Wizard Profession in Arylon | World Anvil

Wizard

The full educated caster. In the Queendom of Vostoria wizards are highly sot after career or profession. The wizard studies the important skill of Mysticism. Then that wizard takes up a proficiency in one or two of the following:
  • Evocations the art of destroying things.
  • Summoning, the art of conjuring spirits or things to fight for them or summon elementals etc.
  • Transmutation, the art altering the reality around you or self into other creatures or people.
  • Scrying, the art of for seeing things coming or spying on people without moving anywhere.
  • Warding, the art of shielding oneself or others from taking too much damage. It may also have wards on object or surfaces and when the wrong people cross it can explode or cause an effect onto the target crossing the ward.
  • Alchemy, the art of converting materials into liquids to cause an effect or using material with your spells to cause an asset for the wizard or another. This is how wizards heal their wounds.
Like many casters a wizard may have a prefer spell that they always use or an element that that have focused on or the wizard has a certain type of transmuting that the wizard uses on themselves.

Spells and Thresholds:

In order for the wizard or any caster to affect the world around them with magic they must beast the test or threshold. For the wizard to fully understand how the test or threshold are going to work her is a chart that all caster types can use.
Spell Level Threshold
1 2d4
2 3d4
3 3d6
4 4d6
5 5d6
6 6d6
7 7d6

Signature Assets:

A spell book given to the wizard by their dying mentor is a signature asset and can be used in any spell casting. Spell book of "Place mentor name here" A stave from her grandfather, who also got this same staff from his grandfather before him. The Vonn's draconic wizard stave. d10 signature asset. Amulet of Raven's Moon is a signature asset. It's not just some amulet of magic focus, that is an asset not a signature asset.

Career

Qualifications

Any and All caster of any type must have some degree of Psyche and Presence. But Wizard also thrive in their Intelligence.

Career Progression

Depending on the country that the wizard is from will determine how they are treated and their progression in their field. In Vostoria the wizard of any salt studies at the Towers of Magics, a college and school for any age that shows promise in magic. Children in magic are taught by their magical parents or by a wizard mentor in town. Wizard mentors are all qualified to instruct children or young adults that have the talent of magic. If they suspect that the human has Gryphon blood it is reported to the Rune Council. If the one is male than he will be taken and taught magic properly. But if it is a girl with gryphon blood than she is Immediately sent to the queen and tested. if she passes and shows that she has the blood she moves into the palace and is now and forever a high Nobel.
  • Most wizards simple join a mage guild in the principality and gain jobs and coin based on their rank in the guild. non guilder mages have no contract and must find their own work and studies on their own without the resources of a good established mage guild.

Payment & Reimbursement

Non-Guild mages must find their own work and budget their own books and finances. Guild-mages have the contracts and get a portion of that coin based on the success and the rank within the guild.

Operations

Tools

Wizards have assets that they carry with them such as a wizard's tome, wizard's stave, and robes. Wizards need no need for armor. for armor hinders their ability to cast spells.

Materials

Many wizards use

Discipline Talents:

Heighten Spell- Spend 1PP to step up or double your skill die while casting. Take or step up a complication to do both.   Careful Caster- Use the d8 instead of your proficiency skill in Mysticism. This lowers the difficulty rolled by the G.M. (lowering the difficulty by 1 die step.)   Alchemy Potion-Effect: When you spend a plot point to create an asset, you may give it tan effect. When this asset is part of a successful attack, destroy it to give the target a complication on the added effect die slot. The complication is set by the die type not the score on the die. The complication name must be chosen when the asset is created.
Alternative Names
Spell caster, Arcane master,
Type
Arcane