Ribbons in Beyond Ragnarok | World Anvil

Ribbons


Ribbons are used in specific skills and may or may not be interacted with by everyone.

Check your skills to see if you are able to interact with them.


Red Ribbon

Indicates there is a Trap.

You cannot interact with traps unless you have the appropriate skill to disable them (Wilderness Lore/ Disable Locks & Traps).


Blue Ribbon

Indicates a Lock, or a Key.

You cannot unlock the lock unless you have the key, or you have the appropriate skill (Disable Locks & Traps)

If a Lammie is attached to the ribbon, this may be read by anyone and means there is something additional on that lock, that you will need to roleplay the effect for.


Black Ribbon

Indicates a Hex is upon a person and will have the specific Hex written upon the ribbon.

Anyone wearing a black ribbon has a black aura that anyone can see. Only a character with the Ghodi skills Blessings or Hexes can identify the Hex.


White Ribbon

Indicates a Blessing is upon a person and will have the Blessing written upon the ribbon.

Anyone wearing a white ribbon has a white aura that anyone can see. Only a character with the Ghodi skills Blessings or Hexes can identify the Blessing.


Grey Ribbon

Indicates that the attached weapon is constructed with a collapsible tip.


Gold Ribbon

Indicates that the character, creature or item this is attached to has been enhanced through means other than those accessible through the professions.

These will not affect the number of Blessings, Hexes, Woads or Firm Resolves a character can have upon them. The effects of these ribbons will need to be determined In-Character.


Orange Ribbon

Indicates that a trap has been disarmed. These ribbons will be available to players with the Disable Locks & Traps skill only.