Hunter
You hold your breath as you lie in wait in the tree. The herd of beasts are below you and a single unexpected noise could send them stampeding away and your village will miss out on a much needed meal. Instead you wait patiently until the moment you’re ready to strike. A large male lumbers a short distance from the main herd but his position is all wrong. Wait...not yet. As he turns his broad side to you, you react quickly, drawing your bow and letting loose an arrow. It hits its mark but the powerful male and herd all bound away in fear. Dropping down you track the trail of blood to a large corpse with an arrow fletched like the others in your quiver sticking out of its chest. Your village will eat well tonight.
Role
Hunters have an intense connection with combat. Whether they choose shield, blade, or bow, they recognize they are only as strong as their gear and they take that connection VERY seriously and no one can fight like they can.Initiation Rites
Rite | Description | Apprenticeship | You had someone teach you and pass down their knowledge. |
---|---|
Self-Taught | Through experimentation and trial and error, you've found your own way to fight. Your approach is not something others were recognize, however, who can argue with results? |
Bonus Health Pool: 1d10
Class Abilities
Combat Style
Hunters may choose their combat style. This gives them a bonus when ever they are fighting using that chosen style.
Hunter Style | Bonus |
---|---|
One Handed | +1 to Accuracy |
Two-Handed | +2 Damage |
Martial Arts | +1 to Dodge |
Ranged | Critical Range 19-20 |
Weapon Mastery
A Hunters best friend is their weapon and over time that relationship makes the weapon and the hunter wielding it stronger.
Naming a weapon
The hunter must have used the weapon to kill a Tough Monster. They must shed their own blood over the weapon and dedicate a unique name to it.
The named weapon has the ability to do triple damage on a critical hit.
Class Skills
Hunters start with a +1 in the following skills: Athletics (STR), Agility (DEX), First Aid (CNG), Tracking (WIS), Trapping (CNG), Military (CNG), Leadership (CHA)