The Serpent, the Keg, and the Moon Report in Ancient Thedas | World Anvil
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The Serpent, the Keg, and the Moon

General Summary

The first day in Vol Dorma comes to an end as the group gets to make some new connections and learns a couple of new secrets about each other.  

Oh Captain, my Captain

  Upon leaving the blacksmith the party runs into two people that just passed by in front of the store. The woman is in her mid-twenties, probably around Mira’s age, wearing her long black hair in a braid falling over her shoulder. On a broad belt worn around her waist she has dozens of tiny bags and pouches, and as she spots Mira and Maxfield among the group her sly grey eyes light up. The man is tall, dark-skinned, and roughly Harold’s age, wearing his black hair in a ponytail. His gentle hazel eyes muster the party curiously. Both of them are dressed in regular traveller’s clothes, the only thing that catches the group’s eye is the well-used sword the man is carrying. Before anyone else can say anything, the woman excitedly exclaims “Captain! You’re here?” directed at Mira and Maxfield before hugging them both. With a little reluctance out of surprise the two reciprocate the hugs, and curiously the rest of the group watches this unexpected reunion. The woman eventually introduces herself as Rosa, the man is named Feo, and as everyone already guessed they seem to be crewmates of Mira and Max. There is a little bit of a guessing game whether Mira or Maxfield is the captain of their ship, but it turns out that (of course) it is Mira. The group learns that their ship is called “The Sirene Calling”, the name spelled wrong because Maxfield had been given the task to paint it – without really knowing yet how to write in Common. Jeska isn’t sure if Mira is serious or joking when mentioning this fact. Feo and Rosa wonder who Mira’s and Max’ traveling companions are and they exchange news of their travels. Feo and Rosa had had a very similar job compared to Mira and Max, guarding a merchant caravan that had been travelling from Hossberg to Vol Dorma in the opposite direction, following the Imperial Highway. According to Rosa the journey was rather boring though, since not much happens along the Imperial Highway as it’s well-guarded. They arrived in Vol Dorma in the early morning hours and are bound to leave again the next day. They were recommended to a different caravan that will travel the way back, but the pay is decent so they agreed, despite probably another boring trip. Feo then offers to buy the group a round of drinks, as Mira’s friends are his friends as well. They agree to meet in the Blue Keg tavern in the evening, which is situated in the Lower Level of the Southern District. Feo also asks if Mira and Max have any new jobs planned as well, and when they say no, he refers them to the noticeboard on the Forum. There are some very well-paid opportunities available, despite the large number of visitors at the moment, but since Feo and Rosa leave in the morning they can’t take on any jobs here. The groups thanks them for the advice before bidding farewell just for now.    

So Priviliged

  The party decides that it might be time to find a place to stay for the night, and before priests Amelius and Verian leave them they ask them for some more directions in the city. The priests mention the Veridium Serpent Inn, amongst others, and Claudia perks up, as she has some business to do there. Verian says that if the group is headed to the Upper Level they will definitely not be able to accompany them, as the temple is located up there as well and the chances are also high that they might run into family members that wouldn’t be happy to see them. They agree to also meet in the Blue Keg in the evening, when they were planning to meet up with Rosa and Feo, then part ways for the time being. In the last moment Jeska remembers that she wanted to ask them where the dwarven quarter is, running after the priests with arms flailing. The dwarven quarter, she’s told, is on the Lower Level, adjacent to the Lower Market. While the Embassy is closed overnight, the quarter is accessible all day long usually. The priests had said that the Veridium Serpent is, due to its location alone, one of the rather expensive inns of the city. But maybe it is at least a place to send some mail while they’re there for Claudia’s task. It is quite a climb to the upper level of Vol Dorma, and the group sees that many of the city’s buildings seem to be reaching from the highest towers down to the very ground of the lowest alleys. A building that houses an influential ambassador on the Upper Level might accommodate a general goods store on the Highway Level and be the residence of several families of farmers on the Lower Level. There seems to be no other conceivable possible way to have constructed a city like this other than by the use of magic. The atmosphere on the Upper Level is quite different compared to the busy, loud Highway Level and Southern Emporium. A calm breeze blows through the many parks and gardens that stretch between tall white mansions, broad cobbled streets, and office-like buildings. There are a handful of stores here and there, but not discernible market place. In the distance the group spots a structure that stands out, with reddish walls and roof, most likely the largest temple of the city. On their way to the Veridium Serpent they also pass by the local chapter of the Society of Mages, an elite organization that consists of the largest mage orders of the Imperium. On the walls of the Upper Level they can also spot a considerable number of small windmills ever-spinning, yet their purpose isn’t entirely clear at first glance. Eventually they reach the Veridium Serpent Inn, a tall white building decorated with green marble inlays around its windows and as decorative details here and there. A green snake emblem is painted on the sign above the door. The group enters into a rectangular entrance hall held completely in black marble, a harsh contrast to the outside appearance of the building. Behind a dark wooden counter the receptionist welcomes them in the inn, not hiding her disdain as she looks the party up and down and deeming them not quite the clientele with high standards she usually greets here. Claudia steps forward and announces that she is expecting a letter. The receptionist asks for her name, and after a few moments she returns from a backroom with a neat envelope. She hands it to “Lady Veritius” as she refers to Claudia now, and the party is just about to turn around and leave again when the receptionists stops them, admitting that the letter is not all she had been told to hand out. She takes out a golden key from underneath the counter and hands it to a surprised Claudia, announcing that a room has been booked for her. Claudia has no idea what to make of this, but together with the others she decides to investigate and they head up to the third floor of the inn.  

As if they’d been expected here

  Not only a standard room was booked for Claudia, an actual suite lies in front of the group as they open the door. A small dark hallway passes by a fully tiled bathroom with bathtub, leading into a lounge with small balcony overlooking the gardens below. Two sofas stand opposing each other, in-between stands a coffee table with an assortment of cheeses on a silver tray. On a sideboard are a few bottles of select wine and several silver cups, and there is also a desk and a few more chairs. To the left a door leads into a generous bedroom with a large bed with curtains, to the right two more doors lead into smaller bedrooms with two single beds each. Everything is held in dark, gloomy colours, but the large windows brighten the atmosphere. The room seems as if someone had expected them, especially the fresh food seems suspicious and the group decides to have a close look around, rifling through drawers and closely inspecting every detail. Auron is fascinated by the expensive brocade fabrics used on the furniture and curtains, as it’s not something he has seen before. In the meantime Jeska tries the cheese displayed, but finds that it’s horrible – much also to the horror of everyone else staring at her, fearing that the cheese might have been poisoned by whoever booked this room. After a few moments though nothing happens and Jeska seems fine. Of course, Max immediately proceeds to open one of the bottles of wine and taking a generous gulp, only to be scolded by Mira immediately why he’d think that this is a good idea after the scare with Jeska. While all this is going down, Claudia retreats to the desk in the corner of the room to open and read the letter she had received. She studies it closely and then announces to the others that the room is safe and everything is alright. It is paid for and they can stay here if they want to. While there’s not a bed for everyone, there definitely is room enough for everyone to sleep, so this extravagant suite is definitely a lucky coincidence to have. As the group still discusses what to do next, someone knocks on the door. A short elvish woman enters, asking if there’s anything the guests need, as she could bring them food, send letters for them, or arrange entertainment for the night. Junius and Claudia hand her their letters for their families, and just out of sheer curiosity Jeska asks what she means by “entertainment” – and it is exactly what she thought it is. While the elven servant starts to explain that she could arrange music or companionship for the night, Jeska already starts to frantically stop her by waving her hands and shaking her head. She really was just curious. Junius then asks if it would be possible to get some tea, and not soon after a second elven servant comes to the room to serve fresh tea for everyone who would like some. Jeska has a look at the tea, then downs the still very hot beverage like a shot of whiskey, burning her mouth and throat in the process; but at least the taste of the gross cheese is gone. The group wonders if the elves working here are truly paid servants or slaves after all. They are well-dressed and didn’t seem malnourished or mistreated, but considering where they were and what kind of establishment this was, it was probably more likely that they were slaves, adding a bitter taste to the the tea and wine and cheese and excellent view and comfort. After everyone has satisfied their needs for refreshment and food and their bags are stored in the room, Harold announces that he thinks he’s going to stay in for the rest of the night. He won’t be getting his new armour until the next morning, and he’s an old man that needs his sleep, he says as he flops down on one of the opulent sofas to have a well-deserved nap. The others leave the Veridium Serpent to look at the noticeboard on the Forum – maybe there’s some interesting jobs available or things to do while they’re in the city.  

A Dangerous Task and a Bag of Fantastic Things

  Arriving back on the Highway Level the Magister’s Noticeboard is not hard to be found. The wooden board held up by two iron poles is located pretty much in the centre of the plaza that is the Forum. Layers upon layers of old postings, letters, flyers, advertisements, and offers are pinned to the board, many old, weathered, and forgotten, but also some newer. The one that catches the group’s attention immediately was pinned right in the centre of the board: an official job offer coming from the office of the Magister directly. What the group knows about Magister Adrialla Vortas is that she is a rather private person who only rarely shows herself in public. She is also said to be close to Archon Cassiopeia and probably through her influence made it into the Magisterium in the first place. The Magister’s right hand is Preater Tacitus Travos, who is the man responsible for the administration of both the city and the whole Jurisdiction of Vol Dorma, and his name can also be read on the bottom of the job offer on the noticeboard, next to the city’s seal. In her posting Magister Vortas is asking for the help of skilled individuals who know how to wield a weapon, have experience fighting, and aren’t afraid of the dark. For further information regarding payment (which is stated to be “generous”) as well as the exact details of this task one should come to her estate during audience hours. As the group quickly learns from a flyer announcing the First Day Festival, the next audience hours of the Magister will be after the festival is over. The First Day Festival is going to start on the evening of the 30th of Cassus, so in three days, continue throughout the 1st day of Verimensis and end in the morning hours of the 2nd eventually. Traditionally the First Day Festival is a day to meet up with relatives, especially the more distant ones, to see how everyone is doing, exchange news, and celebrate the year that passed. As an added bonus on top the city is organizing celebration in the streets with food and entertainment, as well as a raffle and games to entertain the long-travelled visitors. The grand-prize of the raffle is listed as something that was sponsored by the Magister herself, so it might be something to check out as well. Under the posting of the First Day Festival activities Claudia spots an older flyer announcing yet a different celebration that was held a few weeks prior for the completion of the Bulwark, the large fortress in Vol Dorma’s west they had passed through on their way into the city. On the flyer it is mentioned that for these celebrations the Archon herself had visited the city to officially induct the new fortress, opening it for the Imperial soldiers that are going to live, train, and man the walls there. By the sounds of it it was a grand event also with a large celebration that lasted several days. Jeska spots a flyer on the noticeboard pinned by the owner of a store with the name “Trailblazer” located in the dwarven quarter. It isn’t announcing anything in particular, but advertises the shops services of repair and crafting. A different flyer posted by a man called Florian advertises “a bag full of fantastic things” that is for sale – although it’s not explicitly stated whether Florian is the owner of a store or a private person who happened to stumble on a lost-and-found bag somewhere. In either case though he can be found on the Lower Market. Amongst the mess of papers Claudia catches a glimpse of Mira taking one piece of parchment from the board and quickly having it disappear into her bag, but she’s not certain what it was that Mira took. Maxfield then takes down the posting of the Magister before anyone else does and says that it might be something worth to check out when they have the time. Mira and him still need to earn a lot more money to repair their ship, so this could be a golden opportunity – quite literally.  

The Blue Keg Tavern

  Once everyone has had the chance to check out what the noticeboard has to offer the group decides that it might be time to meet up again with Feo, Rosa, Amelius, and Verian in the Blue Keg Tavern on the Lower Level. The Lower Level seems yet again like a dive into a different world. This district, lying in the shadows of the Imperial Highway, the high walls, and the two higher levels, has a gloomy, dark atmosphere about it. The streets are lit with many magical torches and lanterns and guards are patrolling in more noticeable numbers. The blacksmith had warned the group that it might be dangerous to go here after nightfall. Through narrow alleys and less pompous streets the group makes their way to the Lower Market, also known as “Shadow Market”, which seems to be more a semi-permanent assortment of tents and market stands on one of the broader streets that leads directly into the dwarven quarter. The walls separating the dwarven quarter from this market and tavern area are high, but the gate to the area of the dwarves is open, like Verian had said. Due to the late hour the market is not very busy though and most merchants seem to have gone home or drinking somewhere. The Blue Keg tavern is not far– not directly next to the market but a few streets further away. With a signature blue keg roughly cut from wood and painted hanging above the entrance door it’s hard to miss. The guest room is already fairly busy, since dinner time approaches, and the group can spot Feo and Rosa sitting on high stools at the bar counter. As they see them enter Rosa waves them over to join them and Feo, as promised, buys a round of drinks. The ale is sort of watered down, but it’ll do. Junius and Auron prefer tea and coffee respectively. After having a drink and talking for a while, Feo then asks if he could “steal Mira away” from the party for a moment, as he has something private to discuss with her. He takes her to a quiet corner of the tavern, and the party witnesses a brief yet tense conversation between the two. There is some degree of urgency in Feo’s eyes, and Mira seems… not quite nervous, but whatever Feo told her seems to be on her mind for quite a while even after they returned to the counter. Feo then raises his glass to “Mira and new friendships” and the travellers spend a boozy and fun evening together.  

Never have I ever

  While waiting for Verian and Amelius to show up in the tavern the suggestion comes up to play a drinking game, and Rosa immediately jumps on the idea because she would definitely appreciate some entertainment. After a little discussion and thinking the group decides on “Never have I ever” as their game of choice, and quite some interesting facts are brought up. For example it seems that in Avvar culture it is common practise to smear blood on people’s houses. Auron also learns about himself that he likes alcohol. Feo once wore noble’s clothes for a job, and he also once murdered someone in cold blood – the two incidents might or might not be linked to one another. A lot of them played pranks before on friends and family members, a few, including Rosa, cheated someone else out of their money. Mira in some way was once involved in an incident where someone was thrown out of a room without pants on. And Jeska apparently likes to use people for target practise. The game continues on for a while and Junius and Rosa are the first two to give up, too drunk to hold themselves on their chairs anymore. Jeska as well isn’t doing too good, and so Feo eventually decides that it might be time to go to bed. He picks up Rosa from the ground to carry her back to their inn on the Southern Emporium, bidding farewell to the group and thanking them for the great time they had together. In case they don’t see each other again before they leave, Feo also wishes the group safe travels and Mira and Max good luck with their next job for the Magister. Then he turns to leave. Claudia as well takes this opportunity to bid everyone good night, as she also is quite tipsy now and tired from the journey. She leaves wishing everyone a good night and a lot of fun before heading back to the Veridium Serpent to catch up on some sleep.  

Opportunities

  Despite spending quite a while playing the drinking game, priests Verian and Amelius still haven’t shown up. The group is starting now to get worried that something might have happened to the two, as they had repeatedly mentioned that they aren’t that welcome in Vol Dorma. They decide to leave the Blue Keg for now, Junius and Jeska quite drunk but still somewhat capable to assist in the search. It has gotten dark meanwhile and the streets are fairly empty, apart from patrolling guards. There is no sign of the priests and the group decides to have a look around the tavern, then gradually increase the search radius. Wandering into a dark alleyway Auron suddenly spots something shiny on the wall of the building next to the Blue Keg. A little disappointed he sees on closer inspection that it’s only a gold coin, nothing interesting. It is embedded into the stone, impossible to remove, and a stylized hand has been carved into the wall surrounding the coin. As Junius sees this symbol he quickly remembers that this is the emblem Killian had described to them in Hemstetten, when being asked for information in exchange for their cooperation. A slight panic is started among the group, as they still fear that Killian might be after them after their betrayal now, not knowing who the contact is that they could meet here if they decided to wait below the symbol. Jeska also frantically starts to flick through the pages of her journal in search for the password they had been given to tell to this contact, as she had noted it down. Everyone wishes Claudia was here in this moment, because she had been the one to indirectly initiate this meeting in the first place. The group wonders if this information dealer might be able to help them locate the priests though, and so they decide to wait a couple of minutes for someone to approach them. It doesn’t take long until indeed a figure emerges from the shadows of the dark alleyway behind them. Dressed completely in black leather armour and wearing a headscarf of the same colour a short, skinny person approaches. It’s hard to tell whether they are man or woman, elf or human, but they can’t be much older than in their 20s. They ask “What makes a thief?” and in unison Max and Jeska reply with the word that Killian had told them: Opportunities. The mysterious person seems pleased and upon hearing that it was Killian who had told them about this potential meeting they seem surprised, as they haven’t heard his name in a long time. The person then introduces themself as “Moon”, and after getting to know the party member’s names as well explains that they’re speaking with a representative of the Praesumptores. The praesumtores are the social class of thieves of the Imperium, wide-spread, well-connected, and treated with respect by commoners and nobility alike. They have their eyes and ears everywhere, and while being criminals even the rich profit from their services. Getting in their way is not advised. It doesn’t come much as a surprise that Killian has a contact like this, but Moon isn’t too willing just yet to help the group with their search of the priests. They say that before the Praesumptores help someone, that person needs to be considered “worthy”. They remark that they know Mira from somewhere, which leaves the elf feeling uneasy, but the rest of the group first needs to make a name for themselves. Realizing that this means that Moon won’t be much of help with their immediate issue of the yet again disappeared priests the group wants to know what would be necessary to impress the Praesumptores, so they could tackle that task in the near future. Knowing that they are thieves, stealing something otherwise hard to obtain might be an option, and Moon also has a proposition to make: getting into places that are closed off to the general public is something they would be most interested in. The Northern District of Vol Dorma, centre of administration, imports, and exports of high value and discretion, is only accessible to high-ranking ambassadors and merchants, not to civilians. Moon alludes that they’d be very interested into finding a sneaky way into the Northern District, as so far it hasn’t been possible. But this is just one option the group would have to impress them and make a name for themselves – in the end it is up to them and there might be other opportunities as well. Before Moon leaves and bids their farewells, they’re stopped by Auron, whom they seem to like quite a lot among the party members. Auron asks if Moon ever heard of the name “Malva”, and they answer in the affirmative: Malva is the name of a Magister in Minrathous. Auron is taken aback by this answer and goes quiet. Moon wonders if it wasn't the answer he expected, to which Auron replies: "No it wasn't. But it's an answer... I guess." The others ask Moon, before they leave, whether they saw two priests wandering the streets in this area. Moon points them in the direction of a different tavern, having seen two young men who fit the description enter this establishment instead of the Blue Keg. The group looks in the direction they’re pointed to, then turn back, but Moon has disappeared.  

The children of Magisters

  They hurry to the tavern Moon pointed them to and it doesn’t take long until they indeed spot Verian and Amelius sitting in a quiet, slightly hidden away corner of the guest room. They are immediately very apologetic to the group as it hadn’t been their intention to worry them. Verian explains that when they got to the Blue Keg they spotted Amelius’ brother among the guests and decided that it was safer to wait somewhere else. As usual though they hadn’t thought far ahead enough how they would have wanted to let the group know where they were and hoped that they would find each other again sooner or later. As an apology the two offer to pay for the party’s drinks and dinner as they join them at their table. The group wonders what kind of priests Verian and Amelius are, if they aren’t welcome in a city as big as Vol Dorma, and Verian corrects them and says that it’s mostly their families who would give them trouble. He says that his close relationship to Amelius was the cause of the falling out with their families, and they had given them the choice to never see each other again or to both leave. Them choosing each other over their families, particularly Verian’s family, seemed to have left a sour taste. Maxfield is surprised about what kinds of to him trivial things like relationships these northerners seem to have complicated issues with. This though is the reason why Verian and Amelius are trying to stay out of sight and out of the Upper Level of Vol Dorma, as it is more likely to run into their families up there. They’re not sure yet though where to head next. Minrathous is an option, not only because it is a city many times larger than Vol Dorma with even more temples and therefore opportunities of work. It is also a very safe place regarding the darkspawn threat and mercenary attacks. Verian says that they liked it a lot in Hemstetten, it was different than the city life of course, but they had created a lovely community. It was great as long as it lasted, but it seems with Killian still there there’s no chance they can ever return safely and continue their work. Junius gives them the information that there is an abandoned temple in a village called Schwarzstein very deep in the desert that has no priests anymore, only a boy as its caretaker. The people of Schwarzstein though seem to have mostly lost their faith in the gods, which Verian understands, in such an isolated location. In the past he dealt with many people who had lost their faith, who believe the gods have forsaken them, but he doesn’t think that that’s true. The Blight might be a test of faith, as the gods have been known to challenge mortals in exchange for knowledge and power. Or it could be something completely unrelated to the gods at all. Verian and Amelius going to Schwarzstein to help the people overcome their crisis of faith is an option they want to consider, but it would be a long and dangerous journey – and who knows how long the remote desert village is going to survive. It might be that they’ll have to give up on their priesthood entirely and find different occupations. Mira suggests that they could join her crew as sailors, but they’re both rather reluctant and would probably prefer solid ground beneath their feet. Mira says that she misses the sea a lot, the wind, the sun, and the open sky. Jeska remarks that she’d not be a good sailor, referring to Mira’s ship as a “boat”, and the captain corrects her. In her defence, Jeska says she has no clue about the ocean or sailing, she never saw the sea or any bigger bodies of water than those they came across in the desert so far. She did see, on her way out of Kal-Sharok, a large lava lake beneath the bridge she had to cross to reach the exit, but that hardly was suitable for sailing. Mira says that the thought of living underground, with thousands of tons of stone above her head, makes her feel very unease. Amelius leans in, cheekily reminding her that in the Lower Level of Vol Dorma, where they were right now, she also has thousands of tons of stone above her. Mira is not amused by that thought and didn’t need the reminder. Jeska remarks that in any case it’s probably unlikely that she’ll ever be able to return home, despite the open sky being as unsettling to her as the tons of stone are to Mira. Verian asks if the dwarf still has family at home, and reluctantly she says “yes, in a way”. The priest shows compassion and feels that they seem to be in a similar situation, not quite able to go back to the life they used to have – but maybe for the better. For a moment there is silence, then Verian wonders if there’s darkspawn in the sea as well, causing everyone to think because none of them had really considered this before. The question is if there are tainted sea-creatures like there are tainted bears and wolfs on land, or if there potentially is aquatic darkspawn similar to genlocks and hurlocks. Auron exclaims “Sharkspawn!” causing everyone to burst out in laughter. They notice though that Auron had been rather quiet during the evening so far, and he reveals that he’s still rather worried about what Moon told them about Aurora’s father. He says that Aurora had told him that her father is an important man in Minrathous, but he hadn’t known that he’s a Magister. His question “Aren’t Magisters bad people?” reveals that he is now worried that his friend and her family might have done evil things as well. Verian speaks to Auron now, reassuring him that while there are and were Magisters with a bad reputation and who did terrible things, most of them truly act with the best intentions in mind. They aren’t bad people, their reputation was just influenced by those who committed true atrocities. He is convinced that Magister Malva – the Malvas being a very old and known family – is a good man. Even Mira, who so far mostly spoke of her dislike and distrust of the Magisters, chimes in to reassure Auron that there are good Magisters, too, and even she once knew one who was kind. This seems to calm Auron down a little for the moment, but he stays rather quiet for the rest of the night. During this conversation it is revealed that Verian is actually the second-born child of a Magister, and therefore a mage. In his own words though not an outstanding one. A few of the group seem surprised about this fact, but Verian explains that it is actually very common for second- and third-born children of noble families to become priests. His family had actually actively encouraged him, as priesthood is one of many ways into the Magisterium. Verian’s older sister had been supposed to follow in their father’s footsteps, as the title “Magister” is inheritable. Yet before he passed away it seems their father had decided to instead make his apprentice his heir, disregarding his daughter, which is definitely an option, even though unusual. Verian is not sure why he did it, and he also doesn’t know if his sister has any ambitions still to become a Magister, let alone where she is at this point. He hasn’t spoken to her since he left Vol Dorma all those years ago. He himself has no ambitions to become a Magister either, although he’d still have the opportunity, should he ever rise to the rank of a High Priest of one of the seven gods. Junius says that maybe he should consider it, convinced that the priest would make a righteous Magister, but Verian is not sure he wants the power and attention associated with the title. Eventually, as it’s getting later, the group decides that it might be time to go to bed. The priests agree and bid the party farewell, but offer to guide them through the city more on the next day, and promise that they’d be around if they have any questions. Upon leaving the establishment the group notes that this tavern is called “The Old Gate Inn”, and the return to the Veridium Serpent themselves. Harold is soundly sleeping still on the sofa that he had lied down on earlier. Claudia is nowhere to be seen, but the door to the main bedroom is closed, so it is likely that she’s in there. Quietly everyone gets ready for bed, and for the first time since they all met they feel completely safe, no need to worry about darkspawn or mercenaries at night, sleeping through in warm, comfortable beds. The only one who can’t find much sleep (but probably also doesn’t need much) is Auron. Careful to not wake Harold he walks out onto the narrow balcony that overlooks the gardens. For hours he’s just sitting there, deep in thought and wondering why Aurora left him alone and what it means that she’s the child of a Magister.

Notes

In-Game Date: 27th of Cassus; afternoon – night   Highlights:
  • Sakura/Max, when someone says that obviously Mira has to be the captain of the ship: “How dare you, Max could be a captain, too!”
  • Auron: “What’s a crewmate?”
  • Everyone thinks everything is poisoned and someone is out to kill them with this inn room
  • Maxfield has no sense of self-preservation with just gulping the potentially poisoned wine after everyone had a scare when Jeska ate the potentially poisoned cheese (staring at her for a couple of minutes to see if something happens)
  • Mira, after Max drank the wine and scared everyone: "See, this is why you're not the captain!"
  • Jeska drinks scalding hot tea like a shot
  • Junius, after becoming drunk in the Blue Keg and falling of his chair, to his chair as he tries to get up again: “You had one job, chair!”
  • Junius: “I’ll be fine once the room stops spinning!”
  • Jeska sings a dwarven shanty as they start their search for the priests and leave the Blue Keg
  • Mira: “The sea is always honest – and full of sharks.”
  • SHARKSPAWN
Report Date
12 Dec 2018

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