Magic Items in Bleeding History | World Anvil
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Magic Items

Magical Item Availability

  Based on their size, settlements have various levels of magical goods they're supplying to the people. You're allowed to buy and upgrade items to a certain value and caster level depending on the settlement.
Base Value represents the highest value items a player can find without the need for In Character search. Purchase Limit is how much the city can afford to buy from a player at once. Spellcasting Limit represents the availability of items and services requiring the knowledge of specific spells.
Any item requiring evil magic and questionable means of production are restricted. Ask a GM/GM Assistant for approval.  
  • Rafe Ancalen:
    • Base Value: 21,000 Gold
    • Purchase Limit: 55,000 Gold
    • Spellcasting Limit: 5th (Caster Level 10)
 
  • Bridulvik:
    • Base Value: X Gold
    • Purchase Limit: 55,000 Gold
    • Spellcasting Limit: 4th (Caster Level 8)
 
  • Slesheron:
    • Base Value: X Gold
    • Purchase Limit: X Gold
    • Spellcasting Limit: Xth (Caster Level X)
 
  • Yaeth Lenora:
    • Base Value: X Gold
    • Purchase Limit: X Gold
    • Spellcasting Limit: 5th (Caster Level 11)
 
  • Ullyon:
    • Base Value: X Gold
    • Purchase Limit: X Gold
    • Spellcasting Limit: 3th (Caster Level 9)
 

Item Changes

 
  • Potions:
    Potion price is changed to Spell Level x Caster Level x 25.
 
  • Wands:
    Wands can be freely purchased containing 10, 20, 30, 40 or 50 charges, with the price adjusted accordingly.
 

Crafting

  While using Cooperative Crafting feat, players may receive aide from more than one companion but assistance beyond one extra companion does not increase the value of items that can be crafted each day.   Players may freely add basic magical properties to existing Wondrous Items, or merge existing items by paying the difference in price.
For example, a Phylactery of Positive Channeling (headband slot) may be further enchanted to provide a +2 enhancement bonus to Wisdom for the standard price ( [Ability Bonus]^2 * 1kgp * 1.5 “secondary enchantment” multiplier = +6,000gp)
Extending this example, if the PC wishes to upgrade to a WIS+4 / CHA+2 Phylactery of Positive Channeling, the Phylactery aspect of the item would no longer be the primary enchantment, and the pricing would look as such: 16kgp (WIS, primary) +13kgp*1.5 (Phylactery, secondary) +4kgp *1.5 (CHA, secondary) for a final pricing of 41,500gp.
Specific Magic Weapons and Armor may be further enchanted using these same principles, but only if their base value can be dissected into Wondrous and Enhancement properties and agreed upon with the GM ahead of time (Celestial Armor is an easy example to calculate, but a Sunblade or Doubling Dagger may be more challenging).  
  • Possible Bonuses:
    • Enhancement to Attributes (belt slot: str/dex/con, headband slot: int/wis/cha, +2/4/6)
    • Enhancement to Natural Armor (neck slot, from +1 to +5)
    • Resistance Bonus to Saves (shoulder slot, from +1 to +5)
    • Deflection Bonus to AC (ring slot, from +1 to +5)

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