Chevaléon (SHEH'vah'ley'on)
Milupays and the Chevaléon
According to legends, the founding family of the kingdom of Milupays rode on the backs of chevaléon, as well as fought along side a great number of them that they used to win the breadth of their kingdom. For this reason, the chevaléon holds a distinct and important place in their culture, often depicted in artwork, sculpture, and song. Not only that, it also features prominently on the royal crest of Milupays, beside the royal crown. Knights serving in Milupays are often also referred to as Chevaliers in honor of the creatures. The ruling nobility also keep the only known line to be both trained and domesticated, even giving out cubs as an award to figures who display outstanding courage or bravery against their foes.
Basic Information
Anatomy
Genetics and Reproduction
Gestation of the young takes twelve months. The young, referred to as cubs, are born live, and usually in pairs. A female will not seek to mate again until her young have nearly reached two years of age.
Growth Rate & Stages
Dietary Needs and Habits
Biological Cycle
Behaviour
Additional Information
Geographic Origin and Distribution
Average Intelligence
Perception and Sensory Capabilities
Chevaléon CR: 6
STR
20 +5
DEX
18 +4
CON
14 +2
INT
8 -1
WIS
10 +0
CHA
5 -3
Keen Smell. The chevaléon has advantage on Wisdom (Perception) checks that rely on smell.
Running Leap. With a 10-foot running start, the chevaléon can long jump up to 25 ft.
Pounce. If the chevaléon moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the chevaléon can make one bite attack against it as a bonus action.
Actions
Multiattack. The chevaléon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 8) slashing damage.
The Chevaléon sounds like a beautiful yet formidable creature. I certainly wouldn't want to meet up with one. You've provided a good, thorough description of them. I can picture one stalking a deer through a forest. I especially like how you snuck in naming Milupays knights after the Chevaléon with the same word as some French knights as a nice Easter egg. However, I feel the article could use a good editing pass. One thing threw me more than most. Quadriplegic (under Anatomy) means paralyzed from the neck down. I think you meant digitigrade. Still, I really like your creation. Keep it going!
You are absolutely spot on, thanks for the catch! lol