ends if farther than Medium Range.
The Blood of the Gods:
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Spend Story Point, sacrifice a number of wounds up to their resilience and add that number of successes/advantages to check.
- Equipment:
1-H WarhammerMelee (Heavy Damage 9; Critical 4 ; Range [Engaged] ; Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2
-Balishvoki Fenn Salts x1+1 Soak (Already accounted for)
-Shield, Bulwark Melee (Light) ; Damage 6; Critical 5; Range [Engaged]; Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown
Triglav:
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Triglav 'Spear of Fylk' Szron-Ziemniak (Nemesis)
4
2
3
3
4
4
5
18
16
2
0
- Skills:
Brawl 2 (ccdd)
Melee (Heavy) 2 (ccdd)
Melee (Light) 2 (ccdd)
Operating 1 (cdd)
Resilience 3 (cccd)
- Talents: Adversary 1
- Abilities:
Bull Rush:
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Can spend aaa or t on melee attack after using Maneuver to engage to move target up to 1 range band away and knock prone.
Second Wind: Heal 1 Strain/Encounter, Maneuver.
Grit 2:
Toughened 2:
Berserk:
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Maneuver, lasts entire encounter: Get saa on melee attacks. Enemies get s on attack against Triglav. End encounter: 6 Strain
Frenzied Attack:
Heroic Resilience:
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Spend 1 Source Point when attacked, increase Soak by ranks in Resilience.
Unrelenting:
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Once per round, on successful melee attack, can suffer 4 strain and make an immediate attack against same target, upgrade difficulty once if different weapon, twice if same weapon.
The Blood of the Gods:
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Spend Story Point, sacrifice a number of wounds up to their resilience and add that number of successes/advantages to check.
- Equipment:
-Two-H Atgeir (Old Norse/Khazad) Melee (Heavy) ; Damage 9; Critical 2; Range [Engaged] ; Defensive 2, Pierce 1, Unwieldy 3
-Balishvoki Fenn Salts x1+1 Soak (Already accounted for)
Chernobog:
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Fylkir Chernobog (Nemesis)
4
3
3
3
4
4
4
24
19
0
0
- Skills:
Charm 2 (ccdd)
Coercion 2 (ccdd)
Cool 2 (ccdd)
Deception 1 (cddd)
Discipline 2 (ccdd)
Leadership 3 (cccd)
Knowledge (Forbidden) 2 (ccd)
Riding 3 (ccd)
Melee (Heavy) 2 (ccdd)
Negotiation 2 (ccdd)
Vigilance 1 (cddd)
- Talents: Adversary 2
- Abilities:
For the King!:
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When targeted by a combat check, once per round, this adversary may spend a out-of-turn incidental to have the combat check target an engaged ally instead of themselves.
Tactical Direction:
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May perform a maneuver to direct one allied medium range; they may perform an immediate free maneuver or add 1 b to its next check.
Blood Magic: 2 Wounds instead of 2 Strain.
Parry Improved:
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hhh or t on attacker's roll when parrying, auto hit with weapon, dealing base damage.
Power of the Old Faiths: Maneuver, once per session, increase Wound Threshold and Strain Threshold by amount equal to GM source points. Every time a source point is spent by the pcs, heal 2 strain.
Baleful Glare:
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When targeted by combat check, spend Source point, upgrade check difficulty number of times equal to Coercion.
Second Wind 5:
- Equipment:
-2-H Sword (Ancient 'Fang of the Unchained One') Melee (Heavy) ; Damage 9; Critical 1; Range [Engaged] ; Defensive 1, Pierce 1, Reinforced, Silver Anathema, Superior, Unwieldy 3
-Drain the Source - Unchained One: When critting, may force target to either suffer 3 strain or lose 1 source point. If used, this replaces the normal effects of critting.
-Fires of the Unchained One:Launch searing hot magma from Muspel onto a target with Long Range. Knowledge Forbidden, Hard, 8 + 1/uncancelled success, Burn 1.
-Mist of the Unchained One's Insanity: Conjures a mist illusion of anything.
-The Unchained One's Fate: Mist momentarily envelopes the caster, making them seem like a giant thrice the size of a man, as they grab an Engaged target. Opposed check, Forbidden vs Discipline. On caster success, target must make a Formidable discipline check for fear, which the difficulty of which may be upgraded by the caster spending Source points. On a d the target's mind is maddened, their Strain Threshold is halved (rounded up), or if the caster spent 2 Source points, the target is instead dominated, and becomes an ally, this ends on the end of the target's 2nd turn dominated, or if dispelled.