Equipment Tables

Game Mechanics
Character Creation

Currency

General Gear

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General

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General Gear


NameWeight (lbs)EncumbrancePriceRarityDescriptionEffects
60ft Rope4140 Ducats
20 Crowns
4 Lintar
2 Florens
1 Bizant
1
Always carry some rope. I’ve been trapped in holes, needed to climb cliffs. All sorts of times rope’d be useful.
Dice/Card Board10.150 Ducats
25 Crowns
5 Lintar
2.5 Florens
1.25 Bizant
1
Your average dice board’s small, with a dish for throwing dice. Comes with ten dice.
Bedroll41161
I’ve slept on the ground a lot. A bedroll’s a nice thing to have. Nice comfy pad to sleep on with a blanket to cover ya.
Candles x510.551
Simple wax candles to keep the darkness at bay for a few hours.
Chalk0.20.121
Like to use chalk to mark where I’m goin’ in mazes and forests and such. Leaves a nice clear white line.
Flint & Steel0.20.162
A chunk of flint and a steel loop. Strike ‘em together and you’ll create a shower of sparks that’ll light small fires.
+1 b to start fires with Survival.
Grappling Hook10.5163
Basically a four pronged hook with a loop at the end to tie a rope to. Real good for climbing.
+2 b b for Athletics when used to climb.
Gwent Deck0.20.153
Don’t know how gwent got so popular so fast. They’re large decks of strategy cards based around the five factions: Northern Realms, Temeri, Ad Naggrundi, monsters, and Na Iseldur.
+1 b for each rare card.
Hand Mirror10.5273
Small mirrors for checkin’ your face, lookin’ behind ya and such.
Holy Symbol0.20.1144
There’re all kind of symbols, but they’re all made of wood and show off your faith.
Not a divine focus
Hourglass21384
Need to keep track of time? An hourglass’ll time out an hour. When all the sand runs to the bottom, time’s up.
Hourglass, Minute21184
For real fine, hair-splittin’ work like alchemy and temperin’ blades, it’s good to have a smaller hourglass.
Instrument212004
Instruments of every shape and size. Lutes, flutes, lyres, harps, bagpipes, and such.
Verse Focus
Journal/Ledger1181
Just a simple leather-bound book with blank pages. I keep a ledger for all my product and sales.
300 pages
Lantern21331
It’s a small metal cage with a candle in it to spread light.
-1 b for Darkness.
Lantern, Bullseye21392
Mostly, these are for watchmen and criminals. Heh, the little light window can be shut with a lever
-1 b for Darkness.
Loaded Dice0.20.1122
Now I’m not sayin’ you should cheat. But if you’re gonna, use loaded dice.
+3 b b b, Skullduggery v.s. Vigilance/Perception.
Lock0.20.1341
Just your average lock. Locks anything with a pair of loops. I keep one of these on all my chests.
Picking: Average (dd), Breaking: Hard (ddd)
Lock, Strong0.20.1682
These designs are tough as hell to pick, and you’ll find ‘em in bank vaults and such.
Picking: Daunting (dddd), Breaking: Formidable (ddddd)
Manacles10.1303
Need to hold a person? Manacles are your best bet. They’ll chain up a person’s wrists. Comes with a key.
Picking: Average (dd), Breaking: Hard (ddd)
Map0.20.1183
The best maps we have are of the White Mountains to Adernia, and Na Iseldur to Balishvok. They’re solid enough, but they tend to change a bit with the region of origin.
+X b to Survival or Astrology, where X equals rarity beyond 3.
Perfume/Cologne0.20.1225
Don’t use the stuff much. Basically just some nice-smelling spray to cover up any unfortunate scents.
+1 b for Charm.
Pipe0.20.1191
Just your basic pipe. Fill it with tobacco, light it up, and take a smoke.
Piton x510.1103
They’re iron spikes. Flat head on one end, sharp point at the other. They’re used to pin down ropes and such, but you can stab with ‘em.
Prosthetic, Basic21505
Just a reality of war. Heh, people go out with everythin’ intact and come back needin’ replacements. ‘Sa grim world. Ya can replace a leg with a peg or a hand with a hook.
Prosthetic, Quality311007
Some folks go a step farther when they lose a limb. Go to a good carpenter and ya can get a wooden leg with a foot at the end or a hand with fingers that lock in place. Ain’t like the real thing but it’s better than a hook, heh.
Shackles4.50.5502
A lot like manacles but they hold your wrists and ankles. Damn hard to break.
Picking/Breaking: Daunting (dddd). Half speed for wearer.
Soap0.20.142
Mostly find this in bigger cities. Helps ya wash off and smell nicer.
+1 b Medicine or Charm
Tarp32101
Huge tarp for coverin’ yourself or anything ya got that ya need to keep the rain off.
Tent93192
A tent’s always nice to have when you’re travelin’. A little shelter against rain, wind...and sometimes monsters.
2 Person
Tent, Large155363
This tent’s large enough to hold eight people in comfort. Really more designed for merchants to sell goods out of.
8 Person
Pipe Weed0.20.141
Stuff’s hard to grow, I hear, but it pays off. I know a lot of folks who smoke the stuff.
+1 b to Intellect check.

Containers

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Containers (Gear)

Each container takes up one slot. A person has 8 limb slots (2 for each limb), a back slot, a chest slot, and 4 waist/belt slots.


NameWeight (lbs)EncumbrancePriceRarityLimb slots (8)BackChestBelt/Waist (4)DescriptionEffects
Bandolier2+5194NoNoYesNo
This belt goes around your chest, from shoulder to waist, and has hooks and pockets. It’ll hold 55lbs of tiny items, or larger items hooked onto it.
-
Basket1+3101NoNoNoNo
More for pickin flowers, berries and such. But it’ll carry 34lbs of small items.
-
Belt Pouch0.2+172NoNoNoYes
Just a small pouch that hooks onto a belt. Carries 11lbs of tiny items.
-
Sack/Backpack0.2+43/503NoYesNoNo
Just your basic big cloth sack or hide pack. It’ll carry a good 44lbs of tiny items.
-
Satchel2+7143NoNoNoYes
Here’s a side-slung bag that’ll carry a good 66lbs of small items.
-
Secret Pouch0.2+1116YesNoNoNo
These small pockets’re woven into the inside of clothing. They’ll hold 11lbs of tiny items.
Vigilance/Perception: Average (dd)
Sheath, Bow & Quiver3Ranged Weapon & 1 Ammo or 2 Ammo244NoYesNoNo
A nice holder for a bow and a quiver full of arrows. Easier than holdin’ the damn bow all the time.
-
Sheath, Garter0.2+1116YesNoNoNo
Much like the sleeve sheath but, heh, for the thigh. Always check under the skirts for weapons. Might find one of these.
Vigilance/Perception: Hard (ddd)
Sheath, Sleeve0.2+1136YesNoNoNo
Mercenaries and assassins love these. Small sheaths for small blades that strap onto the inside of the arm.
Vigilance/Perception: Average (dd)
Wooden Chest2+7183NoNoNoNo
When ya need to keep a few items safe, a wooden chest like this is good. It’ll carry 66lbs of small items.
-
Wooden Chest, Large22+10305NoNoNoNo
These large, thick chests are hard enough to keep most thieves out. It’ll carry a good 110lbs of large items.
-

Food and Drink

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Food and Drink (Gear)


NameWeight (lbs)EncumbrancePriceRarityDescription
Simple Meal20.1101
A quick meal of curried mutton, roasted roots, or some bread and ale. That sorta thing.
A Good Meal50.2303
You’ll usually get a tasty meal of dumplings, soups, roasted meat, or pickled vegetables in a city restaurant.
A Feast100.51005
Feasts are a wonder. So much food ya’d probably die if ya ate all of it at once. Probably only run across this at a fancy party.
Raw Meat20.180
In fancy places, meat’s still split up by what it came from. These days, meat’s meat. Chicken, pork, beef, fish, wolf. All the same.
Sweets20.152
Treats of honey and nuts, spun sugar, candied berries, and all kinds of sugary delights. Heh, uncommon but worth a bit of huntin’.
Alcohest20.181
There’s spirits an’ there’s pure alcohol. Alcohest is basically pure alcohol for alchemy and such. One shot’ll put a dwarf on their ass. A full bottle’s pretty much poison.
Beer20.150
Comes in all varieties: Temerian rye, Altbergen lager, Zimnian stout. A good workman’s drink.
Spirits20.1100
Dwarven spirits are the most common kind in the North, Kaedweni lemon in the South. Either way they’re the hardest stuff around.
Wine20.181
Wine’s a real art, from what I hear. Heh, even more varieties than beer, more alcohol, and more pricey.

Clothing

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Clothing (Gear)


NameWeight (lbs)EncumbrancePriceRarityDescriptionEffects
Basic Clothing4.5102
Just your basic shirt, pants, and boots. Or a dress if that’s your style. Cloak too, if ya need it.
-
Cold Weather Clothing6.7453
When ya have to travel into the high mountains, ya need cold weather clothing. Heavy furs and cloaks and such.
-2 b b due to Cold Weather
Fashionable Clothing4.5704
High fashion’s the top of the line clothing for the area you’re in. It’ll make ya fit in at high parties, but fashion’ll change in a few months.
-1 b for Charm, Deception, or Leadership.
Jewelry1504[/aloud]Comes in all shapes and sizes. Only requirement is: gotta be shiny.[/aloud]+1 b for Charm, Negotiation, or Leadership.
Rogue's Clothing3.3504
Dark clothes with a hood to pull over your face. If ya need to break into someplace, this style’s best.
+1 b to Stealth.

Services

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Services (Gear)


NamePriceDescriptionEffects
Bath, Cold8
Just a tub of cold water. Maybe some soap if you’re real lucky. Helps ya get clean.
Heal Strain as if just finished an encounter. (Per bath, if dirty/strained)
Bath, Hot16
Hot bath in a copper tub. A great feelin’ to spend some coin on, here and there. Luxury of sorts. Good place to entertain company as well, if ya know what I mean, heh.
+0.1 Sanity, Heal Strain as if just finished an encounter, twice. (Per bath, if dirty/strained)
Carriage Ride
(Per Day)
80
Prefer a horse most of the time, but I guess if ya wanna get somewhere safely with a bit of luxury, a carriage ride’ll do the trick.
- 24mi/day
Chronicler
(Per Writing)
25
More a writer than a bard, a chronicler’ll write out anything ya want and keep a record of it. Good if ya wanna get something immortalized.
-
Craftsman
(Per Piece)
35
When your shield’s cracked, your sword’s bent, or you need somethin’ made, it’s time to see a craftsman. It’ll cost ya, but they’ll put all your gear back together or make ya anything ya got a diagram for.
-
Doctor
(Per Patient)
50
Barber-surgeon, town healer, whatever ya call ‘em. A handful of coin and they’ll patch up your cuts, tend to your bruises, and put ya back together.
3 Yellow Medicine assistance.
Entertainment
(Per Hour)
10
Once spent 100 orens on a bard durin’ one hell of a gamblin’ binge. Musta thrown dice against everyone in the damn tavern. Good music means good luck in my book, heh.
+1 Sanity, Heal Strain as if just finished encounter. (Per Concert/Occurance)
Fence1/4
of the
"Take"
I ain’t sayin’ you should be thievin’, but if ya gotta, find yourself a good fence. Heh, they’ll find buyers for your goods and make sure it all disappears and you get paid. For a cut of the take, of course.
-
Hireling
(Per Day)
32
Need somebody to carry your things? Run messages from one side of town to the other? Any number of other borin’ jobs? Hire one of these whoresons.
-
Investigator
(Per Day)
45
As a smuggler, I’ve had to hunt a few folk down in my time. Heh, ain’t easy without a lead. That’s where an investigator takes over. Leave it to the professionals, I say.
-
Laundry8
Simple. Need your armor wrung out? Clothes got too bloody? Stinkin’ of corpses and rot? Go get your gear cleaned. Be stinkin’ of soap in no time, heh.
-
Lawyer
(Per Day)
50
When you’re in a city, you’ll find yourself in reach of worse monsters than even fiends and grave hags: bureaucrats. Hire a lawyer to deal with any legal problems.
-
Messenger
(Per Day)
10
Need a message taken from town to town or city to city? Find a messenger. Probably know safer paths through the wilderness anyway.
Raven/Pidgeon: 600mi/day, Horse: 48mi/day.
Prostitute
(Per Hour)
12
Don’t have a lover? Out on the frontier or out toward the Front? Easy enough to get your kicks if ya got enough coin.
+0.05 Sanity, Heal Strain as if just finished encounter. (Per Hour)
Rented Horse
(Per Day)
50
If you need to get somewhere quickly and ya ain’t concerned about price, do yourself a favor and rent a horse. You’ll have to pay per day, but it’s a hell of a lot faster than walkin’. Specially for dwarves, heh.
-
Sea Voyage
(x2 if dangerous/long, /2 if safe/short)
(Per Day)
80
Most ships’ll take ya down the major rivers or along the coastline. Be hard pressed to get anyone in the North or Temer to sail to Na Iseldur.
-
Toll Gate10
Remember the days when ya could slip through just about any border without havin’ to pay the king? Heh, guess those days are gone.
-

Lodging

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Lodging (Gear)


QualityPriceDescriptionEffect
Straw On the Floor (Per Night)2
Not lookin’ for much more than a roof over your head and some straw to cushion ya? Save a few crowns. Keep in mind ya won’t have much privacy though, heh.
50% disturbance.
Sketchy Inn Room (Per Night)4
Won’t have a lock and won’t be free of rats, plus ya might find folk comin’ in the window. Heh, probably not the best idea unless you’re low on coin or don’t have a choice.
30% disturbance.
Cheap Inn Room (Per Night)8
Real cheap inn room still won’t have a lock, but it probably won’t have a corpse under the bed or a stash of wishlech waitin’ for pick-up by the local thugs.
20% disturbance.
Average Inn Room (Per Night)16
Standard fare, heh. Lock on the door, pillow on the bed, and even a basin for washin’ your face. Probably won’t find an inn room this good anywhere but a city, though.
10% disturbance.
Quality Inn Room (Per Night)36
Quality’s hard to come by in a war, but you can still find it in the South or round the cities that haven’t been beseiged. Nice feather bed, fancy curtains, and a pretty high-quality lock.
-2 Strain (If undisturbed, awake at -2).
High Class Inn Room (Per Night)72
Won’t find these except in the big cities and capitals. Really fancy rooms with silk bedclothes and bottles of wine and such. Never been in one, but I hear it’s like bein’ royalty.
-5 Strain (If undisturbed, awake at -5 Strain).
Stabling (Per Night)2
Ya gotta keep your horse somewhere while ya rest for the night. Trust me. Left my donkey in a field one time while I got twenty winks in an inn. Still haven’t found the thing.
-

Tool Kits

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Tool Kits (Gear)


NameMagic Focus DamagePriceEncumbranceRarityDescriptionEffect
Ancient Circlet+07,50017Primal FocusConjure: Ally is free and non-concentration is living.
Alchemy Set-30035Allows AlchemyAlchemy set.
Amulet, Gemstone+03,5000.16Divine or Arcane FocusHoly Icon ([Divine]Heal +2, Divine Only reduced), Dark Icon ([Divine/Arcane]Requires Dark Insight. Curse: Doom, Success Curse regains 1 strain).
Cooking Tools-1514Allows Cooking.Survival set.
Crafting Tools-8325Allows crafting and repairing.Mechanics set.
Disguise Kit-5825Allows disguises.Skullduggery set.
Fine Art Tools-5526Allowing fine arts.Mechanics/Unknown set.
Fishing Gear-2723Allows fishing.Survival set.
Forgery Kit-5816Allows forging of documents, coins, and items.Skulduggery/Mechanics set.
Gemstone Stave+44,00028Primal or Arcane Focus+1 Spell Range.
Lesser Runestone+35,0000.19Runic FocusSimple effect, Minor spell effect (+1).
Mage's Tome+07,50019Any FocusMajor and Minor Spell Effect (+2 and +1).
Mage's Wand+34,00019Any FocusMinor Spell Effect (+1).
Mage's Orb/Palantir+310,00018Any FocusAdditional Target, Additional Summon.
Magic Ring+2100,0000.110Any FocusMajor Spell Effect, Two Minor Spell Effects. Indestructible. Upgrade magic difficulty once (+2 and +1 +1).
Makeup Kit-3514Allows makeup.Charm/Skullduggery set.
Merchant's Kit-6023Allow determining of value for goods.Negotiation/Perception set.
Surgeon's Kit-8324Allows medicine.Medicine set.
Telecommunicator-10,00018Allows channeling of divination for communication.Magic set.
Thieves' Tools-8015Allows picking locks.Skullduggery set.
Tinker's Forge-11136Allows forging of weapons and armor anywhere.Mechanics set.
Writing Kit-2515Allows writing.Mechanics/Lore set.
 

Iron Quality

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Melee

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Iron Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.

 


NameSkillDamageCriticalRangeEncumbranceHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+34Engaged211250Vicious 1No
CestusBrawl+15Engaged10750Disorient 3No
DaggerMelee (Light)+24Engaged11750Accurate 1No
FlailMelee (Heavy)+44Engaged421122Cumbersome 3, Linked 1, Pierce 1, Unwieldy 3Yes
2-H AxeMelee (Heavy)+44Engaged421003Cumbersome 3, Pierce 2, Vicious 1Yes
2-H HammerMelee (Heavy)+55Engaged427003Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, SunderYes
2-H SwordMelee (Heavy)+43Engaged322753Defensive 1, Pierce 1, Skilled Craft, Unwieldy 3Yes
PolearmMelee (Heavy)+34Engaged531752Defensive 1, Pierce 3Yes
LanceMelee (Light)+64Engaged531502KnockdownYes
MaceMelee (Light)+35Engaged21750Pierce 1No
Military PickMelee (Light)+13Engaged311371Pierce 2Yes
PikeMelee (Heavy)+45Short42561Prepare 1No
ShieldMelee (Light)+07Engaged11250Defensive 1, Deflection 1, Inaccurate 1, KnockdownNo
Shield, LargeMelee (Light)+16Engaged22751Defensive 2, Deflection 2, Inaccurate 2, KnockdownYes
Shield, BulwarkMelee (Light)+26Engaged322752Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, KnockdownYes
2-H SpearMelee (Heavy)+34Engaged311121Accurate 1No
1-H SpearMelee (Light)+25Engaged21620Accurate 1, Defensive 1No
2-StaffMelee (Heavy)+25Engaged21500Defensive 1No
1-H SwordMelee (Light)+33Engaged112622Defensive 1, Skilled CraftNo
1-H WarhammerMelee (Heavy)+55Engaged423682Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2Yes

Ranged

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Iron Quality Ranged Weapon Table


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
Arcanite FlintlockRanged83Medium117007Inaccurate 1, Rare Ammo (Runs out w/h h or d), Pierce 2,
Prepare 2, Vicious 2
Yes
Arcanite FirebombRanged84Short116127Blast 6, Burn 2, Limited Ammo 1Yes
Short BowRanged74Medium212001Unwieldy 2No
LongbowRanged84Long323753Unwieldy 3No
Cross BowRanged73Medium314123Pierce 2, Prepare 1No
Cross Bow, HandRanged53Short202374Pierce 1, Prepare 1Yes
Cross Bow, HeavyRanged83Long426254Cumbersome 3, Pierce 3, Prepare 2Yes
Cross Bow, RepeatingRanged63Short325256Linked 2, Pierce 2, Prepare 2Yes
SlingRanged45Medium001370Disorient 2, Prepare 1No
Throwing AxeRanged+2(Brawn)4Short11870Inaccurate 1, Limited Ammo 1, Vicious 1No

Armor

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Iron Quality Armor Table


NameDefenseSoakEncumbranceHpPriceRaritySpecialUsually Law Restricted?
Chainmaille0+2325003b(Athletics, Coordination, Riding, Stealth)Yes
Brigandine1+1213504b(Athletics, Coordination, Riding, Stealth)Yes
Heavy Robes1+011500b(Athletics, Coordination, Riding, Stealth)No
Heavy Clothes0+121501b(Athletics, Coordination, Riding, Stealth)No
Leather0+121502b(Athletics, Coordination, Riding, Stealth)No
Gambeson0+121501b(Athletics, Coordination, Riding, Stealth)No
Plate2+3622,5005b(Athletics, Coordination, Riding)
b b (Stealth)
Yes
 

Steel Quality

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Melee

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Steel Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+33Engaged212501Vicious 1No
CestusBrawl+14Engaged101501Disorient 3No
DaggerMelee (Light)+23Engaged111501Accurate 1No
FlailMelee (Heavy)+43Engaged422253Cumbersome 3, Linked 1, Pierce 1, Unwieldy 3Yes
2-H AxeMelee (Heavy)+43Engaged422004Cumbersome 3, Pierce 2, Vicious 1Yes
2-H
Hammer
Melee (Heavy)+54Engaged421,4005Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, SunderYes
2-H SwordMelee (Heavy)+42Engaged325504Defensive 1, Pierce 1, Skilled Craft, Unwieldy 3Yes
PolearmMelee (Heavy)+33Engaged533503Defensive 1, Pierce 3Yes
LanceMelee (Light)+63Engaged533003KnockdownYes
MaceMelee (Light)+34Engaged211501Pierce 1No
Military PickMelee (Light)+12Engaged312752Pierce 2Yes
PikeMelee (Heavy)+44Short421122Prepare 1No
ShieldMelee (Light)+06Engaged11501Defensive 1, Deflection 1, Inaccurate 1, KnockdownNo
Shield, LargeMelee (Light)+15Engaged221502Defensive 2, Deflection 2, Inaccurate 2, KnockdownYes
Shield, BulwarkMelee (Light)+25Engaged325503Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, KnockdownYes
2-H SpearMelee (Heavy)+33Engaged312252Accurate 1No
1-H SpearMelee (Light)+24Engaged211251Accurate 1, Defensive 1No
2-StaffMelee (Heavy)+24Engaged211001Defensive 1No
1-H SwordMelee (Light)+32Engaged115253Defensive 1, Skilled CraftNo
1-H WarhammerMelee (Heavy)+54Engaged427373Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2Yes

Ranged

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Steel Quality Ranged Weapon Table

*Once loaded and ready to fire, the Nuln Repeater can continue firing without having to Prepare again unless Autofire is used or 2 Threat are spent to require a reload.

Scarce Ammo: Runs out w/hhh or d, rather than the default of hhhh or d.


NameSkillDamCritAmmoRangeEcumHpPriceRaritySpecialUsually Law Restricted?

Guns

Arcanite FlintlockRanged8210Short112,8009Inaccurate 1, Scarce Ammo, Pierce 2,
Prepare 2,
Vicious 2
Yes
Arcanite ArquebusRanged9210Medium324,00010Inaccurate 1, Scarce Ammo, Pierce 3,
Prepare 2,
Vicious 2
Yes
Arcanite
Blunderbuss
Ranged8210Short324,00010Blast 6,
Inaccurate 2, Scarce Ammo, Pierce 1,
Prepare 2,
Vicious 2
Yes
Arcanite
Nuln Repeater
Ranged8310Medium426,00011Autofire,
Inaccurate 1, Scarce Ammo, Pierce 2,
Prepare 3*,
Unwieldy 3,
Vicious 2
Yes

Bombs

Arcanite FirebombRanged831Short111,2258Blast 6,
Burn 2
Yes

Bows

Short BowRanged7320Medium214002Unwieldy 2No
LongbowRanged8320Long327504Unwieldy 3No

Crossbows

Cross BowRanged7210Medium318254Pierce 2,
Prepare 1
No
Cross Bow, HandRanged5210Short204755Pierce 1,
Prepare 1
Yes
Cross Bow, HeavyRanged8210Long421,2505Cumbersome 3, Pierce 3, Prepare 2 Yes
Cross Bow, RepeatingRanged6210Short321,0507Linked 2, Pierce 2, Prepare 2 Yes

Misc

SlingRanged4420Medium002750Disorient 2, Prepare 1No
Throwing AxeRanged+2(Brawn)31Short111751Inaccurate 1, Vicious 1No

Ammo Types

Mechanics

Each Ammo type contains the same number as the weapon's Ammo property, of its type, meaning that with Ammo 10, you may attack 10 times per Ammo Quiver/Equivalent

Quiver/Case/Sack TypeWeaponsPriceItem
Rarity
Encum.Effect
Quiver of PyraheadsBows and Crossbow1011---
Quiver of BluntsBows and Crossbows5031+Stun Damage
Quiver of BroadheadsBows and Crossbows10031+1 Vicious
Quiver of BodkinsBows and Crossbows15031+1 Pierce
Pouch of StonesSlings211---
Powder Horn & ShotGuns2051---

Armor

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Steel Quality Armor Table


NameDefenseSoakEncumbranceHpPriceRaritySpecialUsually Law Restricted?
Chainmaille0+2321,0004b (Stealth)Yes
Brigandine1+1217005-Yes
Heavy Robes1+0111000-No
Heavy Clothes0+1211002-No
Leather0+1211003-No
Gambeson0+1211002-No
Plate2+3625,0006b b (Stealth)Yes
 

Silver

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Melee

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Silver Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Silver Anathema:

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+33(4)Engaged211,5006Silver Anathema, Vicious 1No
CestusBrawl+14(5)Engaged109006Disorient 3, Silver AnathemaNo
DaggerMelee (Light)+23(4)Engaged119006Accurate 1, Silver AnathemaNo
FlailMelee (Heavy)+43(4)Engaged421,3508Cumbersome 3, Linked 1, Pierce 1, Silver Anathema, Unwieldy 3Yes
2-H AxeMelee (Heavy)+43(4)Engaged421,2009Cumbersome 3, Pierce 2, Silver Anathema, Vicious 1Yes
2-H
Hammer
Melee (Heavy)+54(5)Engaged428,40010Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, Silver Anathema, SunderYes
2-H SwordMelee (Heavy)+42(3)Engaged323,3009Defensive 1, Pierce 1, Silver Anathema, Unwieldy 3Yes
PolearmMelee (Heavy)+33(4)Engaged532,1008Defensive 1, Pierce 3, Silver AnathemaYes
LanceMelee (Light)+63(4)Engaged531,8008Knockdown, Silver AnathemaYes
MaceMelee (Light)+34(5)Engaged219006Pierce 1, Silver AnathemaNo
Military PickMelee (Light)+12(3)Engaged311,6507Pierce 2, Silver AnathemaYes
PikeMelee (Heavy)+44(5)Short426727Prepare 1, Silver AnathemaNo
ShieldMelee (Light)+06(7)Engaged113006Defensive 1, Deflection 1, Inaccurate 1, Knockdown, Silver AnathemaNo
Shield, LargeMelee (Light)+15(6)Engaged229007Defensive 2, Deflection 2, Inaccurate 2, Knockdown, Silver AnathemaYes
Shield, BulwarkMelee (Light)+25(6)Engaged323,3008Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, Silver AnathemaYes
2-H SpearMelee (Heavy)+33(4)Engaged311,3507Accurate 1, Silver AnathemaNo
1-H SpearMelee (Light)+24(5)Engaged217506Accurate 1, Defensive 1, Silver AnathemaNo
2-H StaffMelee (Heavy)+24(5)Engaged216006Defensive 1, Silver AnathemaNo
1-H SwordMelee (Light)+32(3)Engaged113,1508Defensive 1, Silver Anathema, Skilled CraftNo
1-H WarhammerMelee (Heavy)+54(5)Engaged424,4228Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2, Silver AnathemaYes

Range

 

Armor

 

Khazad (Dwarven) Quality

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Melee

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Dwarven Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted
1-H AxeMelee (Light)+43Engaged327505Vicious 1No
CestusBrawl+24Engaged214505Disorient 3No
DaggerMelee (Light)+33Engaged224505Accurate 1No
FlailMelee (Heavy)+53Engaged536757Cumbersome 3, Linked 1, Pierce 1, Unwieldy 3Yes
2-H AxeMelee (Heavy)+53Engaged536008Cumbersome 3, Pierce 2, Vicious 1Yes
2-H HammerMelee (Heavy)+64Engaged534,2009Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, SunderYes
2-H SwordMelee (Heavy)+52Engaged431,6508Defensive 2, Pierce 1, Unwieldy 3Yes
PolearmMelee (Heavy)+43Engaged641,0507Defensive 1, Pierce 3Yes
LanceMelee (Light)+73Engaged649007KnockdownYes
MaceMelee (Light)+44Engaged324505Pierce 1No
Military PickMelee (Light)+22Engaged428257Pierce 2Yes
PikeMelee (Heavy)+54Short533366Prepare 1No
ShieldMelee (Light)+16Engaged221505Defensive 1, Deflection 1, Inaccurate 1, KnockdownNo
Shield, LargeMelee (Light)+25Engaged334506Defensive 2, Deflection 2, Inaccurate 2, KnockdownYes
Shield, BulwarkMelee (Light)+35Engaged431,6507Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, KnockdownYes
2-H SpearMelee (Heavy)+43Engaged426756Accurate 1No
1-H SpearMelee (Light)+34Engaged323755Accurate 1, Defensive 1No
2-StaffMelee (Heavy)+34Engaged323005Defensive 1No
1-H SwordMelee (Light)+42Engaged221,5757Defensive 2No
1-H WarhammerMelee (Heavy)+64Engaged532,2117Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2Yes

Ranged

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Dwarven Quality Ranged Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Overheat: When this weapon has generated 5 threat in an encounter, it explodes, dealing its base damage to its wielder. Every attack with the weapon generates 1 threat towards this counter, but is not included within the dice-pool. This counter may be reset by spending 2 Maneuvers to cool it off.

Scarce Ammo: Runs out w/hhh or d, rather than the default of hhhh or d.

Paired: This weapon already had the Paired Weapon modification. When making a combined combat check with two weapons that have this attachment, only a single a is needed to hit with the second weapon.


NameSkillDamCritAmmoRangeEcumHpPriceRaritySpecialUsually Law Restricted

Drakeguns

Beardling's
Drakkthrund
Ranged53-Short423,75011Burn 1, Blast 5, Overheat, Prepare 1, Scarce AmmoYes
Warrior's
Drakkthrund
Ranged83-Short5312,75012Burn 1, Blast 8, Overheat, Prepare 1, Scarce AmmoYes
Longbeard's
Drakkthrund
Gunnery112-Medium6338,25013Burn 2, Blast 11, Cumbersome 3,
Overheat, Prepare 1, Scarce Ammo
Yes

Drakefire
Pistols

Beardling's
Drakktuk
Ranged54-Medium125,70010Burn 1, Overheat, Paired, Scarce Ammo, Vicious 2Yes
Warrior's
Drakktuk
Ranged63-Medium127,80011Burn 1, Overheat, Paired, Scarce Ammo, Vicious 2Yes
Longbeard's
Drakktuk
Ranged72-Medium1228,70012Burn 1, Overheat, Paired, Scarce Ammo, Vicious 2Yes

Grudge
Rakers

Beardling's
Dammaz-Thrund
Ranged8312Short337,65010Blast 4, KnockdownYes
Warrior's
Dammaz-Thrund
Ranged8212Short329,45011Blast 6, KnockdownYes
Longbeard's
Dammaz-Thrund
Ranged8212Short3315,45012Blast 6, Knockdown, Pierce 2Yes

Handguns

Beardling's
Thrund
Ranged6311Long336,60010Pierce 1, Vicious 2Yes
Warrior's
Thrund
Ranged7311Long3310,20011Pierce 1, Vicious 3Yes
Longbeard's
Thrund
Ranged8211Long3315,00012Pierce 2, Vicious 4Yes

Ammo Types

Mechanics

Each Ammo type contains the same number as the weapon's Ammo column, of its type, meaning that with Ammo 10, you may attack 10 times per Ammo Quiver/Equivalent

TypeWeaponsPriceItem
Rarity
Encum.
Drake CanisterBeardling/Warrior
Drakkthrund/ All Drakktuk
22591
Drake TankLongbeard's
Drakkthrund
45092
Grudge-Raker ShellsAll
Dammaz-Thrund
6071
ThundershotHandguns11071

Armor

 

Eruldar (Elven) Quality

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Melee

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Elvish Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.

Prices in Platinum Prices!


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+22Engaged211,00011Superior, Vicious 1No
CestusBrawl+12Engaged1060011Disorient 3No
DaggerMelee (Light)+12Engaged1160011Accurate 1No
FlailMelee (Heavy)+32Engaged4190013Cumbersome 3, Linked 1, Pierce 1, Unwieldy 3Yes
2-H AxeMelee (Heavy)+32Engaged4180014Cumbersome 3, Pierce 2, Vicious 1Yes
2-H HammerMelee (Heavy)+43Engaged325,60015Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, SunderYes
2-H SwordMelee (Heavy)+31Engaged312,20014Defensive 1, Pierce 1, Skilled Craft, Unwieldy 3Yes
PolearmMelee (Heavy)+22Engaged521,40013Defensive 1, Pierce 3Yes
LanceMelee (Light)+52Engaged521,20013KnockdownYes
MaceMelee (Light)+23Engaged2160011Pierce 1No
Military PickMelee (Light)+11Engaged311,10012Pierce 2Yes
PikeMelee (Heavy)+33Short4144812Prepare 1No
ShieldMelee (Light)+05Engaged1120011Defensive 1, Deflection 1, Inaccurate 1, KnockdownNo
Shield, LargeMelee (Light)+14Engaged2160012Defensive 2, Deflection 2, Inaccurate 2, KnockdownYes
Shield, BulwarkMelee (Light)+14Engaged312,20013Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, KnockdownYes
2-H SpearMelee (Heavy)+22Engaged3190012Accurate 1No
1-H SpearMelee (Light)+13Engaged2150011Accurate 1, Defensive 1No
2-StaffMelee (Heavy)+13Engaged2140011Defensive 1No
1-H SwordMelee (Light)+21Engaged112,10013Defensive 1, Skilled CraftNo
1-H WarhammerMelee (Heavy)+43Engaged412,94813Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2Yes

Ranged

 

Armor

 

Vai (Gnome) Quality

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Melee

Ranged

 

Armor

 

Numenor/High (Ancient) Quality

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Melee

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Ancient Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Glows when enemies of the Elder Races are nearby.

Silver Anathema: Gains Burn 2, or +1 Burn, against monsters with Silver Anathema.

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+42Engaged11500,00010Reinforced, Silver Anathema, Superior, Vicious 1No
CestusBrawl+23Engaged10300,00010Disorient 3, Reinforced, Silver Anathema, SuperiorNo
DaggerMelee (Light)+32Engaged10300,00010Accurate 1, Reinforced, Silver Anathema, SuperiorNo
FlailMelee (Heavy)+52Engaged41450,00010Cumbersome 3, Linked 1, Pierce 1, Reinforced, Silver Anathema, Superior, Unwieldy 3Yes
2-H AxeMelee (Heavy)+52Engaged41400,00010Cumbersome 3, Pierce 2, Reinforced, Silver Anathema, Superior, Vicious 1Yes
2-H
Hammer
Melee (Heavy)+63Engaged412,800,00015Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, Reinforced, Silver Anathema, Sunder, SuperiorYes
2-H SwordMelee (Heavy)+51Engaged311,100,00010Defensive 1, Pierce 1, Reinforced, Silver Anathema, Skilled Craft, Superior, Unwieldy 3Yes
PolearmMelee (Heavy)+42Engaged52700,00010Defensive 1, Pierce 3, Reinforced, Silver Anathema, SuperiorYes
LanceMelee (Light)+72Engaged52600,00010Knockdown, Reinforced, Silver Anathema, SuperiorYes
MaceMelee (Light)+43Engaged20300,00010Pierce 1, Reinforced, Silver Anathema, SuperiorNo
Military PickMelee (Light)+21Engaged30500,50010Pierce 2, Reinforced, Silver Anathema, SuperiorYes
PikeMelee (Heavy)+53Short41224,00010Prepare 1, Reinforced, Silver Anathema, SuperiorNo
ShieldMelee (Light)+15Engaged10100,00010Defensive 1, Deflection 1, Inaccurate 1, Knockdown, Reinforced, Silver Anathema, SuperiorNo
Shield, LargeMelee (Light)+24Engaged21300,00010Defensive 2, Deflection 2, Inaccurate 2, Knockdown, Reinforced, Silver Anathema, SuperiorYes
Shield, BulwarkMelee (Light)+34Engaged321,100,00010Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, Reinforced, Silver Anathema, SuperiorYes
2-H SpearMelee (Heavy)+42Engaged30450,00010Accurate 1, Reinforced, Silver Anathema, SuperiorNo
1-H SpearMelee (Light)+33Engaged20250,00010Accurate 1, Defensive 1, Reinforced, Silver Anathema, SuperiorNo
2-StaffMelee (Heavy)+33Engaged20200,00010Defensive 1, Reinforced, Silver Anathema, SuperiorNo
1-H SwordMelee (Light)+41Engaged101,050,00010Defensive 1, Reinforced, Silver Anathema, Skilled Craft, SuperiorNo
1-H WarhammerMelee (Heavy)+63Engaged411,474,00010Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2, Reinforced, Silver Anathema, SuperiorYes

Ranged

 

Armor

 

Adamantine Quality

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Melee

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Adamantine Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.

Skilled Craft. An item with this quality requires a high level of skill to craft and wield. While openly carrying or wearing an item with this quality, you remove a Setback die from all Coercion and Leadership checks.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
1-H AxeMelee (Light)+33Engaged411,0005Concussive 1, Reinforced, Vicious 1No
CestusBrawl+14Engaged306005Disorient 3, Concussive 1, Reinforced,No
DaggerMelee (Light)+23Engaged316005Accurate 1, Concussive 1, ReinforcedNo
FlailMelee (Heavy)+43Engaged629007Cumbersome 3, Concussive 1, Linked 1, Pierce 1, Reinforced, Unwieldy 3Yes
2-H AxeMelee (Heavy)+43Engaged628008Cumbersome 3, Concussive 1, Pierce 2, Reinforced, Vicious 1Yes
2-H
Hammer
Melee (Heavy)+54Engaged625,6009Cumbersome 4, Concussive 1, Disorient 3, Inaccurate 1, Pierce 2, Reinforced, SunderYes
2-H SwordMelee (Heavy)+42Engaged522,2008Concussive 1, Defensive 1, Pierce 1, Reinforced, Skilled Craft, Unwieldy 3Yes
PolearmMelee (Heavy)+33Engaged731,4007Concussive 1, Defensive 1, Pierce 3, ReinforcedYes
LanceMelee (Light)+63Engaged731,2007Concussive 1, Knockdown, ReinforcedYes
MaceMelee (Light)+34Engaged416005Concussive 1, Pierce 1, ReinforcedNo
Military PickMelee (Light)+12Engaged511,1006Concussive 1, Pierce 2, ReinforcedYes
PikeMelee (Heavy)+44Short624486Concussive 1, Prepare 1, ReinforcedNo
ShieldMelee (Light)+06Engaged312005Concussive 1, Defensive 1, Deflection 1, Inaccurate 1, Knockdown, ReinforcedNo
Shield, LargeMelee (Light)+15Engaged426006Concussive 1, Defensive 2, Deflection 2, Inaccurate 2, Knockdown, ReinforcedYes
Shield, BulwarkMelee (Light)+25Engaged522,2007Concussive 1, Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, ReinforcedYes
2-H SpearMelee (Heavy)+33Engaged519006Accurate 1, Concussive 1, ReinforcedNo
1-H SpearMelee (Light)+24Engaged415005Accurate 1, Concussive 1, Defensive 1, ReinforcedNo
2-StaffMelee (Heavy)+24Engaged414005Concussive 1, Defensive 1, ReinforcedNo
1-H SwordMelee (Light)+32Engaged312,1007Concussive 1, Defensive 1, Reinforced, Skilled CraftNo
1-H WarhammerMelee (Heavy)+54Engaged622,9487Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2, ReinforcedYes

Ranged

 

Armor

 

Ironwood Quality

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Melee

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Ironwood Quality Melee Weapon Table

Law Restricted Items: One must be either military, noble, official, or have bought a writ of ownership from any of the afore-mentioned.


NameSkillDamCritRangeEcumHpPriceRaritySpecialUsually Law Restricted?
CestusBrawl+14Engaged103004Disorient 3, ReinforcedNo
FlailMelee (Heavy)+43Engaged424507Cumbersome 3, Linked 1, Pierce 1, Reinforced, Unwieldy 3Yes
2-H
Hammer
Melee (Heavy)+54Engaged422,8008Cumbersome 4, Disorient 3, Inaccurate 1, Pierce 2, Reinforced, SunderYes
PolearmMelee (Heavy)+33Engaged537006Defensive 1, Pierce 3, ReinforcedYes
MaceMelee (Light)+34Engaged213004Pierce 1, ReinforcedNo
Military PickMelee (Light)+12Engaged315505Pierce 2, ReinforcedYes
ShieldMelee (Light)+06Engaged111004Defensive 1, Deflection 1, Inaccurate 1, Knockdown, ReinforcedNo
Shield, LargeMelee (Light)+15Engaged223005Defensive 2, Deflection 2, Inaccurate 2, Knockdown, ReinforcedYes
Shield, BulwarkMelee (Light)+25Engaged321,1005Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, ReinforcedYes
2-StaffMelee (Heavy)+24Engaged212004Defensive 1, ReinforcedNo
1-H WarhammerMelee (Heavy)+54Engaged421,4746Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown, Pierce 2, ReinforcedYes

Ranged

 

Armor

 
Weapon Table 2


Cover image: by Unknown

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