Smokeball Special Item in Arelia | World Anvil

Smokeball Special

Originally a cantrip designed by magical entertainers, the Smokeball Special was a spell for Conjuring and directing a small ball of smoke. However, after audience members who accidentally inhaled the smoke fell ill, the spell was banned. A few unscrupulous performers who had been involved in the practice sold the secret of the cantrip to a hooded figure. A few months later, word among thieves' guilds spread of a poison that could suffocate a target long after they had been poisoned. The Smokeball Special is now most easily procured from hooded figures who peddle their wares on new moons at midnight.   The Smokeball Special comes in capsule form, and when opened, releases a fine grey powder. The powder can be added to food or drink, and leaves a hint of campfire smoke once mixed. If the food/drink was not prepared on/near a cooking fire, DC 13 Perception to detect that the food/drink has been interfered with (DC 18 if fire was involved). 3 hours after ingestion of Smokeball Special, the affected creature feels like vomiting. However, the only thing their stomach is capable of ejecting is a viscous cloud of dark grey smoke. This smoke flows into the lungs, and fills the creature's nose and mouth. The creature spends 1d6+3 rounds coughing out the smoke. The creature can not take any other actions during this period. The creature must make a DC 15 Constitution save each round. On a failure, they take 1d10 fire damage as their respiratory system is ravaged. On a success, take half damage. Once all the smoke is expelled, the creature is free of the smoke and can act as normal from the following round. If the poisoned creature is asleep at the time the poison takes effect, they are woken up and have disadvantage on their first save. Type: Ingested
Item type
Compound
Rarity
Uncommon
Base Price
200 GP / Dose

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