Maneuvers

There are two specific maneuvers that enable a unit to change direction or rearrange its ranks: wheel and reform. As with a normal move, a unit cannot carry out a maneuver if doing so would take it to within 1" of another unit.   Also, none of the models in the unit may move more than twice their Movement rate as a result of a maneuver (i.e. Humans with Move 4 can move up to 8").  

Wheel

A wheel maneuver is a basic turn performed by pivoting the unit around one of its front corners.   Performing a wheel is often the best way of making a modest alteration to the direction a unit is facing whilst still being able to advance. When performing a wheel, the leading edge of the formation moves forward, pivoting round one of the front corners. The unit swings round like the spoke of a turning wheel and completes the manoeuvre facing a different direction. You don't need to measure the distance wheeled by a charging unit, but during the Normal Movement sub-phase, wheels are measured as follows:   When a unit performs a wheel, every model counts as having moved as far as the outside model of the front rank. Once the wheel is complete, you may use any movement that the unit has remaining. A unit that is not charging can wheel several times during its move, and indeed can mix forward movement and wheeling, as long as it has enough movement to do so. Units are not allowed to wheel backwards.  
To wheel, one corner of the formation is moved forward while leaving the opposite corner stationary to act as a pivot. The unit swings round the wheel and completes the maneuver facing a different direction. Here we see a unit making three wheels to move around a wood.  

Reform

You can completely rearrange your unit, so that it is facing in any direction, by giving up all other movement and shooting.   A unit of troops can change the direction in which it is facing and rearrange its formation all at once by means of a maneuver called a reform. The leader issues the order to adopt a new formation and the troops move to assume their new positions.   Keeping the center point of the unit the same, arrange the unit into a new formation of as many ranks as you please, facing whichever direction you wish. Remember that none of the models in the unit can move more than twice their Movement rate.   A reform is a complicated maneuver and ordinarily prevents the unit from moving any further that turn, and also stops it from firing missile weapons in the Shooting phase. However, it's worth noting that if the unit has a musician, there is a chance it will be able to carry out the reform and still be able to move, and even shoot if it has the appropriate weapons (see Command Groups for more details).   When a unit reforms, it can change its number of ranks or files (A), the direction it is facing (B), or both (C).  
 

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