Druid - Circle of the Primordials
Druid
As a druid, you are the keeper of the natural ways, the old ways, of the world. You are attuned to nature and are able to channel power that allows you spells and the ability to transform your body. When your druid character chooses a druid circle at 2nd level, the Circle of the the Primordials is a new option available in an Avaleen campaign.Circle of the Primordials
Druids who channel the magic of life and nature often find themselves drawn to particular aspects of the world, seen or unseen, or particular landmarks or natural sites. However, the druids who follow the Circle of the Primordials have an affinity for a deeper, wilder magic than that of the earth itself. These people can trace their connection to the primordial forces that once ruled the earth before the gods of the current pantheon brought war and order, establishing the natural world as it is now. These druids channel ancient and elemental powers, embracing the raw, chaotic magic of the world's formation. They wield the forces of fire, earth, water, and air in their purest forms - often calling upon ancient knowledge to influence the fabric of nature. These druids are the guardians of forgotten power. Either seeking to protect the ancient forces from the rise of newer deities and lesser idols, or to reclaim the strength, power, and honor of the old world. Their abilities reflect their connection to the long-gone Primordial Titans who shaped the world in its infancy.Zhari Cuddlespire
(Tabaxi Circle of the Primordials druid)
The feline woman grabbed the small, enchanted crystal vial hanging from a braided leather cord at her waist, filled with swirling emerald liquid. The landscape shifted beneath her feet as if willing her to go on and the tree tops leaned ever so slightly towards the road ahead. She could feel the forces of Ishtara guiding her, and yet it was with trepidation she followed. Ahead was the Bordon Mountains and beyond the vast tundras of the Araxi Whites. There were whispers of curses and blighted land, and it was Zhari's calling to seek to right the wrongs of the gods. Avaleen needed her help. Ishtara needed her help. And she would never stop roaming until her job was done.
Primordial Ties
When you choose this circle at 2nd level, you tap into the deep, ancient magic of the primordial age, granting you access to their raw elemental power. You gain the following benefits:
Elemental Affinity: Choose one of the following elements to be your primary affinity: Fire, Earth, Water, or Air. Your chosen element provides you with a unique benefit, and you can change your affinity at the end of a long rest.- Fire. When you cast a spell that deals fire damage, add your Wisdom modifier to the damage dealt.
- Earth. You can move through difficult terrain created by natural earth (such as rocky ground or mud) without expending extra movement. Additionally, you gain resistance to bludgeoning damage.
- Water. You gain a swim speed equal to your walking speed, and you can breathe underwater. Additionally, when you cast a spell that deals cold or water-based damage, you can add your Wisdom modifier to the damage dealt.
- Air. You gain a flying speed equal to your walking speed. Additionally, spells that manipulate air or wind gain a range of 30 feet (instead of the normal range).
Titan's Influence
Also at 2nd level, you gain proficiency in one of the following skills: Arcana, Nature, or Survival. If you already have proficiency in one of these, you may choose another. Your physical form starts to show traces of the element you have connected with. The color of your eyes changes with your emotions and your skin starts to show faint features of that element.Primal Channeling
At 6th level, you can channel the raw elemental forces to enhance your spells or abilities. When you cast a druid spell that deals elemental damage (fire, cold, lightning, or thunder), you can spend a spell slot of 1st level or higher to empower the spell. When you do so, you may choose one of the following benefits that round:- Fury of the Flame. The spell's damage is increased by an amount equal to your Wisdom modifier (minimum of 1). For example, if you cast Fireball, the spell will deal an additional damage equal to your Wisdom modifier.
- Earthshaker Force. The spell creates tremors or ripples in the earth. Creatures within 10 feet of the target of the spell must succeed on a Strength saving throw or be knocked prone.
- Aquatic Blessing. The spell deals an additional 1d6 cold damage and any creature hit by the spell must make a Constitution saving throw or be stunned until the end of their next turn.
- Stormcaller's Vigor. The spell causes lightning to surge and sparks around affected creatures. Creatures that fail their saving throw take an additional 1d6 lightning damage.
Primordial Form
At 10th level, you gain the ability to take on the form of the ancient Primordial Titans for a brief period. As an action, you can expend one use of your Wild Shape to transform into an elemental titan for 1 minute. Choose one of the following forms:- Titan of Flame. Your body becomes a swirling mass of flame and molten rock. You gain resistance to cold damage, and your melee attacks deal an additional 1d6 fire damage. Additionally, you can move through fire and molten rock without being harmed.
- Titan of Earth. Your body becomes encased in stone and earth. You gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks. Additionally, you can create difficult terrain wherever you walk (moving at half speed to create this terrain) for the duration.
- Titan of Water. Your form becomes a flowing surge of water. You gain resistance to fire damage and can move through water without restriction. You can also use your action to create a 20-foot cone of water, forcing creatures to make a Strength saving throw or be knocked prone.
- Titan of Air. Your body becomes insubstantial, like mist or clouds. You gain resistance to force damage and can fly at your walking speed, as well as move through tiny spaces. Additionally, your movement does not provoke opportunity attacks for the duration.
Primordial Awakening
At 14th level, you can fully embrace the essence of the Primordial Titans. As an action, you can call upon the ancient forces of creation to shape the world around you. You can choose one of the following effects to manifest:- Firestorm of the Titans. You summon a cataclysmic firestorm, dealing 10d6 fire damage in a 30-foot radius centered on a point you can see within 120 feet. Creatures in the area must make a Dexterity saving throw or take full damage. A successful save halves the damage.
- Titan’s Earthquake. You cause a massive tremor in the ground beneath you. All creatures in a 60-foot radius must make a Strength saving throw or take 8d6 bludgeoning damage, be knocked prone, and be pushed 10 feet away from you. A successful save reduces the damage by half and prevents being knocked prone.
- Tidal Surge. You create a wall of water that rises 30 feet high and 60 feet long. Creatures in the area must make a Strength saving throw or be swept 15 feet away from the wall and take 8d6 cold damage. The area becomes difficult terrain until the end of your next turn.
- Cyclone’s Fury. You create a massive whirlwind around you. All creatures within 30 feet must make a Dexterity saving throw or take 10d6 lightning damage, become blinded, and be pulled toward the center of the cyclone (30 feet). On a successful save, they take half damage and avoid being pulled.
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