Narathlal Character in Ash & Bone ~D&D 5e~ | World Anvil
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Narathlal

Narathlal

Physical Description

Body Features

Narathlal has brass-colored scales. His scales are still dull brown in some areas but have started becoming more glossy and brass-like in appearance as he has aged.

Facial Features

The two horns on his chin still haven't sharpened still dulled compared to older brass dragons.

Physical quirks

Narathlal smells like metal left in the sun.

Mental characteristics

Morality & Philosophy

Narathlal views knowledge and magic to be above most worldly concerns but does not seek violence to acquire more than what he has and believes that shared knowledge has more worth than knowledge hoarded.

Wealth & Financial state

Narathlal despite being young still has a sizable hoard of both magic items and knowledge he has acquired and inherited from his parents.
Alignment
Chaotic Good
Current Location
Species
Age
Young Adult (50s)
Birthplace
Ferrigo Mountains
Children
Current Residence
Forest north of Ferrigo Mountains
Gender
Male
Eyes
Amber Orange
Skin Tone/Pigmentation
Metallic Brass
Height
9'2"
Weight
1800 lbs
Known Languages
Common, Draconic, Elvish, Dwarvish, Gnomish, Infernal, Celestial, Primordial, Learning Grung

Brass Dragon, Young

Large dragon, chaotic good
Armor Class 17 (natural armor)
Hit Points 110 13d10+39
Speed 40ft Fly: 80ft Burrow: 20ft

STR
19 +4
DEX
10 0
CON
17 +3
INT
12 +1
WIS
11 0
CHA
15 +2

Saving Throws Dex +3, Con +6, Wis +3, Cha +5
Skills Perception +6, Persuasion +5, Stealth +3
Damage Immunities fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 6 (2,300 XP)


Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 2d10+4 piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 2d6+4 slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 12d6 fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


 

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