Rosemary Winter
Human Standard Fighter 16 Battle-Ready 1d20
NN Medium Humanoid (human)Init 1d20+4 ; Senses Listen +0, Spot +0
Languages Common, Dwarven
AC44, touch 20, ff 43
hp 172 (16 HD)
Resist acid 5
Fort +15 Ref +9 Will +5
Speed 20ft.
Melee +4 scimitar 1d20+29 / 1d20+24 / 1d20+19 / 1d20+14 ( 1d6+16 ) or
Melee +1 brilliant energy bastard sword 1d20+24 / 1d20+19 / 1d20+14 / 1d20+9 ( 1d10+12 ) or
Ranged +2 longbow, composite (5) 1d20+19 / 1d20+14 / 1d20+9 / 1d20+4 ( 1d8+9 ) or
Base Atk +16, Grp +23
Attack Options
Special Actions
Combat Gear Potion of cure serious wounds 3d8+5 , potion of magic weapon , greater (+4), potion of magic vestments (+4) (cl16), potion of shield of faith (+4), potion of cat's grace (cl 3), potion of bull's strength(cl 3), potion of bear's endurance (cl 3), potion of haste, potion of barkskin (+5)Abilities Str 25 Dex 18 Con 20 Int 13 Wis 11 Cha 8
Feats Cleave, Combat Expertise, Combat Reflexes, Greater Weapon Focus (Scimitar), Greater Weapon Specializtion (Scimitar), Improved Bull Rush, Improved Disarm, Improved Shield Bash, Improved Shield Bash, Leap Attack, Power Attack, Robilar's Gambit, Rombilars, Weapon Focus (Scimitar), Weapon Mastery (Slashing), Weapon Specialization (Scimitar)
Skills Climb +11AP, Craft (weaponsmith) +8, Jump 1d20+40 AP
Equipment +4 scimitar, +1 sword, bastard, +2 longbow, composite (5), +5 full plate, +1 shield, heavy steel, amulet of natural armor +2, ring of protection +2, Belt of Giantstrength +6, gloves of dexterity +6, amulet of health +6, 2pp, 0g (banked)
Current Spells Potion of Barkskin (+5), Potion of Bear's Endurance (CL 3), Potion of Bull's Strength(CL 3), Potion of Cat's Grace (CL 3), Potion of Haste, Potion of Magic Vestments (+4) (CL16), Potion of Magic Weapon , Greater (+4), Potion of Shield of Faith (+4)
Basil
Size/Type: Large AnimalHit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof 1d20-1 melee ( 1d6+1 *)
Full Attack: 2 hooves 1d20-1 melee ( 1d6+1 *)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider. Carrying Capacity
A light load for a heavy horse is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds. A heavy horse can drag 3,000 pounds.
Relationships
The Journal Entry’s title
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