Bullshtica exists as a cheap alternative to buying maps!
It is the main setting for our family-wide D&D adventure.
This land was rocked over a millennium ago by a great cataclysm to the northeast. While most of the world has since recovered, the echoes of the event can still be felt in every corner. The original cause has been lost to history... or has it?
Heroic Fantasy, High Magic
An old world with new growth on top of ancient bones. A shallow play experience will be wading through the spring shoots; deeper engagement will rouse ghosts of the distant past. It is a "you get out what you put in," sort of environment!
On a scale of moonless midnight to glaring desert sun, this world is probably sunlight filtering through spring leaves: there are pockets of light sprinkled through with shards of shadow. Most people live their day-to-day lives assuming all will carry on without much upheaval.
The contrast between intrepid exploration and moments of comfort. Gaining an appreciation for the mundane by leaving it behind. The slippery slope to heroics.
This world is still quite young! My players get quite a bit of agency in dictating where we go and what we find there, at least for now. There are very few "immutable" laws: the rest is flexible by design!
Class Relations:
The world has become more striated since the cataclysm. In some places, this is barely noticeable; in others, it is the rule of law, but it is omnipresent.
Economic Strength:
Many of the vestiges of society that survived close to the cataclysm exist because they are crucial trade routes. There is a noticeable increase in wealth the farther from the event one moves.
Environmentalism:
While not seen in every setting within the world, there are distinct regions wherein concern for the environment is not just a moral choice but a society-wide ethical imperative.
To all our Our Patrons for their unwavering love and support.
For the amazing images. His Titanship Christopher Dravus of Ironrise Games, Our Revered Deity Basic Dragon / Rin & His Majesty Caeora