Dwarves (Dah Warf S)
Greatest smiths in all of Arylon are the stalky dwarves. The medal working skill cannot be matched many mortals. Dwarves can build mighty strongholds
and great siege weapons. Kings and queens pay heavy amounts of gold to get their crafts or hire them as smiths for their kingdom or country.
The adventuring types who love to travel and seek dangers will probably have a weakness to gold or the drink.
Many Dwarven cultures make their own beer and meads. In places like the Greyfield's there is the great Beer Mug competition in Thormeer. Where both Nord and Dwarves compete on the best mead and beer. Even who can drink the most before they pass out.
Dwarf Clans
There are three Known clans of dwarves.- Goldbrime clan - They are miners and craftsman. they live in Redrock mountain in Greyfield's. Their homes are built on and inside mountains. With great halls and the deepest mines. Women will have a taoo on the side of their face and have ponytails with dressing like beads, ribbons and such in them. Women Have NO breads.
- Red Jaw clan- They are field and hops farmers. they love beer and meads of all types. Their home is typical to that of humans, but usually made of the earth and cob of the local area. Women will have piercing on noses, ears, eyebrows and NO BREADS.

by caananwhite
- Anvil Break clan - They dwell over at the Lion's Fall city in Vostoria. They do what their heart tell them. If they are a family of Craftsman, then that is what they are. If they are field farmers, who raise hops for beer or food for the locals than that is what they are. The portrait below is a perfect example of the typical Anvil Break woman.
Culture
Major language groups and dialects
GoldBrime
Shared customary codes and values
Work list is a happy list and happy people. Every clan has a focused main skill but have different families in them that handle the other needs of the dwarf clan. The known three as mentioned before A Manin focus of the clan that the clan is known for. But they all have farmers and other workers in different Noble houses in the clan.
Common Customs, traditions and rituals
- GoldBrime clan - Tend to tattoo the faces and are generally brunets. Males have long beard with bead and claps in their beards.
- Red Jaws are generally ginger, and the men have braided beards.
- Broken Anvils clan- Generally blonde and males have small beards or no beards with no braids and well combed. Women have braids in their hair.
Heritage Attributes
Choose two | Start d6 | At creation |
---|---|---|
Strength | Itelligence | Presence |
Manipulate | Willpower | Agility |
Heritage Skills
Choose three | Start at D6 | at creation |
---|---|---|
Tinker | Intuition | Grapple |
Investigate | Notice | Endurance |
Heritage Talent
- Love of Medal working- Tinker skills that have weapons or armor or accessories gain P.P. reduced at d4. Spend P.P. to boost tinker skill one step up.
- Hardy Drinker- Dwarves are the best drinkers of the Alcohol variety. They can spend P.P. to use their highest endurance skill as the resistance to the drink. Gain plot P.P. when you lower and endurance skill and take that as your resistance to the drink.
- Denial magic- Spend a Plot point to use this talent. The gm/player uses magic against your dwarf. that G.M./player rerolls the dice and take the lower score against you.