Hangman's Thicket Geographic Location in Ayn | World Anvil
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Hangman's Thicket

Dark, wiry trees, dead, yet still as dense as any lush forest, wilted to form a canopy of spindly bark fingers overhead. The occasional creak can be heard as the wood groans from the weight of a corpse hung on its many branches, swinging ever so faintly in the breeze.   The air is unsettling and fills the mind with unease and despair.  
"It felt as if someone was walking behind me...every crunched branch under my foot cracked three times over in my ear. I could hear dead bushes rustling with no one there. Even the wind whispered for me to get out. And get out I did, as fast as my legs could carry me. It took months before I stopped looking over my shoulder all the time. I'm telling you...That forest gets to you..."
  It derives its name from the many bodies strung into the trees. Xulf is the largest culprit of this, as the anarchy lead capital would often have shady business dealers and ne'er-do-gooders offer a 'walk in the woods' to the ones fortunate enough to be conscious...otherwise a blackjack to the temple and a bag over the head was generally all that was required. Lundhearst also contributed, as the few that escaped the madness would often find themselves wandering into the woods, already nearing the brink of insanity, only to be toppled over into utter despair. Hanging by a rope seemed to be the only escape of it all.
Type
Forest
Included Organizations
Characters in Location


Cover image: by Dmitri Shulepko

Comments

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May 7, 2019 21:00 by R. Dylon Elder

I really enjoyed your descriptions of this particular place the term Hangman's Thicket really got my attention when I was looking at your table of contents which is great by the way. Using parent-and-child articles is a wonderful way of organizing a table of contents away that I didn't finally get around to doing until last night quite literally. Good job. On top of this The Hangman's Thicket itself seems like a pretty interesting place to be though nowhere I would ever actually want to be. The article does seem to be kind of Unfinished in the sense that like the first portion before the quote seems to be more like notes rather than information. This is no problem at all you did say it was a work-in-progress. A couple of things I would consider adding or are examples of Flora and Fauna of it might actually exist here maybe even a little piece of information regarding the circle of thorns and their relationship to the region. I will be reading the circle of Thornton's next actually it sounds quite interesting. good job.       Apart from the standard content critique I also noticed a couple of grammatical things they're not really errors they're just little things that I would change to improve flow or understanding.       "It derives its name from the many bodies strung into the trees. Xulf is the largest culprit of this, as the anarchy lead capital would often have shady business dealers and ne'er-do-gooders offer a 'walk in the woods' to the ones fortunate enough to be conscious."   So the main thing here is that you claim that xulf is a well-known culprit of this. You could add more effects which would work really really well with the tone of the paragraph by saying something along the lines of   "xulf is famous offering a walk in the woods to those who are conscious though a blackjack blow to the temple in a bag over the head would be more than sufficient. The end result is the same, a line of body strung up among the trees, inspiring the forests name."   There are a million ways you could rephrase it if you even want to rephrase it is not that big of a deal but I think it would definitely help slow if you kind of Link everything up into the overall depiction. That's just me though. What's particularly good about the paragraph of why it is that I am being critical of it is because I love this walk in the woods that's being offered here. It's the same kind of facts about sleeping with the fishes or going for a swim would be with many mob families and it really sets the tone and reiterates the concept of these near do Wells who live in xulf. I hope this critique was helpful and if anything is little too confusing let me know so I can clarify I'm using talk-to-text right now so there might be some things didn't translate to well.

May 7, 2019 21:09

It's definitely helpful, and I completely agree that it probably reads more like notes than a finished product.   I'm treating each article like a block of stone and i'm the sculptor, slowly chipping away. As more inspiration comes and I flesh out other areas, I go back to other articles and use the new information to flesh them out. You'll find some articles have a bevy of lore, and some a few sentences, but I fully intend to revisit each and every article and touch them up or better flesh them out.   Great advice on the grammar. I'll consider how to reword it.

May 7, 2019 21:33 by R. Dylon Elder

Ooooo that's a fantastic idea. Keep continuity fresh toi