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Tieflings

"One's a curiosity, two is a conspiracy; three or more is a curse."   -Folk saying about tieflings and their numbers   Ages ago the bloodline of tieflings was introduced to Aspiria through a pact with the Masters of Baator, the infernal realm of devils. This pact marked a lineage of humans for all ages to come with infernal signs resulting in frequent prejudice and abuse against their innocent descendents. While they look human at their base, the signs of devilish influence are unconcealable.   Tieflings have large horns that take any variety of shapes: some curl like a ram's, others have straight and tall horns like a gazelle's, and still others spiral upward like the antelope's. Their tails vary, thick or thin, and often reach lengths of four or five feet long, able to lash or coil about their legs when upset or nervous. Tieflings' canines are sharp and their eyes are solid colors--black, red, white--with no visible sclera or pupil. Skin tones include the full range of human coloration but also include various shades of red and purple. Their hair, cascading down from behind their horns, is usually dark from black or brown to more exotic colors like dark red, blue, or purple.   Tieflings find small corners of human cities or towns, often the roughest quarters of those places where opportunities to feed themselves and their families are limited to the criminal. Their largest population is nomadic, wandering from city to city in Halinor but most often camping outside the borders proper. This 'kula' uses numbers for protection, ensuring that attempts to mess with them are minimal while they make trade of unique crafts and services until the law inevitably drives them off.   Because they lack a homeland and meet with frequent distrust in cities, they are not quick to trust even those that claim to be their friends. Strength is the key to survival and loyalty is owed first to the kula, if said tiefling happens to belong.   Character Traits   Tiefling characters start off with the following modifiers to their stats and abilities. Important to note that while their traits are influenced by their infernal heritage, they are not limited to evil alignments.   Ability Score Increase   Your intelligence score increases by 1, and your Charisma score increases by 2.   Age   Tieflings mature at the same rate as humans but live a few years longer.   Size   Tieflings are about the same size and build as humans. Your size is Medium.   Speed   Your base walking speed is 30 feet.   Darkvision   Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Hellish Resistance   You have resistance to fire damage.   Infernal Legacy   You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Languages   You can speak, read, and write Common and Infernal.   Tieflings in Halinor   As a rule tieflings tend to exist in similar states across Halinor--none welcome them openly, so they fill the various niches of the underworld where they are best able and never in great numbers. Prejudice, violence, and suspicion are fast friends. The great kula (their word for tribe) is the largest gathering of tieflings and a nomadic sort of village. They travel with mobile belongings and have perfected the practice of living out of wagons. They know their safety depends on the same fear that is the source of mistrust in them; they balance curiosity and danger like a coin on its edge, simultaneously too feral to attack yet too mysterious to ignore.   Aqualonde   Aqualonde is a place that coexists in harmony with nature; tieflings's very existance is at odds with the natural order, being the result of infernal deals. With the Fauconwood being difficult to navigate for the kula, tieflings here are mainly individuals and again occupy the narrowest margins at the bottom of society. Their proximity to the fae realms means that the kula does not entirely keep away; much magical and monetary benefit can be found by claiming things marked by Fairy's influence after all.   Avosa Tesota   One might expect the Freeman to open their arms more widely to tieflings, and there's no denying there's a bit more of an open mind. The trouble stems from the superstition that tieflings are horrendous luck on boats, and the Avosans take their superstitions seriously. Expect the open minds to last until the weather turns sour.   Carinthia   The kula does not frequently travel north to Carinthia; the land is too cold and its people even worse. Ever enterprising however the tieflings cannot ignore the allure of dragon bones and scales. Recently the close of their borders has made this practice even more rare and dwindling numbers of sneaky tieflings scout into these lands in search of the rare body parts.   D'yadya   Wide open land and varied game and foraging made D'yadya an ideal option for some tieflings, but the kulae that explored this land have been exterminated by invading forces. Individuals might survive, but they are individuals that for the most part have fled the Vociran occupation.   Shurevaire   A tiefling is most likely to be the object of study in Shurevaire rather than the one leading the study. Indeed interest has sparked in recent years after a visiting scholar from Eldamar shared a brief talk on tieflings. Thus far results have been minimal but there is no denying the small trend sprung up around tieflology.   Tarwa'kem   Tieflings are exotic, dangerous, and full of underworld contacts--of course they're going to find an unofficial home in Tarwa'kem. There's too much money to be made off their people and as Halinor's most maligned minority there is little recourse for tieflings' exploitation. As a result the cityguard is a little slower to chase off the kula and the tieflings are able to stock their wagons a little more fully. Those individuals living inside the city find relative success, particularly in the seedier occupations.

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