Description
This technique grants the user the ability to control and manipulate "pieces" within a designated area, treating the battlefield like a giant chessboard. Each "piece" (friend or foe) has a role and abilities assigned by the user, allowing them to strategize and control the flow of battle.
Snazzy Perks
Piece Designation: The user can assign people (or cursed spirits) within a certain range as specific “
chess pieces” (like Pawn, Knight, Bishop, etc.), giving them special abilities or restricting their movements.
Board Manipulation: The user creates a visual grid on the battlefield, much like a chessboard. Within this grid, they can alter the landscape slightly, creating obstacles, pitfalls, or safe zones on specific "squares." [This is only in effect inside your
Domain]
Checkmate: When the user maneuvers an enemy “King” into a vulnerable position, they can unleash a powerful, finishing curse technique, dealing significant damage in one decisive blow.
This will most likely kill them but even if it does not it will give the opponent who lost
CT Burnout [Con Check]
If They pass,
CT Burnout (2) [1 Day]
If They fail,
CT Burnout (3) [20 Turns/10 Minutes]
Weaknesses
Energy Consumption: Each designated piece and board manipulation costs cursed energy, so keeping multiple pieces active is draining.
Limited Control Range: The user can only assign pieces and issue commands within a limited area, which can restrict them if opponents escape this range.
Loss upon King’s Capture: If the user (the “King”) is attacked directly and wounded, the technique collapses, leaving them vulnerable. [The User will gain
CT Burnout (1)]
Squares
Empty:
This is the default Square and thus has no effect
Obstacle:
?
Pitfall:
?
Safe Zone:
?
Comments