Halfling

Ancestry Traits

 
Common Traits
  • Ability score modifiers: -2 Strength +2 Dexterity
  • Size: Small

    As small creatures, Halflings gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

  • Type: Humanoid (Halfling)
  • Base speed: 20ft
  • Low-light Vision: Halflings can see twice as far as humans in dim light.
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Simple Traits
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Intermediate Traits
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Advanced Traits
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Trait Descriptions
Fleet Footed:Halflings with this trait increase theirbase move speed by 10ft.   Quick:Halflings with this trait gain Improved Initiative as a bonus feat.   Scrabbler:Some Halflings have a slight build that lends itslef to climbing and lurking. Halflings with this trait gain a +2 Racial bonus on climb and Stealth checks.   Halfling Luck:Halflings with this trait gain a +1 Racial bonus on all saving throws.   Adaptable Luck:Some halflings have greater control over their innate luck. This ability gives them more options for how they can apply their good fortune from day to day, but also narrows its scope. Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action.   Unlucky Halfling:These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. In addition, such halflings can use ill omen as a spell-like ability once per day.
  Childlike:Halflings with this trait can take 10 on Bluff checks to convince others they are telling the truth, so long as your story makes you appear innocent. In addition, so long as they are not visibly armed or armored, they gain a +2 racial bonus on Disguise skill checks to pose as a human child, and ignore the check penalties for disguising yourself as a different race and age category while doing so.   Halfling Jinx:Halflings with this racial trait gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –2 penalty on all attack rolls, skill checks, ability checks, and saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects     Greater luck:Once per day, a halfling may elect to roll a saving throw with advantage. This must be declared before making the roll. In addition, halflings with a charisma score of 11 or higher can use bless as a spell like ability 3/day. The caster level for this ability is equal to the halflings leve
 

Cross Breeding

Fully Compatibility This Species Dominant Other Species Dominant
 

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