Carrie
Carriania Aldian (a.k.a. Carrie)
Human Cleric 3/ Wizard 3/Mystic Theurge 8 Battle Ready 1d20
N Medium Humanoid (human)
Init +5; Senses Listen +5, Spot +5
AC 25, touch13, flat-footed 24, 20% miss chance
hp 87 Temp 110 (14 HD)DR 10/adamantine
Fort +11 Ref +5 Will +17
Speed 30ft.
Melee +1 dagger 1d20+11 /[roll1d20+6] ( 1d4+4 /19-20 x2) or
Melee mwk light crossbow 1d20+10 /[roll1d20+5] ( 1d8 /19-20 x2) or
Melee Touch 1d20+8 (varies/x2) or
Ranged Touch 1d20+8 (varies/x2) or
Base Atk +7, Grp +8
Special Actions Turn undead 9/day, spontanious casting, aura
Combat Gear Potion of cure light wounds, scroll of bless, scroll of sanctuary
Cleric Spells 6/7/5/5/4/3/1 DC 15+ spell level, CL 11 Domains Magic & Death
6th - dispel magic, greater, create undeadD, antimagic fieldD
5th - break enchantment, revivify, truesight, slay livingD, spell resistanceD
4th - deathward, dismissal, freedom of movement, lower spell resistance,, death wardD, imbue with spell abilityD
3rd - dispel magic, magic circle, magic vestment, mass lesser vigor, prayer, animate deadD, dispel magicD
2nd -
,animate deadD, dispel magicD
1st -
Orison - create water, detectpoion, light, mending, read magic, resistance
Wizard Spells 4/6/5/5/4/3/1 DC 15+ spell level, CL 11
6th - circle of death
5th - cloudkill, hold monster, dismissal
4th -
3rd - dispel magic, displacement, fireball,
2nd -
1st - color spray, grease, magic missle, shield, sleep, magic missile
Cantrip - daze, light, prestidigitation, minor illusion
Abilities Str 12 Dex 13 Con 16 Int 20 Wis 20 Cha 14
Feats Business Savvy, Divine Metamagic (heighten spell), Extra Turning, Heighten Spell, Magic Devotion, Spontaneous Domain
Skills Concentration +20, Knowledge (arcana) +22, Knowledge (religion) +15, Knowledge (the planes) +15, Profession (shopkeep) +21, Spellcraft +22
Equipment +1 dagger, mwk light crossbow, +1 mithril twilight breast plate, , +1 mithril twilight heavy steel shield, , ring of protection, , periapt of wisdom +4, , headband of intellect +4, , gloves of dexterity +2, plus 2500g
Death Domain Power
You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Magic Domain Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Relationships

Alignment
Neutral
Current Location
Species
Ethnicity
Date of Birth
9th of Coldeven
Year of Birth
572 CY
24 Years old
Birthplace
Epoch
Spouses
Siblings
Children
Current Residence
Gender
Female
Height
5'4"
Weight
118
Belief/Deity
Aligned Organization
Related Reports