Predator Golem
These terrifying leonine constructs operate as trackers and assassins for powerful mages. They are built to be about equal eye level for a human, making them close to twelve feet long and nearly two thousand pounds of oil-blackened steel, glowing from within. They operate in total silence, although the clinking of their bodies, as well as the sounds of their tails dragging on the floor, can be a giveaway of their presence. Their heads are mounted with a comb-like sheet of reinforced metal, acting as a ram and cutting-blade.
Predator Golem
Large construct, unaligned
Armour Class 19 (natural armor)
Hit Points 143 (15d10+60)
Speed 50ft.
Str 20 (+5 Dex 14 (+2 Con 18 (+4 Int 5 (-3 Wis 13 (+1 Cha 1 (-5)
Skills Perception +6, Stealth +7
Damage Immunities fire, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned
Senses darkvision 120ft., passive Perception 16
Languages understands the languages of its creator but cannot speak
Challenge 11 (7,200 xp)
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead it regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Silent Movement. The predator golem has advantage on stealth checks against any foe who cannot see it.
Actions
Multiattack. The predator golem makes two claw attacks and one ram attack.
Pounce. The predator golem jumps up to 20ft. and makes two claw attacks.
Claw. Melee weapon Attack: +10 to hit, reach 5ft., one target. Hit: 14 (2d8+5) slashing damage.
Ram. Melee weapon Attack: +10 to hit, reach 5ft., one target. Hit: 28 (3d8+5) slashing damage.
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