Scope
The motivation behind building Azos
A combination of boredom, brainstorming ideas and a desire to challenge the status quo of D&D.
The goal of the project
D&D campaign(s).
Azos's Unique Selling point
An old world challenged by new ideas, where the advent of the airship has made the world smaller, and radical ideas seek to change the world to their very core by any means necessary.
Theme
Genre
Almost steampunk, though closer in the level of technology to the late-renaissance/early-enlightenment era of history.
Reader Experience
Intriuged, and feeling like their perceptions of medieval fantasy are challenged.
Reader Tone
Somewhere in the middle.
Recurring Themes
Airships, revolutions and a changing world.
Character Agency
Characters are able to affect events on a geopolitical level quite easily, and at higher levels even affect the realms of gods.
Focus
Arts And Culture Influence
Technology Influence
Religious Influence
Government Presence
Class Relations
Drama
The technologically-advanced Artorigan Empire is threatening to unite the world under their rule under the guise of "liberation", and will not stop until this goal is achieved.
The Talon: An infamous ring of assassins have been operating for the better part of a few decades unchallenged.
Rumours of a mysterious gate in the lost lands of Aurelis have spread worldwide, and many would-be adventurers have sought it out in hopes of finding great treasure.
Various cults of the Arch-Daemons have sprung up across the western continent of Vespertia.
Dragon attacks in the Madhran Sultanate have steadily increased in frequency in recent months, and are starting to get out of hand.
TBA