Rasps Species in Baraneth | World Anvil
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Rasps

Small Reptilian Humanoid, very social and outgoing, they tend to try to blend in well with civilized races. Often believed to be the Halfling equivalent of a Dragonborn, they actually bear no shared ancestry. They share an intrinsic interest in shiny objects but don't suffer from the hoarding tendencies of dragons. They often join themselves to a greater endeavor or cause, aligning themselves to powerful creatures of good alignment. They are often associated with good luck for whatever cause they are attached to.
Rasp Traits
Your rasp character has an assortment of inborn abilities, part and parcel of rasp nature.   Ability Score Increase. Your Dexterity score increases by 2.   Age. Rasps mature at a quicker rate than humans. Fully grown by about 14 and live to be about 90.   Alignment. Most rasps are good believing in the good of their community.   Size. Rasps stand between 3 and 4 feet tall and average about 40 pounds. Your size is Small.   Speed. Your base walking speed is 25 feel.   Darkvision. Accustomed to hunting and gathering at night, you have superior vision in dark and dim conditions. Vou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Lucky Lizard. Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it; you just wish it, and it happens. Surely a sign of fortune's favor! When an ally you can see within 60 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll. When you use this ability, you can't use the Lucky feat before the end of your next turn.     Skill Proficiency. You gain proficiency with the perception skill, attributed to your people's evolution as community prey animals.   Brave. You have advantage on saving throws against being frightened.   Nimble. You can move through the space of any creature that is of a size larger than yours.   Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with smaller beasts. Rasps love animals and often keep squirrels, badgers, rabbits, moles, and other creatures as beloved pets.   Languages. You can speak, read, and write Common and one other language of your choice between Dwarvish, Elvish, Gnomish, Halfling, or Draconic. Based on interactions with other local peoples.
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