The Grey Waste Condition in Aresia | World Anvil
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The Grey Waste

The Grey Waste came with the falling of Yhera's Tears. And while it has been widely viewed as an act of justified vengeance upon the Dwarven Emperor by the People of the Blood (elves, orcs and humans). The falling stars brought with them a wasting plague that affected the land, its flora and fauna, as much as the multitudes of gnomes, dwarves, and halfings that fell to this disease. The Grey Waste is an unpredictable affliction. The wise folk and scholars of the People of the Blood believe that its onset, severity and symptoms are directly tied to the weight and pollution carried by the soul of the person it afflicts. Halfling and dwarven healers are skeptical, claiming that the Grey Waste has laid low as many revered peoples as they do non-believers.    General Description   The Grey Waste is as much an affliction of the land and water as it is a disease of the body and soul. Distinct as a very dull metallic sheen coating the surface of an object, it can easily be transferred to the skin of a living creature. And while the Grey Waste only very slowly affects plants and does not appear to affect fungus, it is an aggressive disease that strips away metals within living creatures such as iron, zinc and copper and swiftly kills them once it penetrates the skin and gets into the blood. People and creatures killed by the Grey Waste and left to rot away completely have been known to leave behind small crystalline patterns of the metals.    Unlike most diseases, the Grey Waste is not troubled by slow onset. Once someone starts to exhibit the telltale cracks in their skin, their time left alive is severely limited. The only known treatments have major side effects. The first is the application of cold temperatures to the afflicted areas, but depending on the severity of the chill, it can merely slow the progress of the disease, but too cold a temperature for too long can permanently maim or even kill the afflicted. The same holds true for the application of heat, which has been known to destroy the disease with enough heat applied to the affected area. Once the disease penetrates into the blood, however, it is too late for these treatments.    The only other methods known to either prevent infection once exposed, or completely eliminate the Grey Waste if applied correctly, is the application of electrical forces or other magical means to attack metals on, about, or within the body. This too has severe side effects, often injuring or killing the patient.  
Rules
Vector: Touch, Ingested, or Injury
Save: DC 17 Constitution Save
Onset: 1D8 Hours
Effects: Afflicted characters cannot recover from Exhaustion except by magical means, this disease cannot be cured except outlined below. 
Interval: 2D8 Hours, Delay Interval by One Step with Successful DC 17 Constitution Save. 
  1. Add a Level of Exhaustion 
  2. Add a Level of Exhaustion
  3. All other Diseases and any Poison are eliminated.
  4. Add a Level of Exhaustion
  5. Add a Level of Exhaustion
  6. Blinded
  7. Add a Level of Exhaustion
  8. Add a Level of Exhaustion
  9. Deafened
  10. Add a Level of Exhaustion
  11. Add a Level of Exhaustion
  12. Paralyzed
  13. Death
Treatment
  1. If caught before the onset of the first interval, dealing at least 2D6 Cold damage cumulative over two combat rounds will delay Onset by 2D6 hours unless that damage is healed. This damage may not be saved against or reduced in any way or it will be ineffective. 
  2. If caught before the onset of the first interval, dealing at least 2D6 Fire damage cumulative over two combat rounds will eliminate the disease completely. 
  3. Dealing at least 5D6 Lightning damage cumulative in one combat round will eliminate the disease completely. This damage may not be saved against or reduced in any way or it will be ineffective. 
  4. Casting Heat Metal on an afflicted character will inflict damage as if that character was wearing metallic armour, and will inflict double damage if that character is wearing metallic armour, but it will eliminate the disease completely. This damage may not be saved against or reduced in any way or it will be ineffective. 
  5. Any effect that will Rust Metal or Corrode Metal on an afflicted character will eliminate the disease, but it will inflict 1D4 levels of exhaustion on an afflicted character, but each may be saved against normally with a DC 15 Constitution check. These exhaustion levels may be healed normally. 
  6. Casting Lesser Restoration on an afflicted character will eliminate any one of blindness, deafness or paralysis as per the spell; and it will also reduce the interval of by 1 plus 1 for each level beyond the second it is cast, but will not eliminate the disease. 
  7. Casting Greater Restoration or similar effects will eliminate the disease and any blindness, deafness or payalysis but will only reduce Exhaustion by 1 level. 
Type
Divine

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