Thuelian

General Appearance: Pale blue skin, Red, yellow, or brown eyes; Bone barbs from elbow shoulders and knees, Long prehensile tail

Thuelian (P1e)

Ability Score Increase +2 Cha. They also gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size Medium
Speed 30ft

Type: Thuelians are Humanoids with ties to an Outside realm.  Fiendish Resistance: Thuelians have cold resistance 5, electricity resistance 5 and fire resistance 5.  Fearless: Thuelians have a +2 racial bonus on all saving throws against fear effects.  Beguiling Liar: Thuelians gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.  Fell Magic: Thuelians add +1 to the DC of any saving throws against necromancy spells that they cast. A thuelian with a Wisdom score of 11 or higher also gain the following spell-like abilities (the caster level is equal to her character level): 1/day — bleed, chill touch, detect poison, touch of fatigue The DC is equal to 10 + the spell's level + the thuelian's Wisdom modifier.  Seducer: Thuelians add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, a Thuelian with a Wisdom score of 15 or higher gains the following spell-like ability (the caster level is equal to her character level): 1/day — charm person  Hatred: Thuelians receive a +1 racial bonus on attack rolls against humanoids of the Elf and Anarosian subtypes.  Weapon Familiarity: Thuelians are proficient with falcatas and sawtooth sabers.  Low-Light Vision: Thuelians can see twice as far as a race with normal vision in conditions of dim light.  Prehensile Tail: Thuelians have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.

Languages. Thuelians begin play speaking Common, Infernal, and their racial language. Thuelians with high intelligence scores can choose from the following: Abyssal, Draconic, Giant, Goblin, Orc, or Undercommon.

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