The Dunites Organization in Caelestra | World Anvil
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The Dunites

Tenets of Faith

Meet adversity with stoicism and tenacity.   Struggle is part of living. Death is part of life. All mortal creatures must face adversity and tragedy. What you suffer is not as important as how you deal with adversity. Kazadun calls upon his followers to face their fear, fight against their enemies, and never give in to despair. The only way to beat a problem is to beat the problem – sometimes repeatedly. Kazadun’s way often boils down to sheer tenacity to overcome a challenge.   Demonstrate loyalty to your family, your clan, your leaders, and your people.   Kazadun calls upon his worshipers and clerics to worship him first, but he also demands his followers pay heed to their other obligations. Loyalty and duty are crucial elements to success, and one must remain true to one’s family, friends, and allies, even in the face of adversity. Loyalty is something that must be proven more than once, and it must be continually reaffirmed.   Strive to make a mark on the world, a lasting legacy.   Mortal creatures are, by definition, mortal. All creatures must die. The only way to overcome this limitation is to create and build a legacy. A legacy can be many things, including children, a cleverly-crafted item, or even an empire. Kazadun encourages all his worshipers to craft a legacy for the ages.

Worship

Traditional Worshipers:   Alchemists, Barbarians, Fighters, Warpriests, Omduras, Paladins, Investigators, Wizards

Priesthood

There are several different organizations within the Church of Kazadun. The three most prominent are the Followers of the Forge, the Knights of the Hammer, and the Guardians of Iron.   All clerics of Kazadun have a high standard to which they must strive. The Church of Kazadun is highly respected throughout the civilized lands, and most civilized races view Kazadun’s clerics favorably. It is vital for Kazadun’s clerics to uphold their god’s standards and never bring shame to the church’s image. Because of the stringent selection process, there have been times where Kazadun clerics have fallen into short supply; the church has always refused to alter or weaken its entrance standards, even if it means leaving a temple without a priest. Few other faiths are as demanding in their selection of potential priests.

Sects

The Followers of the Forge   Primarily serve in permanent temples. They conduct worship ceremonies, aid their parishioners, and teach acolytes. These clerics rarely travel except under unusual circumstances.   The Knights of the Hammer   Serve as the church’s militant arm. They often serve with armed forces, although many of this order join with adventuring companies long-term. The Knights conduct missions in the field for their god and the church, often undertaking the hardest and most dangerous assignments. When something threatens a Kazadun temple, the priests call upon the Hammers.   The Guardians of Iron   Serve as guards, protectors, and defenders. They protect temples, clerics, important individuals, and sacred sites. Often, Guardians remain assigned to one locale or one individual. At other times, however, the Guardians must travel to fulfill their duties.   The Blacksteel Harbingers   There are numerous legends about a secret fourth group, the Blacksteel Harbingers, responsible for undertaking unusual missions involving magic and the supernatural. These clerics are supposedly tasked with locating evil relics, destroying forbidden knowledge, and eliminating dangerous enemies of the faith. Although many of these clerics are dwarven, all summoned to serve the Stone-Father.   If the stories are to be believed, the Harbingers are apprenticed at a young age, during which time they are imbued with the spiritual essence of Kazadun. Although this ritual makes them extraordinarily resistant to magic and injury, it also distances them from other mortal creatures; for the Harbingers, there will never be the opportunity for a normal life, family, retirement, or personal ambition.
Type
Religious, Organised Religion
Deities
Divines

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