Dwarf Species in Broken Hill Adventurer's Guild | World Anvil
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Dwarf

Ancient and dauntless as the mountains they call home, the dwarves stepped onto the land of Etharis alongside the elves. They built their kingdoms deep within the mountains of what is now the Bürach Empire. Adept with metalworking and jewel crafting, the dwarves created countless cities in the hills and two impressive, impenetrable capitals in the oldest mountains of the continent. The Rock Teeth and the Grey Spine. The veins of Mithral and gold were reach beneath these mountains and dwarven crafters quickly became famous across the continent of Etharis. During the Era of Expansion, they barricaded themselves within the fortresses of their two greatest cities: the tiered city of Stehlenwald and the now ruined city of Grebenstein. The warlords of the Bürach Empire uprooted their thanedom and claimed the rich mines there. The second kingdom of Stehlenwald endured the siege. They dug deeper into the heart of the mountain and discovered adamantine. With this new impenetrable metal they managed to push the invaders back, but not without great cost. Half their population had been exterminated, either by the war or famine. When they emerged from their mountains after isolating to survive, the dwarven emperor realised he had to make an allegiance for the sake of his race. He surrendered his lands to the Bürach Empire but retained his right to govern them independently.     Things to Note:
  • Dwarves are most commonly found in the province of Rauland where they have been for years.
  • There is no general feeling toward dwarves, except that Gnomes are staunch allies with them after surviving the Era of Expansion together.

Basic Information

Biological Traits

  • Constitution +2
  • Dwarven Resilience: Advantage on saving throughs against poison, and resistance against poison damage

Growth Rate & Stages

Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50.

Behaviour

Base walking speed is 25 feet. Speed is not reduced by wearing heavy armor.

Additional Information

Perception and Sensory Capabilities

  • Darkvision
  • Stonecunning

Civilization and Culture

Naming Traditions

A dwarf's name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf's name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Major Language Groups and Dialects

Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Culture and Cultural Heritage

Dwarven Combat Training. Dwarves have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency. Dwarves gain proficiency with the artisan's tools of their choice: Smith's tools, brewer's supplies, or mason's tools.

Common Customs, Traditions and Rituals

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Genetic Descendants
Lifespan
350
Average Height
4-5 feet
Average Weight
150 lbs.

Articles under Dwarf


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