Seven kingdoms of Seltûn'zolise Geographic Location in Arcathia: The new Order | World Anvil
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Seven kingdoms of Seltûn'zolise

So, you wish to know about the world down under, in the dark depths of the Zolise.   Well then, I'll tell you, if you are so keen to learn of it's madness.   In the depths, there is life, an entire ecosystem to be frank, filled with queer elements such as carnivorous plants, bats the size of dragons and stone balboa that live through a most strange symbiosis between moss and rock.   Yet in this often hostile but wondrous landscape, civilization can still be found.
   

Gnomes

In the Northwestern hollows the curious gnomes reside in their metropolis of Kettlepot, a highly technological city that through cog and chain is driven by the many waterfalls pouring in from the surface seas. Do not take the gnome's pint size and innocent little faces as hospital though, as they are keen on eye and quick to rob you blind with their chubby little fingers. For now though, the gnomes idly await for the next Underboss to unite their quarreling gangs to once more lead a great heist through the earthveins and into your local banks.
 

Graygilded

Southwest from there, in the Shadowbellows a grumpy group of Dwarves reside. Originally this group was part of a clan known as the Blackpowders, but after getting lost in the earthveins and unable to find their way back, thanks to an earthquake closing off the tunnels, the now called Graygilded built a massive forge city inside and around the Nightpillar. This capital known as Obsidilur serves as their headquarters to enforce their ever growing zeal and conquest of the Zolise and all lower races.
 

Goblins

In the Northmost part of the deeps, Goblins reside. No, not your peaceful, trade and services kind of little mischief maker. We're talking the banished kind, aggressive, bloodthirsty and with a bad superiority complex. These greenskins see only power and wealth, and intend to expand their domain of Weztehbest outside of the Goblingroundz and to the whole of the Zolice. Their goals are to one day be able to resurface stronger than ever, and enslave the upper goblin tribes to show them once and for all, whom is the Biggest Big Boss.
 

Arachxxiva

Down south, in the Silken underjungle, the Arachxxiva stalk their prey underneath the webbings. Hailing from the Imperium of Tarentla, this cunning yet savage race of coldblooded killers serve the godess Kethraxxia and aim to see any and all other races sacrificed to feed her never ending apetitate for carnage and murder. To those that find themselves trapped within their heart-webb of Chrrraxi may however see the glory in a culture that build entire civilizations between the walls, roof and floor, before they are eventually devoured.
 

Hel-Alfr

Southeast, and protected by the Black sea and granted power and resources from the Forest of roots, the Hel-Alfr reside in their home of Nagglhéim. While these elvenkin may visually resemble Drow, their purple skin and glowing red eyes is a sign one should run. Within their great temples, these faye are now bestowed the blessing of Helgridd, the Daughter of Death, with her consent to pillage, enslave and lay waste to all those that refuse to acknowledge her as the superior deity of the dark domain.
 

Rawgl

From the crystalline steppes of the Northeastern region, the Rawgl march in iron tide. With their crystal monoliths ever harassed by the machines' seismic disturbances, they seek to crush technology and force the other kingdoms to live in a life of harmony and balance with their underground realm. Thus, within the bastion of Grawhl Gwarh they forge great hammers, spears and golems to further their advance to victory.
 

Automatons

In the very center of the old cavern, beings long forgotten have woken from slumber. The automatons of an ancient race, now long gone, wander the massive city of Mímrin. Do not believe these automatons are souless husks though, as they still very much share a hivemind intellect. This memory connects them all with one another, and the Archon who is tasked to see to the extermination of any and all ancient mystical relics that lay in wait to be reclaimed. But first, they need to take control of the Nine pillars.
 

Sôtians

Last, but not least we have the Sôtians. This group of humans may lack a kingdom, but have successfully established villages around the great railroad, with a town inside of the train, known as the Jormungunvor. Here they have survived for years while they've plundered the spoils of the seven kingdoms for their own benefits. Yet, their goal is a simple one. Like every other contestant in the Solize, the Sôtians seek to wrest control of Mimeria so that they may unlock all it's secrets.
Type
Underground / Subterranean
Included Organizations

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