Jakal Vehicle in Arelia | World Anvil

Jakal

This one? Can you even afford the thing laddie? This here's the Jakal! Handles better than the finest steed and can take a beating like a Ogre! It comes standard with 4 bladed wheels of iron, perfect fer runnin' down ye enemies and listenin' to them go splat! Also comes with a harpoon flinger so ye can make sure that the ones runnin' from ye' don't get far and only die tired! Heh! Get it? Tired? Because of the tires? Ah, good humor is never appreciated. You'll need 2 people to crew it, must be properly trained now! Aye, we can give ye lessons but it'll cost ye extra. It's a good investment though, better to pay fer lessons now than the repairs later eh? At any rate, it can take on two additional passengers, you'll get 20 harpoons fer ammunition, and fer cargo it can hold up ta 500 lbs. It also comes with these here, sharp nasty buggers. Theses blades will cut ta pieces anything or anyone ye drive up against. They're installed on both sides of the vehicle. The Jakal handles like a dune buggy and is designed for raiding and scouting. Bladed Iron wheels drive the vehicle forward.
Nickname
Raptor, Ripper, Crusher
Manufacturer
Owning Organization
Price
150,000 GP
Rarity
Very Rare
Beam
20 Feet
Length
45 Feet
Height
15 Feet
Weight
3,000 lbs
Speed
100 ft / turn (6 seconds)
Complement / Crew
2
Cargo & Passenger Capacity
500 lbs Cagro, +2 Passengers

DnD 5e SRD Decent Into Avernus

Jakal

Vehicle

Very Rare Transmutation

AC: 21 (19 while motionless) HP: 60 (Damage threshold 10, mishap threshold 20) Speed: 100 ft     STR: 16(+3) DEX: 14(+2) CON: 14(+2) INT: 0 WIS: 0 CHA: 0     Damage Immunities: Fire, Poison, Psychic Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious     Crushing Wheels: The Jakal can move through the space of any Medium or smaller creature. When it does, the creature must succeed on a DC 13 Dexterity Saving Throw or take 2D10 Bludgeoning Damage and be knocked prone. If the creature was already prone, it takes an extra 2D10 Bludgeoning Damage. This trait can't be used against a particular creature more than once each turn.     Prone Deficiency: If the Jakal rolls over and falls prone, it can't right itself and is incapacitated until flipped upright.     Magic Weapon: The Jakal's weapon attacks are magical.     Raking Scythes: When the Jakal moves within 5 feet of a creature that isn't prone or another vehicle for the first time on a turn, it can rake the creature or vehicle with it's protruding blades for 2D10+2 Slashing Damage. A creature moves out of the way and takes no damage if it succeeds on a DC 13 Dexterity Saving Throw. A vehicle moves out of the way and takes no damage if it's Driver succeeds on the Saving Throw.     STATIONS:     Helm(Requires 1 Crew and Grants Three-Quarters Cover): Drive and Steer the Jakal.     Harpoon Flinger(Requires 1 Crew and Grants Half Cover): Ammunition-20 Harpoons. Ranged Weapon Attack: +7 to hit, range 120 ft., Hit: 2D8+2 Piercing Damage.     REACTIONS: Juke: If the Jakal is able to move, the Driver can use it's Reaction to grant the Jakal advantage on a Dexterity Saving Throw.

Cost: 150,000 GP
Weight: 3,000 lbs

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