Social Standing
A lot of Alfarian culture has always worked on the social standing of the Alfar themselves. This is also viewed in two way. The way the Lloss Alfar view it, and the way everyone else views it.
The Lloss Alfar believe that there is a very clear cut order to the ways of the realm, with themselves on top of this order. To them they rule at the highest social standing, followed by the Vighta who are the more amenable of nature of the two other castes, and then followed by the Dokkar. In recent years Humans have been added this, and even more recent, Hyrbrids. To the Lloss, Humans and Hyrbids will always be below the Alfar.
From the view of the rest of the realm, this hierarchy isn't as clear cut. The Vighta and the Dokkar have their specialities, that of farming and sailing repectively, and so must work together to make trade and commerce work. This is a mostly harmonious relationship and as such there is no one over the over. When the Humans came to Alfheim, they were welcomed into the communities of the Vighta and the Dokkar, and became part of everyday life.
The Hallowed Hunt
When Frey left to take his place and play his own part in Ragnarok, he left his bow as sign that he would return; yet he never did. During the Age Of Conversion and the spread of Provenance the bow was taken to Svaralfhiem to realign it with their current beliefs. Those in Svataflheim did not understand the reasoning but did not refuse the large payment handed over by the throne. With Preachers casting in prayers outside the Forge room, the old bow was reworked into what would be called the Hallowed Bow.
An oath was made to the new weapon that sacrifices would be made of elemental creatures in order to empower the bow every year, and align it with the element of choice. The wilds of Alfheim have always been filled with fey creatures, known collectively as Vaettir, who live and work in amongst the three elements of earth, air and water.
To align with Air creatures of Earth and Water must be sacrificed.
To align with Earth creatures of Water and Air must be sacrificed.
To alight with Water creatures of Air and Earth must be sacrificed.
Dependent on the element aligned, the bearer of the bow could reputedly do different things; Air would allow blow to throw their targets backwards regardless of where they hit; Water would allow poison or wounds to be healed from the body; and Earth would give the bearer hardened skill, able to take more damage before being felled.
The bow is generally held by warriors of the Lodges who have earned acclaim and fame for their deeds, though it is not unheard of for it to without a bearer if none are suitable. It has currently been without a bearer for over a generation, with peace reigning in the Realm.
The Warriors Lodges
The Warriors Lodge is an institution of warriors across the realm of Alfheim. They are always lead by a Marshal who is always a child of the King. The current Marshal is Princess Veda. The Lodges function on the skills of martial prowess.
When a student first steps into the hall of a warrior Lodge they will be assessed on all forms of teachings to see where their founding level is. Tactical card games are played alongside blunt weapons training in the early years of learning. A student of a warrior Lodge will find a home and a master no matter the lodge they travel to.
The levels within the Lodge are based on the weapon paths that a student picks. Just because one may be a master in one weapon art does not mean they are not still a student in another. It is only the Generals that can claim they are no longer students for they have learned and earned their place within the Lodges and the realm in all weapons. When not at war they will train all who ask; for the more one becomes a master the more they become a teacher.
The Levels of Membership
Student: To learn a particular path from its founding stages.
Adept: Has proven a high knowledge and skill of a their chosen path
Master: Has mastered a particular path. And can now teach others their own fails and triumphs.
General: Has Learned and maintains a high level of skill of all paths required for the role.
Marshal: The younger child of the current King and Queen.
Players who want to come from a Lodge can only be a Student level.
The Lloss Families
All Lloss Alfar are part of a Family. There are 6 Lloss Families.
Family Straysinger
The current ruling Royal family. House Straysinger was influential in setting up the Royal Court in the age of Desolation and has been Ruling since Frey's Death. The first ruler was Vauluner The Proud. He gathered the most powerful families of Alfheim and convinced them that they could trust in his rule, and to side with him. They are the only Family who does not have scores of members. Wheras the other families are large, consisting of many brothers and sisters, cousins, second cousins, uncles and aunts, Family Straysinger is always only the royal family themselves.
Current Member of Court: The King.
Famliy motto: Ever Enduring, Ever With Provenance.
Family Leyndarmál
The family of Leyndarmál are ever watching and ever listening. They are the eyes and ears of the throne. They seek any movement against the royal families interest, or against the betterment of Alfheim. They are the first to report to the Royal family and last to raise complaints to the throne The majority of the family of Leyndarmál venerate the Avatar of Air above the others, for it is secrets and rumours they trade in.
Current Member of Court: Tarik The Unseen.
Family Motto: We are the eyes in the gloom and the ears in the walls.
Family Uppskera
The family of Uppskera are mainly made of traders. They determine the rate of trade that comes to and from Tallallame, and controls the worth of goods. The family has trade stations across the land of Alfheim, so that the peoples of the Vighta and Dokkar do not need to travel too far to trade their goods.
Current Member on Court: Amila Mistress Of Trade.
Family Motto: Everything has a price.
Family Hafid
Family Hafid have made the service of the royal family their personal mission. They run the royal household in matters of administration, celebration and ceremony. They control all who work and live within the palace walls, and are often confidents of the Royal Family themselves. They take great pride in their work, and are fiercely loyal to the crown.
Current Member Of Court: Niahm The Matron.
Family Motto: Keep the whole together, so we may all prosper.
Family Orofin
The Orofin were the first members of the Warrior Lodge, chapters houses of which can be found throughout Alfheim. These lodges have been used throughtout the ages to train Alfheim warriors under the overall supervision of the Lodges' Master; who is always a child of the current King. The members of Family Orofin maintain the training at the Chapter Houses throughout Alfheim.
Current Member Of Court: Aurailla The FellHanded
Family Motto: We only fall so we can rise once more.
Family Lutter
Unlike other Lloss families, Lutter are made primarily of Priests and Priestesses of Provenance. They maintain the shrines throughout Alfheim, oversee rituals, and train others in the ways of the Order. They may seem quite placid but they are in fact some of most zealous of Alfar. They will also not only defend their faith with extreme prejudice, but also the shrines and other places of worship with their lives.
Current Member Of Court: Teclis The Pilgrim
Family motto: Ours is to make sure all welcomes Provenance into their lives.
Players can bring in groups or individuals who are part of a Lloss family
The Banners
All Vighta and Dokkar Alfar, and now the Human refugees as well, are part of a Banner. This is an ancient custom, which heralds from far before Ragnarok when the realms were at conflict during the War of the Gods, and before Frey came to be their King. The Alfar and Svartalfar were unwillingly pulled into this war, though were not forced to fight themselves often. This gave rise to the Banners on Alfheim. They are a coalition of Alfarian families, which if the realm was under attack would band together to fight. In their daily lives they are not warriors, but all Alfar believe that if their world is under threat all should assist. Each Banner is named based upon a plant or animal. In recent years, post Ragnarok, new banners have also formed that have used the three elements of Provenance as well. The leader of a Banner passes to the eldest member of the alliance of families forming that banner. Most of the time these elders appoint a younger representative in their own family to take charge, however, so that the leadership stays consistent for longer.
Humans have also joined these Banners, or formed their own.
Lloss Alfar do not form Banners; they instead have their Families.
Players can bring in groups which are Banners
The Artistic Alliance
Across Alfheim there are those who specialise in the painting of their fellows faces. All Alfar paint their faces with intricate patterns, and some have made the practice of doing this their livelihood. The Artistic Alliance provides training in the art of colouring the skin, and the best of these are very highly sought after and are paid highly for their painting skills. The ink they use is semi-permanent, and so must be reapplied, creating a constant trade. The Master of the Alliance is based at the island town of Asyalin, and all who train in this art must spend several years there before they are allowed to roam the realm.
Players can say that they are from the Artistic Alliance