Non-Combat & Non-Contact in Beyond Ragnarok | World Anvil

Non-Combat & Non-Contact


Beyond Ragnarok is considered to be a physical contact game. The rules and mechanics of the game describe different skills and scenarios where physical contact will happen. This will include:

  • using skills that have a ‘Touch’ range, such as curing someone’s wounds or placing a Blessing on someone.
  • in-game combat that leads to physical contact via weapons or being moved back from the front line to be cured.
  • the in-game Grappling & Moving rules, which naturally leads to physical contact.

  • We are aware that there will be individuals who come to our events who may not be able to participate fully in this, due to either their physical or mental conditions.

    We have therefore provided solutions to allow easy and safe identification of instances where physical contact cannot be made, if you wish to use them.

    We can provide NC Sashes, which will be available at GOD, which will designate you as Non-Combat, Non-Contact or both (as detailed in the sections below).

    These must be worn on the outside of your costume and be visible from the front and back.

    At the end of the event, these sashes should be returned to GOD or Faction Command.

    PLEASE NOTE:

    The use of these measures is entirely optional. If you choose not to use them, however, you are accepting that there is a risk that you may be struck, grappled, etc., and you will be responsible for informing the relevant parties of your particular needs.


    Non-Combat

    In Beyond Ragnarok, a Non-Combat sash can be for both physical and mental reasons.

    Anyone who is unsafe to fight due to either a physical or mental condition should declare themselves Non-Combat.

    A Non-Combat sash is designed to prevent you being stuck with a weapon or being grappled. It also prevents you from wielding a weapon yourself, as this is an indication of combat readiness.

    This does not prevent your character from being hurt. In an instance where you would have been struck, assume you are on your Bleed Count due to chest wounds. If able, situate yourself on the floor. If not, put a fist over your heart to indicate to your fellow characters that you are bleeding out.

    You can declare yourself as Non-Combat at any time. As a non-combatant you can declare yourself fit for combat within the same event, but you are advised to consult with a member of the medical team beforehand.

    There will be instances where Non Combat characters can aid fighting: such as camp attacks, or during resource gathering; and instances where they not be allowed to join the fighting; such as pitched battles. If a battle involving a large portion of the player base occurs away from the camp area, we ask non-combatants not to join. This is for satety reasons, as in a pitched battle environment non-combatants are at greater personal risk and can put others at risk by forcing altered fighting in a high charged environment. You will be told when this is the case.


    Non-Contact

    Larpers, as a generalisation, are a ‘hugging’ culture, and we know there are both physical and mental reasons why someone cannot be touched in a ‘familiar way’ and that these can cause stress when coming into a field of hundreds of people.

    A Non-Contact sash is designed to prevent you being touched in any way, including being grappled, to help relieve that stress of needing to explain this to everyone you meet in the field.

    You can take the battlefield and fight, just be aware that these scenarios can lead to contact slip-ups due to the environment around you.

    We are aware that the acceptance of contact may be transient, depending on personal circumstances (e.g. ‘good/bad days’) and therefore you can declare yourself ‘Contact’ or ‘Non-Contact’ at any time.


    Combi-Sash

    There may be people who identify with both of the above. Therefore, we will also have black and white sashes that indicate you are both Non-Combat and Non-Contact.