Tiefling Dispater Bloodline Species in Ash & Bone ~D&D 5e~ | World Anvil
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Tiefling Dispater Bloodline

Additional Information

Perception and Sensory Capabilities

Tieflings almost always possess some supernatural abilities, which vary by bloodline and on an individual level. They commonly possess dark vision, allowing them to see in complete darkness, although like humans they cannot discern color in such dim light.   They can innately cast various magical abilities, most commonly thaumaturgy, hellish rebuke, and darkness. Some of the less common bloodlines cast different spells, including vicious mockery, charm person, enthrall, burning hands, deeper darkness, protection from good, bane, chill touch, mirror image, summon swarm, know alignment, pyrotechnics, misdirection, invisibility, detect magic, comprehend languages, blur, vampiric touch, and numerous others.

Civilization and Culture

Major Language Groups and Dialects

Common, Infernal, Others can be learned through training

Dispater Bloodline

Ability Score Increase +1 Dex, +2 Cha
Size Medium
Speed 30 ft

The great city of Dis occupies most of Hell’s second layer. It is a place where secrets are uncovered and shared with the highest bidder, making tieflings tied to Dispater excellent spies and infiltrators.   Age: Tieflings mature at the same rate as humans but live a few years longer.   Alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.   Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Hellish Resistance: You have resistance to fire damage.   Legacy of Dis: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Genetic Ancestor(s)
Lifespan
90–150 years or more
Geographic Distribution

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