Shakti Manifestation
Spellcasting in DAMP is a versatile system, allowing the player to both prepare manifestations (spells) ahead of time, as well create and adapt them on the fly.
Base Rules
Manifesting shakti requires the players to define and determine the three Aspects of the desired manifestation:
- Power (Magical Strength)
- Vessel Cost (Material Components)
- Energy (Creation / Enhancement / Destruction)
After the Aspects have been defined, you then determine the Manifest DC.
Power
The player chooses the power of the shakti based on the intended strength of manifestation. Each power has a set and defined:
- Vessel Base Cost
- Impact Dice
- Maximum number of Additional Spell Effects
- Maximum number of Targets
- Maximum number of Targets
- Maximum range of Effect
- Maximum area of effect
Shakti Power | Base Cost | Impact Dice | Maximum Effects |
---|---|---|---|
Crude | 1 | 1d4 | 1 |
Basic | 3 | 1d6 | 2 |
Advanced | 5 | 2d8 | 2 |
Elaborate | 8 | 3d10 | 3 |
Hermetic | 13 | 5d12 | 3 |
Legendary | 21 | 8d20 | 4 |
Example (we'll keep building on this as we go along): Nio, a Ranabiri Loremaster, chooses the power of the shakti based on the intended strength of manifestation.
Vessel Cost
Each shakti manifestation requires vessels to channel the energy. To determine Vessel Cost, you need:
Shakti Energy Manifestations
Energy Type | Multiply to Manifestation |
---|---|
Creation | 5 |
Enhancement | 3 |
Destruction | 2 |
PC Alignment to Shakti
Alignment | Multiplier |
---|---|
Opposed | 5 |
Neutral | 3 |
Kindred | 2 |
Vessel Cost = Base Cost x Shakti Energy x Alignment
Nio's acid attack: Nio is using their own body as the vessel. They want to create the acid from nothing and so much multiply the 1 vessel cost by 5 for creation's energy type. Finally, acid is kindred to their element of Destruction and so the multiply the cost by 2.
1 (Base) *5 (Creation Energy)*2 (Kindred Alignment) =10 Vessel cost Nio takes 10 damage to manifest the effect, dealing 1d4 damage to their target.
If Nio had the appropriate components, they could have avoided the damage to themselves but having nothing else to sacrifice to the spell, they chose to use their own vitality.
Shakti Energy
Each player chooses their CED energy based on what the spell is actually doing.
Creation
Creation magic targets empty space pulls the spell effect solely from the component cost. This effect can be later modified or reverted with additional Enhancement or Destruction magic. Example: Conjuring a fireball.
Enhancement
Enhancement magic targets an object or magical effect and modifies that object by moving, growing, shrinking, etc. This effect can be later modified or reverted with additional Enhancement magic. Example: Transforming a torch into a fireball.
Destruction
Destruction magic targets an object or magical effect and destroys it. This effect cannot be later modified or reverted. Example: Destroying a boulder to conjure fireball. *Note that you cannot use the target for vessel costs. The payment of the vessel cost allows you to destroy the target as a part of the effect.
Manifest DC
This is how difficult the manifestation is to cast, requiring a difficulty check, or DC, against your character's Conviction.
Manifest DC = Base Cost + (Sum of Effect Modifiers)
Shakti Power | Manifestation Base Cost |
---|---|
Crude | 2 |
Basic | 5 |
Advanced | 13 |
Elaborate | 21 |
Hermetic | 34 |
Legendary | 55 |
Arcane Manifestations | Type |
---|---|
Max Targets | Easy |
Range Increment | Tough |
AOE Increment | Tough |
Make Cone Effect | Demanding |
Make Ray Effect | Tough |
Sustain Additional Rounds | Tough |
Combine Lesser Tier Manifestion | Tough |
Combine Equal Tier Manifestion | Demanding |
Manifestation Effect Types
- Easy (±5)Effects of this type can be done with not much additional conviction.
- Tough (±13)Effects of this type need more control and concentration. Only trained, or particularly talented, casters can accomplish these effects.
- Demanding (±21)Effects of this type are stretching the caster's mind and and ability to keep the manifestion well defined.
Failing a Conviction Check vs the Manifest DC
If a player fails their conviction check, they lose control of the spell and must also roll 1d4 to determine the impact.
Advanced Examples
You are a Destruction-aligned manifester, wanting to conjure an advanced fireball and launch it at an enemy that is 40 feet away. In this instance, the magic will be creating a moving ball of fire and infusing it with movement. This could be done in a few different ways:
MANIFEST CREATION AND ENHANCEMENT SIMULTANEOUSLY
You could manifest one spell that both creates and launches the fireball. Advanced powers have a range maximum of 30 feet, so you use Creation energy to conjure the fireball 30 feet away. You would then use Enhancement energy to launch the fireball 10 more feet, requiring a crude power.
Manifesting shakti using two energies will increase the Vessel Cost and Manifest DC, but it would be done quickly and before the enemy could defend itself.
PVE (Power, Vessel, Energy)
Vessel Base Cost | Energy Type | Alignment |
---|---|---|
5+2 (Advanced, Crude) | 5+3 (Creation, Enhancement) | 2 (Kindred) |
Manifest DC =15
Base DC | Sum of All Modifiers |
---|---|
13+2 (Advanced, Crude) | ±0 |
Result of the Manifestation
MANIFEST CREATION THEN ENHANCE
You could manifest one spell to create the fireball, and a second to launch it in the next turn. This would take more time, but the Vessel Cost and Manifest DCs of each spell would be lower. This would also give the opportunity for the target to defend itself with Destruction magic.
Creation PVE (Power, Vessel, Energy)
Vessel Base Cost | Energy Type | Alignment |
---|---|---|
5 (Advanced) | 5 (Creation) | 2 (Kindred) |
Manifest DC =13
Base DC | Sum of All Modifiers |
---|---|
13 (Advanced, Crude) | ±0 |
Enhancment PVE (Power, Vessel, Energy)
Vessel Base Cost | Energy Type | Alignment |
---|---|---|
2 (Crude) | 3 (Enhancement) | 2 (Kindred) |
Manifest DC =2
Base DC | Sum of All Modifiers |
---|---|
2 (Advanced, Crude) | ±0 |
Result of the Manifestation
MANIFEST DESTRUCTION
You could manifest one spell that creates the fireball, and instead of launching it you would engulf the target, using an additional arcane manifestation to extend the range maximum. This will increase the spell DC, while keeping the Vessel costs down.
Destruction PVE (Power, Vessel, Energy)
Vessel Base Cost | Energy Type | Alignment |
---|---|---|
5 (Advanced) | 2 (Destruction) | 2 (Kindred) |
Manifest DC =26
Base DC | Sum of All Modifiers |
---|---|
13 (Advanced) | +13 (additional range increment, Tough) |
Result of the Manifestation