Azmar

Azmar, the capital city of the Azmarian Republic, is a bustling metropolis that stands as a testament to the unity, culture, and prosperity of its people. Located in the northern central part of Eldetha, Azmar is surrounded by fertile plains and a river that provides sustenance and trade routes for the city. It is a center of political, cultural, and religious activity, reflecting the diverse and inclusive nature of the Republic.  

History

Azmar has a rich history that dates back to the early days of the Republic. The city was originally built around the Temple of Attia, which is said to have been the home of the goddess when she walked among mortals. Over the centuries, Azmar grew from a small settlement into the sprawling city it is today, largely due to its strategic location and the peace brought about by the formation of the Azmarian Republic.  

Government

Azmar is governed by a council of seven families chosen by the people to represent them. This council ensures that the city's governance reflects the will of its diverse population, promoting democratic values and fair representation. The council meets regularly in the Grand Hall of Azmar to discuss and decide on matters of state, trade, and public welfare.  

Points of Interest

 
  • Temple of Attia: The Temple of Attia is the central place of worship for the goddess Attia and is considered the heart of Azmar. It is the center of operations for several knightly orders and a place of pilgrimage for many believers. The temple is an architectural marvel, with its serene gardens and tranquil pools.
  • The Luckiest Duck: A popular tavern located close to the Temple of Attia, The Luckiest Duck is known for its lively atmosphere, hearty food, and excellent ale. It is a favorite gathering spot for locals and travelers alike.
  • The Lonely Rose : A less reputable tavern compared to The Luckiest Duck, The Lonely Rose attracts a more eclectic crowd. It is known for its shady dealings and the occasional brawl but is also a place where one can find valuable information and unique opportunities.
  • Farley Goods: This store sells a variety of game and hunting supplies, both mundane and magical. Farley Goods is the go-to place for adventurers and hunters preparing for their next expedition.
  • Scriptorum Sanctorum: The entrance to the mage academy of House Visk, the Scriptorum Sanctorum is a place of learning and magical study. It is an impressive structure that houses vast libraries and training halls for aspiring mages.
  • Grand Hall of Azmar: The political center of the city, where the council of seven families meets. It is a grand building that symbolizes the democratic principles of the Republic.
  • Azmar Market: A bustling marketplace where merchants from all over Eldetha come to trade their goods. It is a vibrant and colorful place, reflecting the diversity and prosperity of Azmar.
  • Azmar Docks: Situated along the river beyond the city walls, the docks are a hub of trade and transportation. They connect Azmar to other parts of the Republic and beyond, facilitating commerce and travel.
 
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