Orders and Societies
The following are organizations that may be encountered in the world. You may want to have your character be part of one of these organizations. Anything with an * on it is from the Adventurer's Guide. The rest are home brew organizations. Alignment refers to the overall alignment of the organization.
Al-Zabriti [Neutral Good]
Based in the Meraz Desert of Quadira they are devout worshipers of Sarenrae. Their goals are to breed superior horses, eliminate evil outsiders, preserve traditional lifestyle, prevent corruption of the Sarenrae Faith, protect business interests, and shore up the border with Taldor. Aldori Swordlords [Neutral]
Based in Brevoy they establish the Aldori dueling style as supreme among all forms of swordplay, maintain independence from Brevoy rule, protect and defend the interests of Restov and the surrounding holdings. Aspis Consortium [Neutral Evil]
They are a global organization with their headquarters in Cheliax. They seek to finance new ventures by securing exotic goods for customers, providing consultation services, and taking control of rare and profitable resources; maximize earnings; secure capital. Bellflower Network [Chaotic Good]
These eradicators of slavery are localized in Cheliax. They seek to abolish slavery, promote equality among the races, disband organized slave rings, emancipate slaves, particularly halflings, from servitude, establish networks of underground routes to help slaves escape, remove slavers from positions of power. The Brimstone Order [Neutral Evil]
Chelaxian spies and agents working in the shadows to help Cheliax with goals and objectives inside foreign powers. Council of Thieves [Chaotic Neutral]
This Chelaxian council’s goals are to control government officials, dominate criminal activity across Cheliax and beyond, make money, research and understand their own occulted history. Cypher Mages [Neutral]
They are a Varisian order that wishes to decipher and catalog Thassilonian lore, master the mysteries of Thassilonian ruins, prepare Varisia to defend itself against further runelord-related dangers by understanding long-lost magic and developing protective measures against these ancient threats. Eagle Knights [Neutral Good]
These inner Sea knights seek to abolish slavery in all it’s forms, lead the people of the Inner Sea region into a new era of common rule and individual liberty, maintain vigilance against all threats Andoran’s freedom via any means that doesn’t threaten their core values. Ghostlight [Neutral]
Masonic order of theater workers similar to Hammer and Anvil with the exception of it being a performance, craft, or profession skill related to theater with a minimum of 8 ranks and a total skill level of 15 or higher. Grand Order of Octrine Fire [Chaotic Neutral]
An order of alchemists obsessed with creating Octrine Fire. Gray Maidens [Lawful Evil]
This western Avistan order wants to expand their own power, reclaim the rule of Korvosa (Erinyes Company oppose tyranny, recover from Ileosa’s evil (Scarlet Rose). Hammer and Anvil [Lawful Neutral]
A masonic order of craftsmen that have immense talent and skill. You have to be a master blacksmith (Minimum 8 ranks and a 15 skill in craft blacksmith) to be considered. The order is publicly known and sought after. Hellknights [Lawful Neutral]
The knights are made of numerous orders and their locations vary depending on the order. Crush Their goals are simple: crush chaos and lawlessness and spread their ideals.
This Jalmeray order defends their island nation, develops new methods of purifying and enhancing mind and body alike through study of the four elements, overcomes the weakness of mind and flesh, and trains the Inner Sea’s finest martial artists. Lantern Bearers [Neutral Good]
This group is regional to Kyonin. They push back the darkness (literal or metaphorical) and light the way for allies, redeem captured elves (and in particular, provide drow who seek redemption a safe venue to escape their society), and thwart drow and demon plots. Magaambya [Neutral Good] Regional to the Inner Sea region they acquire, protect, and disseminate knowledge (especially concerning arcane magic, history, and the natural world foster peace between people in the Mwangi Expanse and beyond; oppose evil as it gains power in the Mwangi Expanse; recover and restore ancient magical relics. Mammoth Lords [Neutral]
They live in the realm of the Mammoth Lords far to the north. The lords develop, grow, and protect individual tribes and followings; preserve tribal traditions and culture in the face of the constant encroachment of modern civilization. Nine of Eight [Chaotic Evil]
Where There Are Eight There Are Nine. This is the cult of Rovagug their goals are the same as their dark lord. Pathfinder Society [Neutral]
A global society headquartered in Absolom. Their goals are to understand Golarion’s past and present wonders by exploring important sites, recovering relics, chronicling what’s found, and publishing findings. Red Mantis [Lawful Evil]
Global professional assassins -- and only assassins -- for any client willing to pay the price of a contract, honor the mantis god Achaekek through the sacred rite of assassination, never fail to fulfill an assassination contract. Rivethun [Lawful Neutral]
A regional group located in the Five King Mountains (Dwarven lands). They seek to explore spiritual lore, foster balance between mortal needs and spiritual concerns, supply resources, information, and encouragement for personal growth. Rose and Thorn [Chaotic Good]
Women working in secret to gain power and better representation in Taldor. Silver Ravens [Chaotic Good]
Located in the western part of Avistan they defend Kintargo and the archduchy of Ravounel from Chelish despotism and tyranny by providing them with aid and training. Starfall Starfall [Lawful Neutral] A secret society whose goal is to have their current leader pass the test of the Starstone. So far none of the leaders have survived the test. Storm Kindlers [Chaotic Neutral] These devotees of Gozreh in Garund wish to merge with the consciousness of the god Gozreh, understand and know the Eye of Abendego; to recover and reclaim lost lore from previous generations of Storm Kindlers.
Based in the Meraz Desert of Quadira they are devout worshipers of Sarenrae. Their goals are to breed superior horses, eliminate evil outsiders, preserve traditional lifestyle, prevent corruption of the Sarenrae Faith, protect business interests, and shore up the border with Taldor. Aldori Swordlords [Neutral]
Based in Brevoy they establish the Aldori dueling style as supreme among all forms of swordplay, maintain independence from Brevoy rule, protect and defend the interests of Restov and the surrounding holdings. Aspis Consortium [Neutral Evil]
They are a global organization with their headquarters in Cheliax. They seek to finance new ventures by securing exotic goods for customers, providing consultation services, and taking control of rare and profitable resources; maximize earnings; secure capital. Bellflower Network [Chaotic Good]
These eradicators of slavery are localized in Cheliax. They seek to abolish slavery, promote equality among the races, disband organized slave rings, emancipate slaves, particularly halflings, from servitude, establish networks of underground routes to help slaves escape, remove slavers from positions of power. The Brimstone Order [Neutral Evil]
Chelaxian spies and agents working in the shadows to help Cheliax with goals and objectives inside foreign powers. Council of Thieves [Chaotic Neutral]
This Chelaxian council’s goals are to control government officials, dominate criminal activity across Cheliax and beyond, make money, research and understand their own occulted history. Cypher Mages [Neutral]
They are a Varisian order that wishes to decipher and catalog Thassilonian lore, master the mysteries of Thassilonian ruins, prepare Varisia to defend itself against further runelord-related dangers by understanding long-lost magic and developing protective measures against these ancient threats. Eagle Knights [Neutral Good]
These inner Sea knights seek to abolish slavery in all it’s forms, lead the people of the Inner Sea region into a new era of common rule and individual liberty, maintain vigilance against all threats Andoran’s freedom via any means that doesn’t threaten their core values. Ghostlight [Neutral]
Masonic order of theater workers similar to Hammer and Anvil with the exception of it being a performance, craft, or profession skill related to theater with a minimum of 8 ranks and a total skill level of 15 or higher. Grand Order of Octrine Fire [Chaotic Neutral]
An order of alchemists obsessed with creating Octrine Fire. Gray Maidens [Lawful Evil]
This western Avistan order wants to expand their own power, reclaim the rule of Korvosa (Erinyes Company oppose tyranny, recover from Ileosa’s evil (Scarlet Rose). Hammer and Anvil [Lawful Neutral]
A masonic order of craftsmen that have immense talent and skill. You have to be a master blacksmith (Minimum 8 ranks and a 15 skill in craft blacksmith) to be considered. The order is publicly known and sought after. Hellknights [Lawful Neutral]
The knights are made of numerous orders and their locations vary depending on the order. Crush Their goals are simple: crush chaos and lawlessness and spread their ideals.
- The Order of the Chain imprisons fugitives and criminals.
- The Order of the Gate seeks to prevent disorder through arcane means.
- The Order of the Godclaw values religious obedience.
- The Order of the Nail pushes civilization over barbarism.
- The Order of the Pyre hunts heretics and pagans.
- The Order of the Rack destroys dangerous lore.
- The Order of the Scourge fights corruption and crime.
This Jalmeray order defends their island nation, develops new methods of purifying and enhancing mind and body alike through study of the four elements, overcomes the weakness of mind and flesh, and trains the Inner Sea’s finest martial artists. Lantern Bearers [Neutral Good]
This group is regional to Kyonin. They push back the darkness (literal or metaphorical) and light the way for allies, redeem captured elves (and in particular, provide drow who seek redemption a safe venue to escape their society), and thwart drow and demon plots. Magaambya [Neutral Good] Regional to the Inner Sea region they acquire, protect, and disseminate knowledge (especially concerning arcane magic, history, and the natural world foster peace between people in the Mwangi Expanse and beyond; oppose evil as it gains power in the Mwangi Expanse; recover and restore ancient magical relics. Mammoth Lords [Neutral]
They live in the realm of the Mammoth Lords far to the north. The lords develop, grow, and protect individual tribes and followings; preserve tribal traditions and culture in the face of the constant encroachment of modern civilization. Nine of Eight [Chaotic Evil]
Where There Are Eight There Are Nine. This is the cult of Rovagug their goals are the same as their dark lord. Pathfinder Society [Neutral]
A global society headquartered in Absolom. Their goals are to understand Golarion’s past and present wonders by exploring important sites, recovering relics, chronicling what’s found, and publishing findings. Red Mantis [Lawful Evil]
Global professional assassins -- and only assassins -- for any client willing to pay the price of a contract, honor the mantis god Achaekek through the sacred rite of assassination, never fail to fulfill an assassination contract. Rivethun [Lawful Neutral]
A regional group located in the Five King Mountains (Dwarven lands). They seek to explore spiritual lore, foster balance between mortal needs and spiritual concerns, supply resources, information, and encouragement for personal growth. Rose and Thorn [Chaotic Good]
Women working in secret to gain power and better representation in Taldor. Silver Ravens [Chaotic Good]
Located in the western part of Avistan they defend Kintargo and the archduchy of Ravounel from Chelish despotism and tyranny by providing them with aid and training. Starfall Starfall [Lawful Neutral] A secret society whose goal is to have their current leader pass the test of the Starstone. So far none of the leaders have survived the test. Storm Kindlers [Chaotic Neutral] These devotees of Gozreh in Garund wish to merge with the consciousness of the god Gozreh, understand and know the Eye of Abendego; to recover and reclaim lost lore from previous generations of Storm Kindlers.
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