Guilds One-Stop Shop
Guilds, Hirelings, Bodyguards and Outposts in Beyond the Boundary Westmarches
In this guide we will outline the rules in the Beyond the Boundary Westmarches for Guilds & their rewards as well as the outposts to move away from the city of Nyfold and starting your own private venture either with a guild hand in it or independent with other players.Guild Information
Guild or Organization | Guild Description |
---|---|
Conclave | Keepers of the balance with Civilization and Nature |
The Cabal | Witch Clan Sanctioned by the Temple |
Wolves Guild | Greatest Mercenary Guild |
Raven Circle - Part 1 Mages Guild | Mages Guild |
Jangelles Criollos | Military Nation |
Eagle Fang | Syndicated Opportunity and Aspiration |
The Council of Nyfold | Council members are voted in to represent the people of Nyfold Village and make sure that the Guilds are taking that voice into account. (Not part of the Player character guilds) |
Raven Circle - Part 2 Raven Circle Heralds | The Guild of Vampires that protect the Mages from the Fay wild that will attempt to take over the Island (Not part of the Player character guilds) |
Guild Currency - Curios
The island is filled with curio artifacts, which date to before the incursion of demons and fey. The higher the tier of curio, the more valuable is is. The guilds will accept a trade for rare artifacts. Each guild posesses their own Curio Shop, and they price the items per curio accordingly. They look to either use the power stored in the item, or send it to be researched or even sold to the highest bidder. The curios are tradable between players, but cannot be purchased from NPCs. Each Tier is able to unlock much more expensive items than the last.Curio Tier | Curio Type | Description |
---|---|---|
Tier 0 | Coinage | This tier of curios can be collected and traded out in larger amounts for more valuable curios. (TRADERS NEVER SELL THESE FOR GOLD AMOUNTS) Guilds trade 10 tier 4 Curios for a Guild Mint Coin. These coins are what get donated to rank up in guilds along side money earned. |
Tier 1 | Common | The first tier of curios that have a tradable shop, the items in here have magic item shops depending on the guild. Each guild will have a different set of items listed for Common Curios. |
Tier 2 | Greater | The tier of greater curios, these are the Curios that are commonly traded before level 11 for rare items. |
Tier 3 | Superior | The tier of superior curios, this is the tier of Curios that are trade for items that are not available anywhere else, these very rare items are signature. |
Tier 4 | Grand | Grand Curios are unheard of; A single Grand Curio can be traded for a very powerful magic item, or even a unprecedented gift from the guilds. |
Rank Advancement
Advancement Costs
Curios can be used to rank up in your guild. The lowest level of curios can be traded in to your guild for a Mint coin. Ten (10) Tier 0 Curios trade for one (1) Guild Mint Coin. These coins allow you to progress the ranks in the guild, receiving more benefits, treasures, health insurance, and other support that your guild can provide you.*The cost table below shows how many Guild Mint Coins and levels required for ranking up:
Guild Rank
| Req. Level | Curio Cost
| Wolves | Cabal | Conclave | Eagle Fang | Jangelles Criollos | Raven Circle |
---|---|---|---|---|---|---|---|---|
0 |
Wolf |
Invoker |
Initiate |
Mouth-piece |
Private |
Apprentice |
||
1 |
5 |
2 |
Officer |
Witch/ Warlock |
Adepti |
Streets |
Officer |
Mage |
2 |
11 |
5 |
Crown |
Cabalist |
Hierophant |
Gang Road |
Cabo Soladaro |
Enchanter |
3 |
15 |
7 |
Ring |
Arch Bishop |
Grand Keeper |
Band Leader |
Comandante |
First Enchanter |
4 |
17 |
9 |
Immortal |
Supreme |
Arch Keeper |
Boss |
Brigada Master |
Grand Enchanter |
Guild Contributions
The following services are covered under the contract with your monthly Contributions. The guild contributions are funded by players. These contributions are calculated according to the level of your character.Monthly Contributions
- Healing.
- Blacksmithing Service.
- Item appraisals, purchase, and pawn.
- Basic magical item crafting.
- Sleeping and cooking space.
- Monster research.
- Contract management with locals.
- Gear storage.
- Stables and grooms.
- Secondary guard force.
Guilds and Individuals - Outposts and "In-town" Buildings
In the Westmarches game your character is often staying in town possibly paying for staying but if you want your own place you can work with the DMs in building or be rewarded a plot of land either somewhere wild on the Island or in the safe town of Nyfold Village.Outposts
The outposts are costed in the following article:Outpost Costs
Hirelings (assistants), Guild Hirelings and Bodyguards
To fill your outpost or help you in town doing research or casting spells or even crafting for you there is additional rules for NPCs to hire as assistants, guild related hirelings and bodyguards for missions.Hirelings and NPC costs
Additional NPCs
Sister Cassia - The Trader: Temple traders often are selling nicknacks or holy items, Sister Cassia deals in Curios. You can trade to her curios for curios, of similar value. She has a large quantity stored away in a magical extraplanar storage. She holds this power and as a gift from the Temple she will allow those who wish to trade to do so.Cavas, Forgotten Spirit: The Spirit Wanderer, of all the Wanderers trading Curios he is a strange anomaly. He trades in the Unseelie Court / Order Curios. He is seen able to materialize the Curios and accept trades, but those who have tried to attack have not seen him again as he moves onto another place awaiting a trade.
Rog, Planarkeeper: The Jungle Neutral Wanderer. He's a lizardfolk shaman who finds his way around the Jungle of Beyond the Boundary via the mysterious unmapped fairy ring system. Everchanging portals make it hard to keep a track of where Rog is.
Tujen and Gwennen, the Duo Wanderers: the Cultist Occultant Experts. These two are often hardest to find because they only offer to those they believe Just or Deserving. Acts of great Justice or Acts that are deserving of praise can sometimes lead to these two being close by to trade.
These guilds are looking for rare unused in a century artifacts. The island was overrun by them even before the incursion of daemon and fae. The artifacts are rare and valueable to the right seller. The Guilds are looking to either use the power stored in the item or send it to be researched or even sold to the highest bidder.
The following is the items you will be rewarded with or find in the games played in Beyond the Boundary Westmarches as additional rewards.
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