Some creatures have the ability to belch clouds of flame or noxious choking fumes at their foes. Dragons are the most famous of such beasts, but they are by no means alone.
A model with a
Breath Weapon can use it to make a special attack once per turn in either the shooting or melee combat phase. A model with two or more different
Breath Weapons must choose which one they want to use for that turn. They do not get multiple
Breath Weapon attacks in a turn. The form that this special attack takes depends on whether or not the creature is in melee combat.
However, after each
Breath Weapon has been used the first time, roll a D6 before attempting to use it again in later rounds. On 4+, it may be used as normal. On a 1-3, the model is literally out of breath, and cannot use its
Breath Weapon this round. It may choose to attack normally in melee combat instead.
Note that
Breath Weapons are not physical attacks, and certain models may be immune to the effects of some
Breath Weapons. However, all
Breath Weapons have the
Ignores Cover special rule.
Breath Weapon Shooting Attack
Provided the model is not in melee combat, it can use its
Breath Weapon during its
Shooting phase. A
Breath Weapon shooting attack can be made even if the model marched or reformed during the same turn.
To perform the attack, place the flame template so that it lies entirely within the model's forward arc, with the narrow end touching the model's base, and so that it is not touching any friendly units or enemy units that are in close combat.
All models that lie even partially under the template are automatically hit, as covered in
General Principles. The
Strength and any special effects of the creature's
Breath Weapon will be covered in its rules.
The teardrop-shaped template is placed with the thin end at the model's base and the wide end over the target unit. In this example 9 models are under the template and so are hit automatically.
Breath Weapon Melee Combat Attack
If the model with this special rule is in melee combat, it can use the
Breath Weapon to make an additional melee attack at its own
Initiative (in either player's turn). A model that makes a breath weapon attack in this way inflicts 2D6 automatic hits on a single enemy unit in base contact – if there is more than one enemy unit in base contact with the model, the controlling player chooses which enemy unit suffers the hits. Note that no single model in the target unit may be hit more than once from the same breath weapon attack – any excess hits are ignored. As with breath weapon attacks made in the
Shooting phase, the
Strength and any special effects of the creature's
Breath Weapon will be covered in its rules, any other special rules do not apply. Wounds caused by a
Breath Weapon in melee combat count towards
Combat Result like normal attacks.
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