Phobia
When you first notice anything connected to your phobia and when the trigger first comes in contact with you, you have to roll a Will Saving throw. The DC is your level but you have to roll that or lower to succeed.
Instead of adding your will save modifier, you subtract it from the dice roll. If your modifier is negative, you ignore it.
The maximum number of times you roll a will save for one trigger is twice, once when you notice it and once when it comes in contact with you. If you notice the trigger as it makes contact, you only roll once.
Once you have rolled one of these saving throws, you are immune to that trigger's effect for the next 24 hours (each saving throw has its own immunity cool down time).
- Critical Sucess: You gain a hero point.
- Sucess: No effect.
- Failure: +1 Frightened
- Critical Failure: +2 Frightened
Ex: If you suffer from Pyrophobia and see or hear a fire, you have to roll a Will Save. If you touch the fire, you roll again. That one fire will not trigger your phobia for the next 24 hours. If there are multiple physically unconnected fires, each one counts as one trigger that require individual rolls.
Symptoms
Treatment
Prognosis
If you spend some time with a particular trigger you might overcome you fear of it. It is up to you and your DM to decide when that is applicable.
With experience you can conquer your phobia entirely. At level 20 it is impossible to fail your saving throw so your phobia no longer triggers them. If you have a strong will you might overcome it sooner.
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