The Movement Phase Sequence

Work your way through the sub-phases shown in the summary below. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.   Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.  

The First Turn

At the very start of a battle, it is unlikely that there will be any units in range to charge, and there shouldn't be any fleeing models just yet either.   This means that unless some specific special rules are in play, or you have a model such as a Chaos Spawn that always moves in the Compulsory Moves sub-phase, you can skip straight to remaining moves in the first player turn.  

Movement Phase Summary

1. Start Of Turn

Some models have particular actions they must take at the start of the turn. This is also where you attempt to rally fleeing troops.  

2. Compulsory Movement

Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.  

3. Normal Movement

As the name suggests, this is where all other movement is resolved – 'normal' moves, for want of a better phrase.  

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