Maladar's Imprisonment Descriptions in Aroa | World Anvil
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Maladar's Imprisonment Descriptions

Pregame Intro: You see your god standing before you. Their beautiful and terrible visage bringing you to your knees, nearly in tears at their majesty. "Arise, my champion." The tamper of their voice echoing in your head. Both soft yet direct, gentle but unwavering. Like being swept up in a mighty current, carrying you onward.   "No doubt you have seen the growing troubles across the land for I have heard them too. Storms ravaging land would never touch. Earth shaking violently. Magic failing. I fear they are to be a herald of what is to come. This we cannot allow. Your precious sparks must be preserved to thwart the approaching chaos. Will you stand for me?"   Without realizing you find yourself nodding on your feet. "Yes, my god. I will be your champion to protect this world from the outside chaos that comes." Dancing in your ears you hear their song once more.   "I give to you my boon. May it focus and guide your mind to imprison our foe. A mortal conscience would instantly implode under at the sight of this enemy. I need you to confront, weaken, and contain this outsider." You feel a surging of power but not in your body. Rather in your soul. An ability of narrowing focus. Of law. There are subtle rules to the world in which you now understand. Previously complex movements and ideas are now as simple as walking. You are unsure of what this boon might counter but you know where you must go and what must be done.   Each of you travelled far across Pholtel. Some across the seas. Others over mountains. One of you stumbled you way through a particularly angry underground city of drow, duergar, and illithids. But none the less you all, by the guidance of your deity, came to the shores of this strange land, putting aside your differences, to fight chaos.   Session intro: Looking off towards the western horizon you see it again. The only thing drawing your focus since you reached this strange land. The Fractured Mountain. Your destination. Looking at your strange new companions you can tell they all share the same sentiments that you do. Fear. Purpose. Concern. Devotion. Acceptance.   Glancing back up at your destiny, past the dying fire light, you all begin to really take stock of your group. And begin to try and gauge your chances of success against your unknown foe.   *Introduce player characters*   You all at once look down at the artifact in in front of you. The Gem of Imprisonment. A mighty magical item crafted by a chorus of priests of Moradin - Greater God of Creation and Erathis - Greater Deity of Civilization of Invention over the course of months. Pouring magic and a bit of divinity into the opalescent plum-sized gemstone. Staring into its many facets, you can make out the swirling of another reality within. Dangling from a mithril-platinum alloy chain, you each recall the instruction given by your deities.   "Weaken our enemy and when he is helpless, ensnare him." Now, who will take the all important bauble?     Seeing The Fractured Mountain up close for the first time: Now being only miles away you get a clearer view of your goal. The Fractured Mountain. Massive jagged rocks piercing earth and air for miles. As if every tectonic plate on Pholtel crashed in one location. Some the size of a large man and others the size of cities. These monoliths of earth create a twisting seemingly inescapable maze of misery. Looking closely, they almost seem to shift and move. As if some other force was now in control of where the boundary between land and sky should be.   If the chaotic earth weren't enough, storms, seemingly sent by a furious god bent on destruction, rage above. Looming thunderclouds next to clear blue skies adjacent to heavy snowy blizzards all populated with tornados and typhoons. The laws of nature no longer hold the reigns here. Chaos does.   Piercing through the abhorrent weather is a moving pulsing pale maroon light. Locally located in the center of this ever expanding and changing region, the rhythmical flaring presence silently rings out like a heartbeat.     Meeting the scouts: You hear a noise off to the side. Sounding like someone is trying muffle their cough. A moment later you see a creature stumble forward out of a tall bush and roughly fall to their knees. Hand covering their mouth as blood spatters the ground in front of them with each painful retch. You see a humanoid creature with reptilian features struggling to breathe. An elongated dragon like face and tail with pointed talons ending each finger. Through his tattered clothes you see red scales cover his body but none too brightly. Spread all over him are what look to be deep wounds that ooze a sickly orange puss.   As this creature begins to collapse fully to the ground you see another creature come running out of another nearby brush at full speed. Black scales, not nearly as scarred, running straight for their companion. "Zymmgrallyst!" You hear him cry, reaching his friend the moment he connects with the dirt. You watch as the black scaled creature shakes his friend crying his companion's name over and over. But with no response. After checking for a heartbeat, you see the second new comer shake his head in resignation and mumble what sounds like a quick prayer before standing up facing your party. Looking at you with a grim look and tears welling in his eyes he cuts with fire in his voice, "If you've come to raid and pillage, I'm afraid you won't find anything left in our forsaken lands. For your own sake, you should go leave." (Draconic spoken by Kavaraxidesh who suffers from hallucinations)   *Will offer to take the group to the village to speak with the chieftain.   Entering the village: You enter a village or at least what is left of a few villages. You see torn and broken equipment and tents with different styles of design all crowded together. Giving the impression that these peoples came together out of necessity rather than common belief. You see two main groups of people. Some the dragon-like people of Kavaraxidesh and the other a different type of humanoid. Tall creatures covered with muted multicolored fur. Long drooping ears framing a face with a bull like nose. Whether dragon-blooded or bull-blooded, they all move and shuffle around with despair. Some swatting at things unseen. Others scratching at open sores. None here look to be in good health.   Kavaraxidesh brings you to one side of the shambled camp to a semi circle of five tents with two figures standing behind a fire. On the right, you see a tall dragon-blooded man with broad shouldered and barrel chested. Shirtless you see his copper scaled body covered in many many scars. Some of which look fresh and not yet healed. You see him favoring one of his legs as he leans on a makeshift crutch. On the left you see an old bull-blooded woman hunched over resting in a broken backless chair. Her fur only has a tinge of its cream color left as dry tangled grey hair drapes down into her lap. She seems to be fidgeting with a torn cloth trying to sew it back together.   As you approach, the dragon-blooded man tries to straighten and stand upright recognizing your guide, seeing a grimace of pain cross his face as he does.   Speaking to Chiefs: "Kavar, you return!" Where is Zymm?"   You see Kavar shake his head. "The mountain took him. But we found this group. Foolishly heading towards it."   The chief looks at all of you in disbelief. "Either they came here with purpose or they truly are fools. I am Chief Kyllast of the Arokath Tribe of the Fingers and this is Chief Xanda of the Dasosaktis Clan.Tell me who you are and why have you come." (Draconic)   *RP some shit*   "Fools then!" The old woman pipes up. not even looking away form her work. "The mountain will claim you as it will claim us all. I sense power in you. So you may not immediately succumb to the corruption as we did. But if that does not kill you, the manglers surely will." (Giant)   *RP some shit*   "If you truly are hell bent on running into that nonsense and your gods are with you, perhaps our gods can aide you as well." Chief Dragon Boy accepts with a look over to his counter part. You all see Chief Old Woman lift her head beaming a weirdly wide almost toothless smile. "We shall see how effective their blessing is." Both dropping into a quick prayer, the two harshly different languages complimenting each other in their divine request.   *Everyone roll 2d8 temporary hit points.*     Mangler Ambush in Camp: Suddenly a piercing scream breaks through the air. Followed just as quickly but the sounds of flesh being sliced and ripped apart. "They're back," the chief cries. "Please help us!" As the surrounding camp explodes into chaos you see the horror that caused the noise. From around a tent you see it still covered in the remaining gore of it's victim. A dark skinned low-slung creeping horror with multiple gangly arms. Hunks of organs and other flesh sliding off some of it's six arms. Crawling along the ground with it's head darting to and frow searching for it's next victim. Locking eyes with your group you see the hunched emaciated creature extend to it's full 7ft height with arms our stretched. What sounds like a distorted chaotic cackle is screamed into the air as just heartbeats later, you hear similar responses call out all around you. Diving into a disgusting multi-limbed sprint it charges straight towards you.   *Initiative*   Mangler Ambush Outside of Camp: Deciding to head straight for your goal you plunge into the the surrounding crags. Before you can make your way into the heart the mountain you all get the feeling that you are being watched. Coming from around a rock in front of your party you see a dark skinned low-slung horror creeping along with multiple gangly arms. What looks to be dried blood and other bits of viscera clinging to its open jaw. Head darting around looking for something.   If seen: Suddenly, it's eyes lock on you. It hunched emaciated frame standing fully to it near 7ft height. Outstretching its arms you watching begin a howl. A distorted chaotic cackle is screamed into the air. Heartbeats later, you hear similar responses call out all around you. Coming over boulders and down cliffs. Emerging from unseen holes and cracks. A number of these creatures come pouring out of the area. Diving into a disgusting multi-limbed sprint the first creature charges straight towards you.   If unseen and killed: As you rip the life from this creature, A blood filled cry explodes from its mouth. Heartbeats later, in response, you hear a cacophony of distorted chaotic cackles scream into the air around you. Coming over boulders and down cliffs. Emerging from unseen holes and cracks. A number of these creatures come pouring out of the area charging towards you.   Dealing with the Chaotic Corruption: *RP after the ambush*   Steeling yourselves for the journey ahead you press into the tumultuous region. The land itself roiling and changing. The air howling and still. Blistering hot and then freezing the next. Around one corner you narrowly stop yourselves from walking into a river of lava. And then turning around find yourselves in a blizzard. You begin to feel the effects of being so close. Not even the divine grace given to you can wholly hold off the chaos. You all hear a voice pierce the air.   "My Brothers and Sisters hear me now. The Sea of Eternal Change shall have a new spring. The White King and Red Queen of Great Everchanging Primordius will claim this land for the Court of All Flesh. The thrones of chaos suffer no form and no order. Come and witness the unmaking of this world!"   *Everyone DC 10 WIS SAVE for 1d4-1 points of corruption. Then 1d8 for the effects.*   Pressing forward with the very earth and sky fighting you, dodging lightning and falling rocks, you again hear that voice.   "Come Baron Malgas to claw and scrape and melt the flesh of my foes. To me Korsoth Vastikan. Pierce the form of my enemies and show them the error of law."   *DC 13 WIS SAVE for 1d4-1 points of corruption. 1d8 for effects if applicable*   Over the next few hours of travel, some of you feel the unraveling of your mind as the voice shatters the wind.   "My Queen of Bones. My priest. Protect my formless kin and shield us from the pain of mutability. Rise Lord Rall. Rise from the corpses of our prey and show them the futility of their stubborness."   *DC 13 WIS SAVE for 1d4-1 points of corruption. 1d8 for effects if applicable*   You all with teeth gritted and muscles tensed begin weaving your way through the maze more quickly. The maroon light getting brighter around each corner.   "I summon you Uursovk. The Mad Oracle. Madness made flesh. Show this world the beauty of insanity. I AM MALADAR DICTUM! The Red Prince. Duke of Chaos. The gods cannot stop what is to come."   Entering the Sanctum: Rounding the last corner you open into a much larger space. Perhaps 150 ft across and 100 ft long. Surrounded by large boulders creating an unnatural clearing in the center of this region. Producing the maroon light is a large similarly colored orb. Hovering 5 ft above a large circular in shape dais. Casting the entire area in its warm light. But this org is paled in comparison to the denizens of this space.   To start you see two more manglers prowling, one on the left and one on the right. Their many creeping limbs skittering across the ground like a spider. Also on the right you see an eight foot tall muscular thick being covered in various types of leather armor all edged with teeth. A leather toothed helm covers his face but for two piercing white glowing orbs. Stepping with thunderous purpose they wield a large black iron flail. Just behind them you see another creature a humanoid woman, sitting. Not on a chair or stone, but rather on two skeletons. Bent and kneeling to support her. Covered in armor and a crown made of bones. Wielding a longbow fashioned of bones and sinew.   In the center of the chamber, floating near the manoon heart, is another creature. Humanoid at first glance, they look more emaciated with skin stretched over a misshapen ribcage. Each of the four limbs not ending in hands and feet but rather swirling tentacle like appendages. All of which culminates to a singular pink orb floating where a head should be.   To the back left side of the chamber you see two more creatures. Or at first you thought. Rather you see a ten foot tall, black and red skinned man wielding a toothed sword., but instead of a head resting on his shoulders there sits another smaller torso holding a longbow. Instead of a face, a large gaping maw, opening to a black void, dipping into the upper chest. No eyes. No ears. Just the void. Staged in the front left rests the most confusing of the creatures to witness. You see a large facile mental rendering of many creatures. You see organs and limbs twisting and reshaping. You swear you are looking at both the front. back, and sides of a creature all at once. Or more than one beast or monster at a time. An amalgamation or entities each superimposed over the others; twisting in torturous ways. All shuddering as if in incredibly agony.   There, standing, in the center of the room is the largest of all. A huge imposing monstrosity. Standing near 30 ft tall covered in spiked armor. Wielding a wicked similarly spiked and toothed blade. Jutting from his arms you see small barbed tentacles writhing between the plate armor. A rigged pointed crown and helmet rests with three eye holes. One in the center of his forehead.

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