Tharizdun Character in Ash & Bone ~D&D 5e~ | World Anvil
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Tharizdun

Tharizdun (a.k.a. Zuht’arnid)

Divine Domains

Chaos, Lies, Destruction

Holy Books & Codes

Most of Tharizdun’s ancient scriptures are long lost. The only one known to remain is the Lament for Lost Tharizdun, penned by his “last cleric,” Wongas

Divine Symbols & Sigils

A black sun surrounded by variegated rays

Tenets of Faith

Tharzidun’s exact dogma is unknown, as the ages he was imprisoned in the Abyss along with his own growing insanity have left him unable to communicate in a meaningful manner; even when he appeared to his followers, he only spoke to them in the form of a shrieking babble that was impossible for mortals to comprehend. The following are his assumed teachings, followed by his cults:
“Channel power to the Chained God, so he can break his chains. Retrieve lost relics and shrines to the Chained God. Pursue the obliteration of the world, in anticipation of the Chained God’s liberation”
“The very threads of existence must be torn asunder, then burned, then the ashes scattered, until all is nothing and no one exists to remember existence.”

Divine Goals & Aspirations

To escape his prison and take revenge against those who turned against him

Physical Description

General Physical Condition

Tharizdun is best described as a pitch-black, roiling, amorphous form. As the embodiment of Chaos, he is described as an incorporeal wraith form, black and faceless. When in his Aspect form he appears as a massive being that is vaguely humanoid with large horns and a crown of thorns and fire bound in bloody chains wrapping around his huge form attaching him to an obsidian slab.

Mental characteristics

Personal history

Tharizdun was a long-forgotten interloper god who craved more. Hungry for power, he found and seized a shard of pure chaos. Tharizdun found his mind and spirit opened to the obyriths trapped in their dying darkness. The link to those foul beings corrupted him in an instant, driving the deity to madness. But the obyriths’ plan to seize the celestial realms controlled by Tharizdun and his kind was met with resistance and a twist they had not anticipated.   The obyriths demanded that the deity plant the seed of evil within the Astral Sea, promising him the total dominion of that realm in exchange for his fealty. Even within his madness, however, Tharizdun recognized that his fellow gods would turn on him before he could fully seize the power the obyriths promised. Instead, the mad god traveled to the farthest reaches of the cosmos, planting the seed of evil in a primordial expanse of the churning Elemental Chaos, the realm of the fallen primordials, which he hoped to seize as his own. This seed eventually grew into the Abyss, and though the act gained great power, his fellow gods temporarily put aside their differences in order to imprison him.   The gods left him with all of his powers intact in this realm, similar to what he wished to turn his universe into. The mad god occasionally had periods of lucidity. It was during these periods that he plotted his escape.
Divine Classification
Outer God, Elder God, Patron
Religions
Alignment
Chaotic Evil
Current Location
Species
Church/Cult
Honorary & Occupational Titles
Lord of the Beyond, Consumer of Suns, The Speaker of Lies, That Which Came from the Void
Age
Ancient
Children

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