Witch Ethnicity in Arylon | World Anvil

Witch

This is not a Discipline nor is it choice for some. A witch is born, they are not made. Witches in Arylon are mostly female, but male witches do exists. Witches in ancient times had sworn in blood that they and all their descendants will be a part of the coven. So even after a century passes a witch born in the cities will have weird things that the normal kids and teen will not have to deal with. A witch can only mate with another witch. though some female witches can and have mated with non-witches and their kids have and will always be a witch. It is because of the blood oath and only another blood oath can release them.   The Witch look human or elf or even dwarf. Their blood has something very unusual about it. Which why only witches on average mate with other witches. Though some do know of an Alchemy potion that could make this work or a blood ritual to cause the same result.

By Blood

The witch can be of any race mentioned above. (When creating a witch the player chooses what race they are and then add the witch to their race heritage. You do not get their attributes, Just their look and culture)

Wika Spells

The Spells of the Witch. These can only be done by the witch. No One can learn to be a witch. You are one or you are not.

Arcane spells 

They can do some of the arcane spells. so, seeing a witch in the mage guild would not be un heard of. Most witches in many countries and kingdoms stay in hiding. But there are a few that accept them.

Attributes

Choose two: They Start a d6 only in character creation.
  • Intelligence
  • Psyche
  • Willpower
  • Presence

Heritage Talents

  • Alchemy- Lore skill the witch knows a magical concoction of her favorites. this starts out as d6 and may use P.P. to increase the potentcy of this potion 1 step up.
  • Coven rituals - The coven special spells are cast as learned spells of the witch. (If trained or grew up in coven.) If not, this will have be role played if the witch joins her/his coven that is probably tied to their family blood line.
  • Move as the wind- You sneak and make no sound when you move, leaving no tracks.

Heritage Skills:

Choose Three: They Start a d6 only in character creation.
  • Lore
  • Mysticism
  • Tricks
  • Sneak
  • Travel
  • Heal