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Arbondal

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My D&D campaign world. There are two major areas I have mapped out and players have interacted with only a small part. The first is the heartland of the ancient Dulmar Empire and its fabled ten cities. This was a high magic place which fell over a thousand years ago. Wizards became hated and shunned until more recent times. Urman the Great is the first archmage since the collapse of the empire, and has done much to restore tolerance and a bit of respect to those who use magic. Many powerful wizards that may be encountered studied under him.   The Kingdom of The Three Cities is the location of the current action in this part of the world. To the south, the Karbana Peninsula, home to one of the ten ancient cities, Karbana is a ruin overrun by dangerous beasts. Those who brave its dangers and survive become rich, famous, or both. This campaign is, Adventures In The Karbana Peninsula.

/*This part of the campaign world has been played in person. I made an adventure, Ogre Island and The Black Crate, where the PCs recover Urman's Black Crate. I ran this a couple years ago at Marmalade Dog in Kalamazoo.*/

  The other major area in this world is The Broken Lands. The Kingdom of Drahn is the regional power, having pieced itself together over the ruins of the westernmost extent of the Dulmar Empire. The Broken Lands are west of the hills and mountains west of Drahn. It is a range and basin geography/geology. It is a desert/wasteland where the landscape was vastly altered by ancient wars of long ago.

/* This is my Roll20 campaign. A part of the campaign, The Tomb Of The Necromancer, is an adventure I ran at Marmalade Dog, 2018.*/

  It is an open, sandbox style world. Players can attempts to go anywhere and attempt to do anything. There are events running, that without player action changing things, certain things will happen.