Kitsune Species in Ash & Bone ~D&D 5e~ | World Anvil
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Kitsune

Additional Information

Average Intelligence

The Kitsune are a smart race, placing significance on the belief that the strongest warriors can outsmart an opponent before they have to overpower one. Utilizing sly words, and enacting on apparent emotions, the Kitsune can often beguile others around them with words alone, and magic simply to enhance it.

Perception and Sensory Capabilities

Darkvision. Kitsune can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.

Civilization and Culture

Naming Traditions

Kitsune tend to use names from both their local culture and their history in the Feywild sometimes blending them to make foreign sounding names.

Male Kitsune Names: Akira, Kaien, Ren, Roku, Tsuki

Female Kitsune Names: Kauri, Kazane, Rumia, Shion, Yuna

Major Language Groups and Dialects

Kitsune most often speak Common and Sylvian.
Genetic Ancestor(s)
Scientific Name
Sidhe Fey
Lifespan
Kitsune reach adulthood at age 100, but cease to physically age after the age of 24. They can live up to the age of 675.
Average Height
Kitsune are generally on the smaller side of most humanoids ranging from 4'7 to the tallest being just under 5'9.
Related Organizations

An Introduction to the Seishin Isles: Volume I by Dodst

Kitsune

Fox-Like Cunning The Kitsune are a smart race, placing significance on the belief that the strongest warriors can outsmart an opponent before they have to overpower one. Utilizing sly words, and enacting on apparent emotions, the Kitsune can beguile others around them with words alone, and magic to enhance it.

Through Clever manipulation, of other races and themselves, the Kitsune rose to power over centuries and millennia, forming a powerful empire upon the southern isle. While other races live among them, such as the Tanuki and Nekomata, the Kitsune has been able to maintain their rule, while keeping the other kingdoms from initiating wars against them by pitting their kingdom's attention elsewhere.

ability score increase: Your Dexterity score increases by 2.
age: Kitsune reach adulthood at age 100, but cease to physically age after the age of 24. They can live up to the age of 675.
alignment: Due to their nature of being a bit mischievous, kitsune tends to lean towards a more chaotic alignment. Kitsune are known to be both good and evil otherwise.
Size: Medium
speed: 30ft
Languages: Common, Sylvian
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Form of the Fox. Using an action, you can change your form into that of a three-tailed fox. the transformation lasts for 1 hour, or until you are reduced to 0 hit point. While in your fox form, you take the game statistics of a normal fox, retaining your Intelligence, Wisdom, and Charisma stats. You are limited in the actions you can perform by the nature of your new form, and can't speak, cast spells, or take any other action that requires hands or speech. You are still capable of ending this ability early with an action. You must complete a long rest before using this feature again.
Mask Warriors An interesting aspect of their culture, and one that is repeatedly seen within the Seishin isles, is their affinity for mask craft, and their use of masks in combats and uniforms. Even the Empress carries a mask, though she only ever appears to wear it when outside her domain, or when in combat practice. In truth, like all masks within the Seishin Iles, there is both a cultural and practical significance to it. The masks of the Kitsune, especially amidst the nobility and high-ranking military, can act as a spellcasting focus for the Kitsune, and some can even prevent divination magic from being cast upon the wearers. They also help to hide the Kitsune's emotions in combat as well as creep their enemies out.

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