Wilderness Lore in Beyond Ragnarok | World Anvil

Wilderness Lore


Allows the character the ability to set snare Traps for catching and gathering animals

Allows the character to identify the presence of traps (denoted by a red ribbon) in order to avoid it, but does not inform you of a trap’s effects if activated.

Allows the ability to Track creatures either via WL Cards, or at the discretion of a referee if no card present.

Skill Cost:

2 Points


Prerequisite:

None

Gathering & Refining


Traps

Setting Traps

You may set snare traps in the natural environment, in order to trap animals. Areas of the site will be marked with A4 signs as areas where traps can be set. Traps must be denoted by a red ribbon. You must bring your own ribbons, and there is no limit to the number of ribbons you can bring. Please write your PID clearly on each ribbon you have, so it can be identified as a player trap.

Your character will need to attach said red ribbon to something in the natural environment; a branch, fallen log, tree root, a large rock, etc in order to set the trap.

Trapping animals is not instantaneous; it takes time and the absence of people for animals to come to and fall into a trap. This means your character will have to leave said trap, and come and check it later. Depending on where your trap is set, you may or may not upon your return find that your trap has an animal in it.

This process is put in place to make the activity of trapping as realistic as is practical, and not just a quick trip to GOD to collect a card. Our referees will need some time, however, to find and put ‘animals’ in your traps. It is recommended to have multiple traps set in the area to make your trips worthwhile, leave it sufficient time for a ref to find them, and place them in safe, ‘findable’ locations.

Identifying traps

You have the ability to identify the presence of traps in the game. All traps will be denoted by a red ribbon. Any trap with no lammie attached to it will do no damage to players characters. If there is a lammie attached to it, the trap does damage, or has an effect when set off. By having Wilderness Lore, you can see and avoid the trap, but will not know what the effect of the trap is until it is set off.

Disabled Traps

If another player has disabled your trap and taken the resources from it, there will be Orange Ribbon attached to your trap, letting you know it has been disarmed. Resource refs will not put any further resources into a trap that has been disabled.


Tracking

Tracking can be done in one of two ways. Either in the presence of a referee, in reaction to something that has happened, or via Tracking Cards. Tracking cards will likely be either attached to the ground, or on an object, face down. You can turn these over in order to read the information about what you can see in that area.

These cards must be left in place, and not moved beyond reading them.

Tracking Cards

These are what the tracking cards look like.