Harvesting the Creature

Once the characters have determined what useful components they may be able to harvest from the felled creature, they may attempt to extract them. Often, this is a complicated process that requires at least an hour, though complicated corpses may even take a full day; even seemingly simple tasks such as collecting the goo of an ooze are complicated by the various sinews and skins that creatures have. When a character is prepared to begin harvesting a creature, they should select from the following skills:  
  • Dexterity (Sleight of Hand) to properly guide a tool through the harvesting process without damaging anything.
  • Intelligence (Investigation) to determine how the object is attached to or interacting with the rest of the corpse.
  • Intelligence (Nature) can be used to discern the optimal approach based on the character’s background knowledge.
  • Wisdom (Survival) is a viable alternative to making a Dexterity (Sleight of Hand) check.
  • Wisdom (Animal Handling) may be used as well, particularly if the creature was a beast or beast-like.
  The DC to successfully harvest a creature is equal to 10 + the creature’s CR, with a maximum of 30. If the character fails the check the first time, they may make a second check using a different skill option. If the character succeeds the second time, they harvest the target component, but they have disadvantage on all checks to use it, and it is worth half as much if sold.

Useful Links

  • Hunting

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