Core Rules in Arylon

Test and Contest:

Test- are always the character against the environment or task they have to accomplish by themselves. Contest- are always the character against another character. Either in combat or drama scene.

Plot Points:

The currency of the game. Player can spend these in a variety of different ways.
  • Players gain these in Hitches and sometimes talents. They are often used to change something within the scene or activate a special effect.
  • Player can use them to Activate an Opportunity. That happens when the G.M. rolls a Hitch. the player can use it to step down a difficulty in a scene or complication on your character.
  • Can also use it to step up an asset you are using or can activate in the scene.
  • The player can activate a hero Dice.
  • Create a temporary asset in the scene.
  • The player can also pull dice from the bank to add to the total or the effect.
  • Spend the plot point to stay in the fight.

Bank:

This is used if the player has more than three dice to roll. They still move the two dice to the total and one for the effect. the rest go into the bank. Players can spend plot points to move the die out to a their total or their effect. If the player uses it to the effect and the die type is higher than the one already there than that is the effect level being used in the scene. Whatever die is bigger. If the player uses it for the total this is treated like a second wind strike or third wind strike if another plot point is spent.
by Glantri Mage
by Glantri Mage

Advantages:

This happens when the plot character or boss rolls a hitch. (Also known as the G.M. characters.) The player can buy the hitch against the boss or plot character to gain the die to their pool against the boss or plot character.

Advancing areas of your character sheet.

At the end of every session the G.M. (Game Master) will give out advance points on a scale 1-9. 1 being a bad session and a 9 being a great session. Of course, the player may add their milestones if they used then during the session. These points accumulate over time. This way the player can advance the character's stats on the character sheet.
  • Stats and Signature Assets are time four the dice.
  • Skills and Spells are time two the dice.
  • Talents and Assets are times three the dice.

Cover image: Cortex Prime rpg