Character Sheet: Darnalore Sarapin
Darnalore Sarapin
3 Level (0/2700 XP for level-up) Raised in Tanjarr (Azure Campaign) Background Half-Elf Race / Species / Heritage Neutral Good Alignment
Druid
Level 3
Hit Dice: 3/3
1d8+3 Class 1
Level 3
Hit Dice: 3/3
1d8+3 Class 1
STR
8
8
-1
DEX
16
16
+3
CON
16
16
+3
INT
10
10
+0
WIS
18
18
+4
CHA
13
13
+1
27
Hit Points
Hit Points
-6
Initiative (DEX)
Initiative (DEX)
14
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
16
Passive Perception
Passive Perception
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+6 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-1 | Athletics | STR | |
+1 | Deception | CHA | |
+0 | History | INT | |
+6 | Insight | WIS | |
+3 | Intimidation | CHA | |
+0 | Investigation | INT |
+6 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+0 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +5 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown | |||||
Dart | +5 | DEX | 1d4+3 | Piercing | |
Finesse, Thrown |
Gray Bag of Tricks, Leather, Dagger, Dart, Backpack, Clothes Traveler's, Healer's Kit, Potion of Healing, Pouch, Bedroll, Clothes Fine, Mess Kit, Potion of Healing, Rations (1 day), Rope Hempen (50 feet), Shovel, Tinderbox, Torch, Waterskin, Herbalism Kit, Block of Incense, Cover: Half Cover (+2), Cover: Three-quarters Cover (+5), Exhaustion 01 (1-10), Exhaustion 02 (1-10), Exhaustion 03 (1-10), Exhaustion 04 (1-10), Exhaustion 05 (1-10), Exhaustion 06 (1-10), Exhaustion 07 (1-10), Exhaustion 08 (1-10), Exhaustion 09 (1-10)
Equipment Copper: 3, Silver: 93, Electrum: 0, Gold: 2, Platinum: 0 Money
Common, Druidic
Languages & Proficiencies
Darnalore is set on uncovering what happened to her circle. Shell die trying, but her goal is to rid herself of the blight that corrupts her magic. She will always try to help others if he can. Her magics can still be used for good, so they will be.
Ideals
Her life is written in her journal. She writes when others dont look but keeps it on her at all times. Darnalore sits on a guilt she doesnt truly understand. She wants to learn how to redeem it and set it into action. She sits with the belief that there is evil in her. Shell never let it out if she can help it.
Bonds
Darnalore struggles to connect with others. Her guilt consumes her from the inside and doesnt wish to burden others with her fears, so she stows her feelings and herself away. Darnalore speaks to those that arent there. Her perception sometimes skews, her thoughts trailing into conversation with the void.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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