Cards & Lammies in Beyond Ragnarok | World Anvil

Cards & Lammies


The rules as written in the rulebook may be contradicted by the wording on Cards and Lammies. Where this is the case, the wording on the Card/Lammie takes precedence over the rules as written. This may or may not be a benefit, depending on what is written.


Resource Cards

Cards are used to portray such things as Resources. These are either ripped to demonstrate a resource has been used for a skill, handed to a referee to make something, or can be traded.

For Example:

A Rune Card will be of a specific material and will have the symbol of a specific rune upon it. These can be torn to demonstrate their use in various skills, put within items, or handed to a ritual referee.


Lammies

Information Lammies

Information Lammies portray specific information about an item or area and must be attached to something to be effective. There are numerous examples of how this type of Lammie may be used.

Examples:

  • A Lammie attached to a Red Ribbon indicates that there is a lock that requires 3 minutes to pick and which has a trap on it. The Lammie will have details of what the trap does when the lock is picked.
  • A Lammie can be attached to creatures and characters who have something unique about them
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    Tear-on-use Lammies

    Tear-on-use Lammies will only be partially laminated, allowing you to tear the end off and open the Lammie. These may or may not be attached to items.

    For Example:

    A Tear-On-use Lammie is attached to a weapon, indicating there is a magical effect on that weapon and detailing what the effect is and its expiry date.

    Ripping open the Lammie allows the reclamation of the rune powering the weapon.