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Unwytebarn (ün-ˈwīt-ˈbärn)

Whether blood of the damned or the blood of a jailor, the world seeks to punish this child.

The unwytebarn mixed heritage is one connected to the unholy and demonic energies that swell and swirl around the underworld and astral plane, those touched by such forces often gain boons fitting of their fel patronage.   Physical Description: The many outsiders of the underworld and abroad come in many varied forms, as do their influence on malbaar. The mortal offspring of such beings often possess many unnatural traits such as abnormal skin and hair colour, horns, tails, wings, rigid carapace, metallic body and more. Due to this it is impossible to give any single one description of those who would be the classification of unwytebarn.

AdulthoodIntuitiveSelf-TaughtTrainedMiddle AgeOldVenerableMaximum Age
Double the age of the original heritage
Height ModifierWeight Modifier
N/A N/A
Relations: Often seen as a foul omen among superstitious communities, an unwytebarn sadly faces long earned stigma due to their heritage of the underworld and the creatures within. Often seen first as the ones to blame for anything going wrong or poor conditions. Despite this, the blood in their veins have no implicit connections to what drives an unwytebarn.   Adventurers: The connection that unwytebarn have with their ancestry often results in many seeking to live more adventurous and nomadic life of adventurers, bandits, or vagabonds; often to avoid the stigma of their birth. These unwytebarn often make great fighters, sorcerers, and scouts, incredibly reliable thanks to the newfound connections they often have in such a life.   Creatures with the Unwytebarn mixed heritage receive these changes to their racial traits.

Standard Racial Traits

  • Ability Score Modifiers: Creatures with the Unwytebarn mixed heritage replace the ability score bonuses provided by their base heritage. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
  • Type: Creatures with the Unwytebarn mixed heritage are outsiders with the native subtype.
  • Languages: Creatures with the Unwytebarn mixed heritage begin play speaking Abaic, Abyssal, or Tarabaaran as an additional language. Creatures with the Unwytebarn mixed heritage with high Intelligence scores can choose the following: Abaic, Abyssal, Draconic, Dwarven, Jiljagossan, Goblin, Tarabaaran, or Orcish. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
  • Skilled: Creatures with the Unwytebarn mixed heritage receive a +2 racial bonus on Bluff and Stealth checks. This racial trait replaces a racial trait that provides a racial bonus to an ability check or skill check.
Defense Racial Traits
  • Fiendish Resistance: Creatures with the Unwytebarn mixed heritage have cold resistance 5, electricity resistance 5, and fire resistance 5.
Senses Racial Traits
  • Darkvision: Creatures with the Unwytebarn mixed heritage can see perfectly in the dark up to 60 feet. This racial trait replaces a low-light vision racial trait if it can, however, this trait is received regardless.
Magical Racial Traits
  • Spell-like Ability: Creatures with the Unwytebarn mixed heritage can use infernal healing (self only) once per day as a spell-like ability. The caster level for this ability equals the unwytebarn’s class level. This racial trait replaces a spell-like ability racial trait if it can, however, this trait is received regardless.
Other Racial Traits
  • Unwyte Sorcery: Sorcerers and bloodragers with the Unwytebarn mixed heritage with an appropriate unwyte bloodline treat their Charisma score as 2 points higher for all sorcerer and bloodrager class abilities. This racial trait replaces a racial trait that provides a bonus feat at level 1 or a racial trait with 'sorcery' in its name.

Alternate Racial Traits

  The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
  • Soul Seer: Rare unwytebarn have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and unwyte sorcery racial traits.

Favored Class Options

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
  • Arcanist: Add +1/2 point to the arcanist's arcane reservoir.

Variant Unwytebarn Heritages

While the general unwytebarn belong to a variety of muddied unwyte ancestors. Those of distinct ancestors receive different abilities and traits. When using unwytebarns as player characters, you can choose to use a specific heritage instead of the general racial traits. You should work with your GM to ensure that your character’s appearance reflects that heritage. See the specific heritage entries for more information on where these heritages.
  • Alternate Skill Modifiers: The listed skill modifiers replaces the standard unwytebarn's racial bonuses from their skilled racial trait and also give a +2 to the two skills listed.
  • Alternate Spell-Like Ability: The listed spell replaces the standard unwytebarn's spell-like ability and also functions once per day as a spell-like ability.
Valid Heritages: Aberration, dragon, humanoid, monstrous humanoid, plant
HeritageAbility ModifiersAlternate Skill ModifiersAlternate Spell-like AbilityDescription
Kurai Hōi-spawn
(Armorskinned)
+2 Str, +2 Con,
–2 Cha
Acrobatics,
Sense Motive
ironskin The warmongrels of chaos imbue the same fortitude and prowess to their young, leaving deadly warriors.
Abaddonard-spawn
(Abaddonytebarn)
+2 Dex, +2 Int,
–2 Wis
Disable Device,
Sleight of Hand
ray of exhaustion The fel of the isles results in a cruel trickster capable of slithering through life, slipping through the cracks.
Cvar-spawn
(Devourkin)
+2 Dex, +2 Con,
–2 Int
Climb,
Survival
face of the devourer The disgusting filth of the cvar leaves a stain consumed by the same gluttony as its supernatural donor.
Demon-spawn
(Abyssian)
+2 Str, +2 Cha,
–2 Int
Intimidate,
Perception
shatter Savage and monstrous, the spawn of demons have inherited their great strength and keen senses.
Devil-spawn
(Tarabaarling)
+2 Con, +2 Int,
–2 Cha
Diplomacy,
Sense Motive
shackle The jagged and angular devils often produce kin just as rigid and cunning as them.
Beyonder-spawn
(Darkened)
+2 Int, +2 Wis,
–2 Dex
Bluff,
Knowledge (Planes)
chill touch The cold grasp of the dark beyond leaves behind an echo with the same chilling demeanor as its ancestor.
Apocryphan-spawn
(Towerborn)
+2 Con, +2 Cha,
–2 Int
Intimidate,
Knowledge (Planes)
stone fist A nigh almost impossible scenario, the child of the punishing stone and metal, standing among mortals.
Oni-spawn
(Depravedling)
+2 Str, +2 Wis,
–2 Cha
Disguise,
Intimidate
alter self The children of oni often share their skills of deception and enforcing their will upon others.
Ephemera-spawn
(Etherian)
+2 Dex, +2 Wis,
–2 Str
Fly,
Use Magic Device
blink The representation of the ultimate achievement for the ephemera, a permanent mark on history and the world.
Deigwin-spawn
(Beastedkin)
+2 Dex, +2 Cha,
–2 Int
Acrobatics,
Survival
beast shape I The primal children of the deigwin share their animalistic traits and incredible prowess.